diff --git a/src/clientdlg.cpp b/src/clientdlg.cpp
index 44736084..111d6591 100755
--- a/src/clientdlg.cpp
+++ b/src/clientdlg.cpp
@@ -48,25 +48,23 @@ CClientDlg::CClientDlg ( CClient* pNCliP,
// Add help text to controls -----------------------------------------------
// input level meter
- QString strInpLevH = "" + tr ( "Input Level Meter" ) + ": " + tr ( "The input level "
- "indicators show the input level of the two stereo channels "
- "of the current selected audio input." ) + "
" +
+ QString strInpLevH = "" + tr ( "Input Level Meter" ) + ": " + tr ( "This shows "
+ "the level of the two stereo channels "
+ "for your audio input." ) + "
" +
tr ( "Make sure not to clip the input signal to avoid distortions of the "
"audio signal." );
- QString strInpLevHTT = tr ( "If the " ) + APP_NAME +
- tr ( " software is connected and "
- "you play your instrument/sing in the microphone, the LED level "
+ QString strInpLevHTT = tr ( "If the application "
+ "is connected to a server and "
+ "you play your instrument/sing into the microphone, the VU "
"meter should flicker. If this is not the case, you have "
- "probably selected the wrong input channel (e.g. line in instead "
+ "probably selected the wrong input channel (e.g. 'line in' instead "
"of the microphone input) or set the input gain too low in the "
- "(Windows) audio mixer." ) + "
" + tr ( "For a proper usage of the " ) +
- APP_NAME + tr ( " software, "
- "you should not hear your singing/instrument in the loudspeaker or "
- "your headphone when the " ) + APP_NAME +
- tr ( " software is not connected. This can "
- "be achieved by muting your input audio channel in the Playback "
- "mixer (not the Recording mixer!)." ) + TOOLTIP_COM_END_TEXT;
+ "(Windows) audio mixer." ) + "
" + tr ( "For proper usage of the "
+ "application, you should not hear your singing/instrument through "
+ "the loudspeaker or your headphone when the software is not connected."
+ "This can be achieved by muting your input audio channel in the "
+ "Playback mixer (not the Recording mixer!)." ) + TOOLTIP_COM_END_TEXT;
QString strInpLevHAccText = tr ( "Input level meter" );
QString strInpLevHAccDescr = tr ( "Simulates an analog LED level meter." );
@@ -85,9 +83,8 @@ CClientDlg::CClientDlg ( CClient* pNCliP,
// connect/disconnect button
butConnect->setWhatsThis ( "" + tr ( "Connect/Disconnect Button" ) + ": " +
- tr ( "Push this button to connect to a server. A dialog where you can "
- "select a server will open. If you are connected, pressing this "
- "button will end the session." ) );
+ tr ( "Opens a dialog where you can select a server to connect to."
+ "If you are connected, pressing this button will end the session." ) );
butConnect->setAccessibleName (
tr ( "Connect and disconnect toggle button" ) );
@@ -95,13 +92,13 @@ CClientDlg::CClientDlg ( CClient* pNCliP,
butConnect->setAccessibleDescription ( tr ( "Clicking on this "
"button changes the caption of the button from Connect to "
"Disconnect, i.e., it implements a toggle functionality for connecting "
- "and disconnecting the " ) + APP_NAME + tr ( " software." ) );
+ "and disconnecting the application." ) );
// local audio input fader
QString strAudFader = "" + tr ( "Local Audio Input Fader" ) + ": " +
- tr ( "With the audio fader, the relative levels of the left and right local audio "
- "channels can be changed. For a mono signal it acts like a panning "
- "between the two channels. If, e.g., a microphone is connected to "
+ tr ( "Controls the relative levels of the left and right local audio "
+ "channels. For a mono signal it acts as a pan between the two channels."
+ "For example, if a microphone is connected to "
"the right input channel and an instrument is connected to the left "
"input channel which is much louder than the microphone, move the "
"audio fader in a direction where the label above the fader shows " ) +
@@ -115,64 +112,68 @@ CClientDlg::CClientDlg ( CClient* pNCliP,
sldAudioPan->setAccessibleName ( tr ( "Local audio input fader (left/right)" ) );
// reverberation level
- QString strAudReverb = "" + tr ( "Reverberation Level" ) + ": " +
- tr ( "A reverberation effect can be applied to one local mono audio channel or to both "
+ QString strAudReverb = "" + tr ( "Reverb effect" ) + ": " +
+ tr ( "Reverb can be applied to one local mono audio channel or to both "
"channels in stereo mode. The mono channel selection and the "
- "reverberation level can be modified. If, e.g., "
- "the microphone signal is fed into the right audio channel of the "
- "sound card and a reverberation effect shall be applied, set the "
+ "reverb level can be modified. For example, if "
+ "a microphone signal is fed in to the right audio channel of the "
+ "sound card and a reverb effect needs to be applied, set the "
"channel selector to right and move the fader upwards until the "
- "desired reverberation level is reached." ) + "
" + tr (
- "The reverberation effect requires significant CPU so it should "
- "only be used on fast PCs. If the reverberation level fader is set to "
- "minimum (which is the default setting), the reverberation effect is "
+ "desired reverb level is reached." ) + "
" + tr (
+ "Reverb requires significant CPU so it should "
+ "only be used on fast PCs. If the reverb level fader is set to "
+ "minimum (the default setting), the effect is "
"switched off and does not cause any additional CPU usage." );
lblAudioReverb->setWhatsThis ( strAudReverb );
sldAudioReverb->setWhatsThis ( strAudReverb );
- sldAudioReverb->setAccessibleName ( tr ( "Reverberation effect level setting" ) );
+ sldAudioReverb->setAccessibleName ( tr ( "Reverb effect level setting" ) );
// reverberation channel selection
- QString strRevChanSel = "" + tr ( "Reverberation Channel Selection" ) + ": " +
+ QString strRevChanSel = "" + tr ( "Reverb Channel Selection" ) + ": " +
tr ( "With these radio buttons the audio input channel on which the "
- "reverberation effect is applied can be chosen. Either the left "
+ "reverb effect is applied can be chosen. Either the left "
"or right input channel can be selected." );
rbtReverbSelL->setWhatsThis ( strRevChanSel );
- rbtReverbSelL->setAccessibleName ( tr ( "Left channel selection for reverberation" ) );
+ rbtReverbSelL->setAccessibleName ( tr ( "Left channel selection for reverb" ) );
rbtReverbSelR->setWhatsThis ( strRevChanSel );
- rbtReverbSelR->setAccessibleName ( tr ( "Right channel selection for reverberation" ) );
+ rbtReverbSelR->setAccessibleName ( tr ( "Right channel selection for reverb" ) );
// delay LED
QString strLEDDelay = "" + tr ( "Delay Status LED" ) + ": " +
- tr ( "The delay status LED indicator shows the current audio delay "
- "status. If the light is green, the delay is perfect for a jam "
- "session. If the light is yellow, a session is still possible but "
- "it may be harder to play. If the light is red, the delay is too "
- "large for jamming." );
+ tr ( "The " ) + "" + tr ( "Delay Status" ) + ": " + tr ( "LED shows the "
+ "current audio delay status:" ) +
+ "