removed old disconnect message which only works with connected channels -> replaced by a connection less disconnect message
This commit is contained in:
parent
b7ce6c3193
commit
b28daa079a
9 changed files with 101 additions and 94 deletions
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@ -93,6 +93,10 @@ CChannel::CChannel ( const bool bNIsServer ) :
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SIGNAL ( PingReceived ( int ) ),
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SIGNAL ( PingReceived ( int ) ) );
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QObject::connect ( &Protocol,
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SIGNAL ( DetectedCLMessage ( CVector<uint8_t>, int ) ),
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SIGNAL ( DetectedCLMessage ( CVector<uint8_t>, int ) ) );
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QObject::connect ( &Protocol,
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SIGNAL ( NetTranspPropsReceived ( CNetworkTransportProps ) ),
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this, SLOT ( OnNetTranspPropsReceived ( CNetworkTransportProps ) ) );
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@ -100,9 +104,6 @@ CChannel::CChannel ( const bool bNIsServer ) :
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QObject::connect ( &Protocol,
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SIGNAL ( ReqNetTranspProps() ),
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this, SLOT ( OnReqNetTranspProps() ) );
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QObject::connect ( &Protocol, SIGNAL ( Disconnection() ),
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this, SLOT ( OnDisconnection() ) );
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}
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bool CChannel::ProtocolIsEnabled()
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@ -351,10 +352,14 @@ void CChannel::CreateNetTranspPropsMessFromCurrentSettings()
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void CChannel::Disconnect()
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{
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// set time out counter to a small value > 0 so that the next time a
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// received audio block is queried, the disconnection is performed
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// (assuming that no audio packet is received in the meantime)
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iConTimeOut = 1; // a small number > 0
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// we only have to disconnect the channel if it is actually connected
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if ( IsConnected() )
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{
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// set time out counter to a small value > 0 so that the next time a
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// received audio block is queried, the disconnection is performed
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// (assuming that no audio packet is received in the meantime)
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iConTimeOut = 1; // a small number > 0
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}
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}
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EPutDataStat CChannel::PutData ( const CVector<uint8_t>& vecbyData,
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@ -138,8 +138,6 @@ void UpdateSocketBufferSize ( const double dAudioBufferDurationMs,
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}
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void CreateNetTranspPropsMessFromCurrentSettings();
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void CreateAndImmSendDisconnectionMes()
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{ Protocol.CreateAndImmSendDisconnectionMes(); }
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protected:
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bool ProtocolIsEnabled();
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@ -186,7 +184,6 @@ public slots:
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void OnChangeChanName ( QString strName );
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void OnNetTranspPropsReceived ( CNetworkTransportProps NetworkTransportProps );
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void OnReqNetTranspProps();
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void OnDisconnection() { Disconnect(); }
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signals:
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void MessReadyForSending ( CVector<uint8_t> vecMessage );
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@ -200,6 +197,8 @@ signals:
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void PingReceived ( int iMs );
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void ReqNetTranspProps();
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void Disconnected();
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void DetectedCLMessage ( CVector<uint8_t> vecbyData,
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int iNumBytes );
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};
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#endif /* !defined ( CHANNEL_HOIH9345KJH98_3_4344_BB23945IUHF1912__INCLUDED_ ) */
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@ -83,6 +83,10 @@ CClient::CClient ( const quint16 iPortNumber ) :
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SIGNAL ( MessReadyForSending ( CVector<uint8_t> ) ),
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this, SLOT ( OnSendProtMessage ( CVector<uint8_t> ) ) );
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QObject::connect ( &Channel,
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SIGNAL ( DetectedCLMessage ( CVector<uint8_t>, int ) ),
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this, SLOT ( OnDetectedCLMessage ( CVector<uint8_t>, int ) ) );
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QObject::connect ( &Channel, SIGNAL ( ReqJittBufSize() ),
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this, SLOT ( OnReqJittBufSize() ) );
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@ -138,6 +142,16 @@ void CClient::OnSendCLProtMessage ( CHostAddress InetAddr,
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Socket.SendPacket ( vecMessage, InetAddr );
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}
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void CClient::OnDetectedCLMessage ( CVector<uint8_t> vecbyData,
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int iNumBytes )
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{
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// this is a special case: we received a connection less message but we are
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// in a connection
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ConnLessProtocol.ParseConnectionLessMessage ( vecbyData,
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iNumBytes,
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Channel.GetAddress() );
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}
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void CClient::OnNewConnection()
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{
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// a new connection was successfully initiated, send name and request
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@ -420,6 +434,9 @@ void CClient::Stop()
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// stop audio interface
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Sound.Stop();
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// disable channel
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Channel.SetEnable ( false );
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// wait for approx. 100 ms to make sure no audio packet is still in the
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// network queue causing the channel to be reconnected right after having
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// received the disconnect message (seems not to gain much, disconnect is
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@ -440,10 +457,7 @@ void CClient::Stop()
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// respond from the server, therefore we just hope that the message
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// gets its way to the server, if not, the old behaviour time-out
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// disconnects the connection anyway).
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Channel.CreateAndImmSendDisconnectionMes();
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// disable channel
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Channel.SetEnable ( false );
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ConnLessProtocol.CreateCLDisconnection ( Channel.GetAddress() );
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// reset current signal level and LEDs
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SignalLevelMeter.Reset();
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@ -318,6 +318,7 @@ protected:
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public slots:
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void OnSendProtMessage ( CVector<uint8_t> vecMessage );
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void OnDetectedCLMessage ( CVector<uint8_t> vecbyData, int iNumBytes );
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void OnReqJittBufSize() { Channel.CreateJitBufMes ( Channel.GetSockBufNumFrames() ); }
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void OnReqChanName() { Channel.SetRemoteName ( strName ); }
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void OnNewConnection();
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@ -325,8 +326,8 @@ public slots:
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void OnSendCLProtMessage ( CHostAddress InetAddr, CVector<uint8_t> vecMessage );
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void OnCLPingWithNumClientsReceived ( CHostAddress InetAddr,
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int iMs,
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int iNumClients );
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int iMs,
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int iNumClients );
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void OnSndCrdReinitRequest();
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@ -337,8 +338,8 @@ signals:
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void CLServerListReceived ( CHostAddress InetAddr,
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CVector<CServerInfo> vecServerInfo );
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void CLPingTimeWithNumClientsReceived ( CHostAddress InetAddr,
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int iPingTime,
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int iNumClients );
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int iPingTime,
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int iNumClients );
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void Disconnected();
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};
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@ -140,11 +140,6 @@ MESSAGES (with connection)
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note: does not have any data -> n = 0
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- PROTMESSID_DISCONNECTION: Disconnect message
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note: does not have any data -> n = 0
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CONNECTION LESS MESSAGES
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------------------------
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@ -436,10 +431,9 @@ if ( rand() < ( RAND_MAX / 2 ) ) return false;
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// in case this is a connection less message, we do not process it here
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if ( IsConnectionLessMessageID ( iRecID ) )
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{
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// TODO fire signal so that an other class can process this type of message
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// fire a signal so that an other class can process this type of
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// message
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emit DetectedCLMessage ( vecbyData, iNumBytes );
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// return function without issuing an error code (since it is a
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// regular message but will just not processed here)
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@ -541,10 +535,6 @@ if ( rand() < ( RAND_MAX / 2 ) ) return false;
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case PROTMESSID_REQ_NETW_TRANSPORT_PROPS:
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bRet = EvaluateReqNetwTranspPropsMes();
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break;
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case PROTMESSID_DISCONNECTION:
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bRet = EvaluateDisconnectionMes();
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break;
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}
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// immediately send acknowledge message
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@ -1108,37 +1098,6 @@ bool CProtocol::EvaluateReqNetwTranspPropsMes()
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return false; // no error
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}
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void CProtocol::CreateAndImmSendDisconnectionMes()
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{
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CVector<uint8_t> vecDisconMessage;
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int iCurCounter;
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Mutex.lock();
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{
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// store current counter value
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iCurCounter = iCounter;
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// increase counter (wraps around automatically)
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iCounter++;
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}
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Mutex.unlock();
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// build complete message
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GenMessageFrame ( vecDisconMessage, iCurCounter,
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PROTMESSID_DISCONNECTION, CVector<uint8_t> ( 0 ) );
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// immediately send acknowledge message
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emit MessReadyForSending ( vecDisconMessage );
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}
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bool CProtocol::EvaluateDisconnectionMes()
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{
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// invoke message action
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emit Disconnection();
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return false; // no error
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}
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// Connection less messages ----------------------------------------------------
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void CProtocol::CreateCLPingMes ( const CHostAddress& InetAddr, const int iMs )
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@ -50,7 +50,7 @@
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#define PROTMESSID_PING_MS 19 // for measuring ping time
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#define PROTMESSID_NETW_TRANSPORT_PROPS 20 // properties for network transport
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#define PROTMESSID_REQ_NETW_TRANSPORT_PROPS 21 // request properties for network transport
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#define PROTMESSID_DISCONNECTION 22 // disconnection
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#define PROTMESSID_DISCONNECTION 22 // OLD (not used anymore)
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#define PROTMESSID_REQ_CHANNEL_NAME 23 // request channel name for fader tag
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// message IDs of connection less messages (CLM)
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@ -123,8 +123,6 @@ public:
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bool IsProtocolMessage ( const CVector<uint8_t>& vecbyData,
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const int iNumBytes );
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void CreateAndImmSendDisconnectionMes();
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// this function is public because we need it in the test bench
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void CreateAndImmSendAcknMess ( const int& iID,
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const int& iCnt );
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@ -209,7 +207,6 @@ protected:
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bool EvaluatePingMes ( const CVector<uint8_t>& vecData );
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bool EvaluateNetwTranspPropsMes ( const CVector<uint8_t>& vecData );
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bool EvaluateReqNetwTranspPropsMes();
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bool EvaluateDisconnectionMes();
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bool EvaluateCLPingMes ( const CHostAddress& InetAddr,
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const CVector<uint8_t>& vecData );
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@ -240,7 +237,7 @@ public slots:
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signals:
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// transmitting
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void MessReadyForSending ( CVector<uint8_t> vecMessage );
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void MessReadyForSending ( CVector<uint8_t> vecMessage );
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void CLMessReadyForSending ( CHostAddress InetAddr,
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CVector<uint8_t> vecMessage );
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void PingReceived ( int iMs );
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void NetTranspPropsReceived ( CNetworkTransportProps NetworkTransportProps );
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void ReqNetTranspProps();
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void Disconnection();
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void CLPingReceived ( CHostAddress InetAddr, int iMs );
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void CLPingWithNumClientsReceived ( CHostAddress InetAddr,
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int iMs,
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int iNumClients );
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void CLRegisterServerReceived ( CHostAddress InetAddr,
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CServerCoreInfo ServerInfo );
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void CLUnregisterServerReceived ( CHostAddress InetAddr );
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void CLServerListReceived ( CHostAddress InetAddr,
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CVector<CServerInfo> vecServerInfo );
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void CLReqServerList ( CHostAddress InetAddr );
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void CLSendEmptyMes ( CHostAddress TargetInetAddr );
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void CLDisconnection ( CHostAddress InetAddr );
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void CLPingReceived ( CHostAddress InetAddr,
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int iMs );
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void CLPingWithNumClientsReceived ( CHostAddress InetAddr,
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int iMs,
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int iNumClients );
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void CLRegisterServerReceived ( CHostAddress InetAddr,
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CServerCoreInfo ServerInfo );
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void CLUnregisterServerReceived ( CHostAddress InetAddr );
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void CLServerListReceived ( CHostAddress InetAddr,
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CVector<CServerInfo> vecServerInfo );
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void CLReqServerList ( CHostAddress InetAddr );
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void CLSendEmptyMes ( CHostAddress TargetInetAddr );
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void CLDisconnection ( CHostAddress InetAddr );
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void DetectedCLMessage ( CVector<uint8_t> vecbyData,
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int iNumBytes );
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};
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#endif /* !defined ( PROTOCOL_H__3B123453_4344_BB2392354455IUHF1912__INCLUDED_ ) */
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@ -325,6 +325,20 @@ CServer::CServer ( const int iNewNumChan,
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QObject::connect ( &vecChannels[10], SIGNAL ( MessReadyForSending ( CVector<uint8_t> ) ), this, SLOT ( OnSendProtMessCh10 ( CVector<uint8_t> ) ) );
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QObject::connect ( &vecChannels[11], SIGNAL ( MessReadyForSending ( CVector<uint8_t> ) ), this, SLOT ( OnSendProtMessCh11 ( CVector<uint8_t> ) ) );
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// a connection less protocol message was detected
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QObject::connect ( &vecChannels[0], SIGNAL ( DetectedCLMessage ( CVector<uint8_t>, int ) ), this, SLOT ( OnDetCLMessCh0 ( CVector<uint8_t>, int ) ) );
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QObject::connect ( &vecChannels[1], SIGNAL ( DetectedCLMessage ( CVector<uint8_t>, int ) ), this, SLOT ( OnDetCLMessCh1 ( CVector<uint8_t>, int ) ) );
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QObject::connect ( &vecChannels[2], SIGNAL ( DetectedCLMessage ( CVector<uint8_t>, int ) ), this, SLOT ( OnDetCLMessCh2 ( CVector<uint8_t>, int ) ) );
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QObject::connect ( &vecChannels[3], SIGNAL ( DetectedCLMessage ( CVector<uint8_t>, int ) ), this, SLOT ( OnDetCLMessCh3 ( CVector<uint8_t>, int ) ) );
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QObject::connect ( &vecChannels[4], SIGNAL ( DetectedCLMessage ( CVector<uint8_t>, int ) ), this, SLOT ( OnDetCLMessCh4 ( CVector<uint8_t>, int ) ) );
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QObject::connect ( &vecChannels[5], SIGNAL ( DetectedCLMessage ( CVector<uint8_t>, int ) ), this, SLOT ( OnDetCLMessCh5 ( CVector<uint8_t>, int ) ) );
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QObject::connect ( &vecChannels[6], SIGNAL ( DetectedCLMessage ( CVector<uint8_t>, int ) ), this, SLOT ( OnDetCLMessCh6 ( CVector<uint8_t>, int ) ) );
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QObject::connect ( &vecChannels[7], SIGNAL ( DetectedCLMessage ( CVector<uint8_t>, int ) ), this, SLOT ( OnDetCLMessCh7 ( CVector<uint8_t>, int ) ) );
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QObject::connect ( &vecChannels[8], SIGNAL ( DetectedCLMessage ( CVector<uint8_t>, int ) ), this, SLOT ( OnDetCLMessCh8 ( CVector<uint8_t>, int ) ) );
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QObject::connect ( &vecChannels[9], SIGNAL ( DetectedCLMessage ( CVector<uint8_t>, int ) ), this, SLOT ( OnDetCLMessCh9 ( CVector<uint8_t>, int ) ) );
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QObject::connect ( &vecChannels[10], SIGNAL ( DetectedCLMessage ( CVector<uint8_t>, int ) ), this, SLOT ( OnDetCLMessCh10 ( CVector<uint8_t>, int ) ) );
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QObject::connect ( &vecChannels[11], SIGNAL ( DetectedCLMessage ( CVector<uint8_t>, int ) ), this, SLOT ( OnDetCLMessCh11 ( CVector<uint8_t>, int ) ) );
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// request jitter buffer size
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QObject::connect ( &vecChannels[0], SIGNAL ( NewConnection() ), this, SLOT ( OnNewConnectionCh0() ) );
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QObject::connect ( &vecChannels[1], SIGNAL ( NewConnection() ), this, SLOT ( OnNewConnectionCh1() ) );
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@ -411,6 +425,17 @@ void CServer::OnSendCLProtMessage ( CHostAddress InetAddr,
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Socket.SendPacket ( vecMessage, InetAddr );
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}
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void CServer::OnDetCLMess ( const CVector<uint8_t>& vecbyData,
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const int iNumBytes,
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const CHostAddress& InetAddr )
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{
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// this is a special case: we received a connection less message but we are
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// in a connection
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ConnLessProtocol.ParseConnectionLessMessage ( vecbyData,
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iNumBytes,
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InetAddr );
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}
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void CServer::OnCLDisconnection ( CHostAddress InetAddr )
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{
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// check if the given address is actually a client which is connected to
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17
src/server.h
17
src/server.h
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@ -245,6 +245,10 @@ public slots:
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void OnSendProtMessage ( int iChID, CVector<uint8_t> vecMessage );
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void OnSendCLProtMessage ( CHostAddress InetAddr, CVector<uint8_t> vecMessage );
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void OnDetCLMess ( const CVector<uint8_t>& vecbyData,
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const int iNumBytes,
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const CHostAddress& InetAddr );
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void OnCLPingReceived ( CHostAddress InetAddr, int iMs )
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{
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ConnLessProtocol.CreateCLPingWithNumClientsMes ( InetAddr,
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@ -296,6 +300,19 @@ public slots:
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void OnSendProtMessCh10 ( CVector<uint8_t> mess ) { OnSendProtMessage ( 10, mess ); }
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void OnSendProtMessCh11 ( CVector<uint8_t> mess ) { OnSendProtMessage ( 11, mess ); }
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void OnDetCLMessCh0 ( CVector<uint8_t> vData, int iNBy ) { OnDetCLMess ( vData, iNBy, vecChannels[0].GetAddress() ); }
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void OnDetCLMessCh1 ( CVector<uint8_t> vData, int iNBy ) { OnDetCLMess ( vData, iNBy, vecChannels[1].GetAddress() ); }
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void OnDetCLMessCh2 ( CVector<uint8_t> vData, int iNBy ) { OnDetCLMess ( vData, iNBy, vecChannels[2].GetAddress() ); }
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void OnDetCLMessCh3 ( CVector<uint8_t> vData, int iNBy ) { OnDetCLMess ( vData, iNBy, vecChannels[3].GetAddress() ); }
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void OnDetCLMessCh4 ( CVector<uint8_t> vData, int iNBy ) { OnDetCLMess ( vData, iNBy, vecChannels[4].GetAddress() ); }
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void OnDetCLMessCh5 ( CVector<uint8_t> vData, int iNBy ) { OnDetCLMess ( vData, iNBy, vecChannels[5].GetAddress() ); }
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void OnDetCLMessCh6 ( CVector<uint8_t> vData, int iNBy ) { OnDetCLMess ( vData, iNBy, vecChannels[6].GetAddress() ); }
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void OnDetCLMessCh7 ( CVector<uint8_t> vData, int iNBy ) { OnDetCLMess ( vData, iNBy, vecChannels[7].GetAddress() ); }
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void OnDetCLMessCh8 ( CVector<uint8_t> vData, int iNBy ) { OnDetCLMess ( vData, iNBy, vecChannels[8].GetAddress() ); }
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void OnDetCLMessCh9 ( CVector<uint8_t> vData, int iNBy ) { OnDetCLMess ( vData, iNBy, vecChannels[9].GetAddress() ); }
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void OnDetCLMessCh10 ( CVector<uint8_t> vData, int iNBy ) { OnDetCLMess ( vData, iNBy, vecChannels[10].GetAddress() ); }
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void OnDetCLMessCh11 ( CVector<uint8_t> vData, int iNBy ) { OnDetCLMess ( vData, iNBy, vecChannels[11].GetAddress() ); }
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void OnNewConnectionCh0() { vecChannels[0].CreateReqJitBufMes(); }
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void OnNewConnectionCh1() { vecChannels[1].CreateReqJitBufMes(); }
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void OnNewConnectionCh2() { vecChannels[2].CreateReqJitBufMes(); }
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@ -137,20 +137,7 @@ void CSocket::OnDataReceived()
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// are not connected anymore
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if ( pChannel->GetAddress() == RecHostAddr )
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{
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// TEST old code -> to be removed because this is not working!!!
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/*
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pChannel->SetEnable ( true );
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pChannel->CreateAndImmSendDisconnectionMes();
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pChannel->SetEnable ( false );
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*/
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// TODO this does not work because for a connected channel at the server, no
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// connection less protocol messages are accepted
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// pConnLessProtocol->CreateCLDisconnection ( RecHostAddr );
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|
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pConnLessProtocol->CreateCLDisconnection ( RecHostAddr );
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue