first working version of CoreAudio interface, still a lot to do...

This commit is contained in:
Volker Fischer 2010-03-10 21:40:47 +00:00
parent 07be35a465
commit b6ee741e2c
2 changed files with 128 additions and 83 deletions

View file

@ -71,14 +71,19 @@ void CSound::OpenCoreAudio()
throw CGenErr ( tr ( "No CoreAudio next component found" ) );
}
if ( OpenAComponent ( comp, &audioUnit ) )
{
throw CGenErr ( tr ( "CoreAudio creating component instance failed" ) );
}
if ( OpenAComponent ( comp, &audioInputUnit ) )
{
throw CGenErr ( tr ( "CoreAudio creating input component instance failed" ) );
}
// we enable input and disable output
if ( OpenAComponent ( comp, &audioOutputUnit ) )
{
throw CGenErr ( tr ( "CoreAudio creating output component instance failed" ) );
}
// we enable input and disable output for input component
UInt32 enableIO = 1;
err = AudioUnitSetProperty ( audioUnit,
err = AudioUnitSetProperty ( audioInputUnit,
kAudioOutputUnitProperty_EnableIO,
kAudioUnitScope_Input,
1, // input element
@ -86,28 +91,13 @@ void CSound::OpenCoreAudio()
sizeof ( enableIO ) );
enableIO = 0;
err = AudioUnitSetProperty ( audioUnit,
err = AudioUnitSetProperty ( audioInputUnit,
kAudioOutputUnitProperty_EnableIO,
kAudioUnitScope_Output,
0, // output element
&enableIO,
sizeof ( enableIO ) );
// set up a callback function for new input data
AURenderCallbackStruct input;
input.inputProc = process;
input.inputProcRefCon = this;
if ( AudioUnitSetProperty ( audioUnit,
kAudioOutputUnitProperty_SetInputCallback,
kAudioUnitScope_Global,
0,
&input,
sizeof ( input ) ) )
{
throw CGenErr ( tr ( "CoreAudio audio unit set property failed" ) );
}
// set input device
size = sizeof ( AudioDeviceID );
AudioDeviceID inputDevice;
@ -115,19 +105,69 @@ void CSound::OpenCoreAudio()
&size,
&inputDevice ) )
{
throw CGenErr ( tr ( "CoreAudio AudioHardwareGetProperty call failed" ) );
throw CGenErr ( tr ( "CoreAudio input AudioHardwareGetProperty call failed" ) );
}
if ( AudioUnitSetProperty ( audioUnit,
if ( AudioUnitSetProperty ( audioInputUnit,
kAudioOutputUnitProperty_CurrentDevice,
kAudioUnitScope_Global,
0,
1,
&inputDevice,
sizeof ( inputDevice ) ) )
{
throw CGenErr ( tr ( "CoreAudio input AudioUnitSetProperty call failed" ) );
}
// set up a callback function for new input data
AURenderCallbackStruct input;
input.inputProc = processInput;
input.inputProcRefCon = this;
if ( AudioUnitSetProperty ( audioInputUnit,
kAudioOutputUnitProperty_SetInputCallback,//kAudioUnitProperty_SetRenderCallback,//
kAudioUnitScope_Global,
0,
&input,
sizeof ( input ) ) )
{
throw CGenErr ( tr ( "CoreAudio audio unit set property failed" ) );
}
// set output device
size = sizeof ( AudioDeviceID );
AudioDeviceID outputDevice;
if ( AudioHardwareGetProperty ( kAudioHardwarePropertyDefaultOutputDevice,
&size,
&outputDevice ) )
{
throw CGenErr ( tr ( "CoreAudio output AudioHardwareGetProperty call failed" ) );
}
if ( AudioUnitSetProperty ( audioOutputUnit,
kAudioOutputUnitProperty_CurrentDevice,
kAudioUnitScope_Global,
0,
&outputDevice,
sizeof ( outputDevice ) ) )
{
throw CGenErr ( tr ( "CoreAudio output AudioUnitSetProperty call failed" ) );
}
// set up a callback function for new output data
AURenderCallbackStruct output;
output.inputProc = processOutput;
output.inputProcRefCon = this;
if ( AudioUnitSetProperty ( audioOutputUnit,
kAudioUnitProperty_SetRenderCallback,//kAudioOutputUnitProperty_SetInputCallback,//
kAudioUnitScope_Global,
0,
&output,
sizeof ( output ) ) )
{
throw CGenErr ( tr ( "CoreAudio audio unit set property failed" ) );
}
// set up stream format
AudioStreamBasicDescription streamFormat;
streamFormat.mSampleRate = SYSTEM_SAMPLE_RATE;
@ -140,7 +180,7 @@ void CSound::OpenCoreAudio()
streamFormat.mBitsPerChannel = 16;
// our output
if ( AudioUnitSetProperty ( audioUnit,
if ( AudioUnitSetProperty ( audioOutputUnit,
kAudioUnitProperty_StreamFormat,
kAudioUnitScope_Input,
0,
@ -151,7 +191,7 @@ void CSound::OpenCoreAudio()
}
// our input
if ( AudioUnitSetProperty ( audioUnit,
if ( AudioUnitSetProperty ( audioInputUnit,
kAudioUnitProperty_StreamFormat,
kAudioUnitScope_Output,
1,
@ -167,7 +207,8 @@ void CSound::OpenCoreAudio()
// TEST
StoreInOutStreamProps ( audioUnit );
StoreInOutStreamProps ( audioInputUnit );
StoreInOutStreamProps ( audioOutputUnit );
}
@ -175,17 +216,17 @@ StoreInOutStreamProps ( audioUnit );
void CSound::CloseCoreAudio()
{
// clean up "gOutputUnit"
AudioUnitUninitialize ( audioUnit );
CloseComponent ( audioUnit );
AudioUnitUninitialize ( audioInputUnit );
AudioUnitUninitialize ( audioOutputUnit );
CloseComponent ( audioInputUnit );
CloseComponent ( audioOutputUnit );
}
void CSound::Start()
{
// start the rendering
if ( AudioOutputUnitStart ( audioUnit ) )
{
throw CGenErr ( tr ( "CoreAudio starting failed" ) );
}
AudioOutputUnitStart ( audioInputUnit );
AudioOutputUnitStart ( audioOutputUnit );
// call base class
CSoundBase::Start();
@ -194,10 +235,8 @@ void CSound::Start()
void CSound::Stop()
{
// stop the audio stream
if ( AudioOutputUnitStop ( audioUnit ) )
{
throw CGenErr ( tr ( "CoreAudio stopping failed" ) );
}
AudioOutputUnitStop ( audioInputUnit );
AudioOutputUnitStop ( audioOutputUnit );
// call base class
CSoundBase::Stop();
@ -211,7 +250,14 @@ int CSound::Init ( const int iNewPrefMonoBufferSize )
// get the audio unit buffer size
UInt32 bufferSizeFrames;
UInt32 propertySize = sizeof(UInt32);
AudioUnitGetProperty ( audioUnit, kAudioDevicePropertyBufferFrameSize,
// TEST
AudioUnitGetProperty ( audioOutputUnit, kAudioDevicePropertyBufferFrameSize,
kAudioUnitScope_Global, 1, &bufferSizeFrames, &propertySize );
printf("out buf size: %d\n",bufferSizeFrames);
AudioUnitGetProperty ( audioInputUnit, kAudioDevicePropertyBufferFrameSize,
kAudioUnitScope_Global, 1, &bufferSizeFrames, &propertySize );
// store buffer size
@ -236,15 +282,21 @@ printf ( "Buffer_Size: %d", (int) bufferSizeFrames );
theBufferList = (AudioBufferList*) malloc ( offsetof ( AudioBufferList,
mBuffers[0] ) + sizeof(AudioBuffer) );
//(sizeof(AudioBufferList) + (numChannels-1)) * sizeof(AudioBuffer)
theBufferList->mNumberBuffers = 1;
theBufferList->mBuffers[0].mNumberChannels = 2; // stereo
theBufferList->mBuffers[0].mDataByteSize = bufferSizeFrames * 4; // 2 bytes, 2 channels
theBufferList->mBuffers[0].mData = &vecsTmpAudioSndCrdStereo[0];
//theBufferList->mBuffers[0].mData = malloc(bufferSizeBytes);
// initialize unit
if ( AudioUnitInitialize ( audioUnit ) )
if ( AudioUnitInitialize ( audioInputUnit ) )
{
throw CGenErr ( tr ( "Initialization of CoreAudio failed" ) );
}
if ( AudioUnitInitialize ( audioOutputUnit ) )
{
throw CGenErr ( tr ( "Initialization of CoreAudio failed" ) );
}
@ -252,62 +304,50 @@ theBufferList = (AudioBufferList*) malloc ( offsetof ( AudioBufferList,
return iCoreAudioBufferSizeMono;
}
OSStatus CSound::process ( void* inRefCon,
AudioUnitRenderActionFlags* ioActionFlags,
const AudioTimeStamp* inTimeStamp,
UInt32 inBusNumber,
UInt32 inNumberFrames,
AudioBufferList* ioData )
OSStatus CSound::processInput ( void* inRefCon,
AudioUnitRenderActionFlags* ioActionFlags,
const AudioTimeStamp* inTimeStamp,
UInt32 inBusNumber,
UInt32 inNumberFrames,
AudioBufferList* ioData )
{
CSound* pSound = reinterpret_cast<CSound*> ( inRefCon );
// get the new audio data
ComponentResult err =
AudioUnitRender ( pSound->audioUnit,
AudioUnitRender ( pSound->audioInputUnit,
ioActionFlags,
inTimeStamp,
inBusNumber,
inNumberFrames,
theBufferList );
/*
// TEST
//static FILE* pFile = fopen ( "test.dat", "w" );
for ( int test = 0; test < theBufferList->mBuffers[0].mDataByteSize / 4; test++ )
{
fprintf ( pFile, "%e\n", static_cast<float*>(theBufferList->mBuffers[0].mData)[test]);
}
fflush ( pFile );
*/
/*
// TEST output seems to work!!!
for ( UInt32 i = 1; i < theBufferList->mBuffers[0].mDataByteSize / 2; i++)
{
static_cast<short*> ( theBufferList->mBuffers[0].mData)[i] = (short) ( (double) rand() / RAND_MAX * 10000 );
}
ioData = theBufferList;
*/
// TEST
printf ( "buffersize: %d, inBus: %d, ioActionFlags: %d, err: %d\n",
(int) inNumberFrames, (int) inBusNumber, (int) ioActionFlags, (int) err );
// call processing callback function
pSound->ProcessCallback ( pSound->vecsTmpAudioSndCrdStereo );
return noErr;
}
OSStatus CSound::processOutput ( void* inRefCon,
AudioUnitRenderActionFlags* ioActionFlags,
const AudioTimeStamp* inTimeStamp,
UInt32 inBusNumber,
UInt32 inNumberFrames,
AudioBufferList* ioData )
{
CSound* pSound = reinterpret_cast<CSound*> ( inRefCon );
// TODO take care of outputting processed data
memcpy ( ioData->mBuffers[0].mData,
&pSound->vecsTmpAudioSndCrdStereo[0],
theBufferList->mBuffers[0].mDataByteSize);
return noErr;
}
// !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
// !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
// !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

View file

@ -61,11 +61,16 @@ protected:
void CloseCoreAudio();
// callbacks
static OSStatus process ( void* inRefCon,AudioUnitRenderActionFlags* ioActionFlags,
static OSStatus processInput ( void* inRefCon,AudioUnitRenderActionFlags* ioActionFlags,
const AudioTimeStamp* inTimeStamp, UInt32 inBusNumber, UInt32 inNumberFrames,
AudioBufferList* ioData );
ComponentInstance audioUnit;
static OSStatus processOutput ( void* inRefCon,AudioUnitRenderActionFlags* ioActionFlags,
const AudioTimeStamp* inTimeStamp, UInt32 inBusNumber, UInt32 inNumberFrames,
AudioBufferList* ioData );
ComponentInstance audioInputUnit;
ComponentInstance audioOutputUnit;
};
#endif // !defined(_SOUND_H__9518A621345F78_363456876UZGSDF82CF549__INCLUDED_)