some more Coreaudio work (still not working)
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5b0618e4c6
commit
d15cce1c00
1 changed files with 26 additions and 16 deletions
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@ -76,8 +76,8 @@ void CSound::OpenCoreAudio()
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throw CGenErr ( tr ( "CoreAudio creating component instance failed" ) );
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throw CGenErr ( tr ( "CoreAudio creating component instance failed" ) );
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}
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}
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// TODO
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// we enable input and disable output
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UInt32 enableIO = 0;
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UInt32 enableIO = 1;
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err = AudioUnitSetProperty ( audioUnit,
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err = AudioUnitSetProperty ( audioUnit,
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kAudioOutputUnitProperty_EnableIO,
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kAudioOutputUnitProperty_EnableIO,
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kAudioUnitScope_Input,
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kAudioUnitScope_Input,
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@ -85,7 +85,7 @@ void CSound::OpenCoreAudio()
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&enableIO,
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&enableIO,
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sizeof ( enableIO ) );
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sizeof ( enableIO ) );
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enableIO = 1;
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enableIO = 0;
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err = AudioUnitSetProperty ( audioUnit,
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err = AudioUnitSetProperty ( audioUnit,
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kAudioOutputUnitProperty_EnableIO,
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kAudioOutputUnitProperty_EnableIO,
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kAudioUnitScope_Output,
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kAudioUnitScope_Output,
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@ -93,13 +93,13 @@ void CSound::OpenCoreAudio()
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&enableIO,
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&enableIO,
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sizeof ( enableIO ) );
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sizeof ( enableIO ) );
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// set up a callback function to generate output to the output unit
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// set up a callback function for new input data
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AURenderCallbackStruct input;
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AURenderCallbackStruct input;
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input.inputProc = process;
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input.inputProc = process;
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input.inputProcRefCon = this;
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input.inputProcRefCon = this;
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if ( AudioUnitSetProperty ( audioUnit,
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if ( AudioUnitSetProperty ( audioUnit,
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kAudioUnitProperty_SetRenderCallback,
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kAudioOutputUnitProperty_SetInputCallback,
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kAudioUnitScope_Global,
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kAudioUnitScope_Global,
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0,
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0,
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&input,
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&input,
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@ -111,7 +111,7 @@ void CSound::OpenCoreAudio()
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// set input device
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// set input device
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size = sizeof ( AudioDeviceID );
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size = sizeof ( AudioDeviceID );
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AudioDeviceID inputDevice;
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AudioDeviceID inputDevice;
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if ( AudioHardwareGetProperty ( kAudioHardwarePropertyDefaultOutputDevice,
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if ( AudioHardwareGetProperty ( kAudioHardwarePropertyDefaultInputDevice,
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&size,
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&size,
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&inputDevice ) )
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&inputDevice ) )
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{
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{
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@ -125,7 +125,7 @@ void CSound::OpenCoreAudio()
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&inputDevice,
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&inputDevice,
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sizeof ( inputDevice ) ) )
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sizeof ( inputDevice ) ) )
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{
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{
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throw CGenErr ( tr ( "CoreAudio AudioUnitSetProperty call failed" ) );
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throw CGenErr ( tr ( "CoreAudio input AudioUnitSetProperty call failed" ) );
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}
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}
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// set up stream format
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// set up stream format
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@ -227,9 +227,9 @@ printf("Buffer_Size: %d", (int) bufferSizeFrames);
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//malloc buffer lists
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//malloc buffer lists
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theBufferList = (AudioBufferList*) malloc(
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theBufferList = (AudioBufferList*) malloc(
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offsetof(AudioBufferList, mBuffers[0]) + (sizeof(AudioBuffer) * 2));
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offsetof(AudioBufferList, mBuffers[0]) + (sizeof(AudioBuffer) * 1));
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theBufferList->mNumberBuffers = 2;
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theBufferList->mNumberBuffers = 1;
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//pre-malloc buffers for AudioBufferLists
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//pre-malloc buffers for AudioBufferLists
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for ( UInt32 i = 0; i < theBufferList->mNumberBuffers; i++ )
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for ( UInt32 i = 0; i < theBufferList->mNumberBuffers; i++ )
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@ -279,6 +279,7 @@ for ( UInt32 channel = 0; channel < theBufferList->mNumberBuffers; channel++)
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// get the new audio data
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// get the new audio data
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ComponentResult err =
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AudioUnitRender ( pSound->audioUnit,
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AudioUnitRender ( pSound->audioUnit,
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ioActionFlags,
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ioActionFlags,
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inTimeStamp,
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inTimeStamp,
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@ -286,6 +287,14 @@ for ( UInt32 channel = 0; channel < theBufferList->mNumberBuffers; channel++)
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inNumberFrames,
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inNumberFrames,
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theBufferList );
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theBufferList );
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// TEST
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for ( int test = 0; test < theBufferList->mBuffers[0].mDataByteSize / 2; test++ )
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{
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fprintf ( pFile, "%d\n",
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static_cast<short*>(theBufferList->mBuffers[0].mData)[test]);
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}
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fflush ( pFile );
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/*
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/*
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// TEST
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// TEST
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@ -325,7 +334,8 @@ fflush ( pFile );
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*/
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*/
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// TEST
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// TEST
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printf ( "processing Core Audio %d, inBusNumber: %d\n", (int) inNumberFrames, (int) inBusNumber );
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printf ( "buffersize: %d, inBus: %d, ioActionFlags: %d, err: %d\n",
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(int) inNumberFrames, (int) inBusNumber, (int) ioActionFlags, (int) err );
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/*
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/*
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