added initial CoreAudio files
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mac/sound.cpp
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mac/sound.cpp
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/******************************************************************************\
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* Copyright (c) 2004-2010
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*
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* Author(s):
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* Volker Fischer
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*
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******************************************************************************
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License as published by the Free Software
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* Foundation; either version 2 of the License, or (at your option) any later
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* version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program; if not, write to the Free Software Foundation, Inc.,
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* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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\******************************************************************************/
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#include "sound.h"
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// TODO implementation (use Jack interface as a reference)
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54
mac/sound.h
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mac/sound.h
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/******************************************************************************\
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* Copyright (c) 2004-2010
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*
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* Author(s):
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* Volker Fischer
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*
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******************************************************************************
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License as published by the Free Software
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* Foundation; either version 2 of the License, or (at your option) any later
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* version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program; if not, write to the Free Software Foundation, Inc.,
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* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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\******************************************************************************/
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#if !defined(_SOUND_H__9518A621345F78_363456876UZGSDF82CF549__INCLUDED_)
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#define _SOUND_H__9518A621345F78_363456876UZGSDF82CF549__INCLUDED_
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#include "util.h"
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#include "soundbase.h"
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#include "global.h"
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/* Classes ********************************************************************/
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class CSound : public CSoundBase
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{
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public:
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CSound ( void (*fpNewProcessCallback) ( CVector<short>& psData, void* arg ), void* arg ) :
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CSoundBase ( true, fpNewProcessCallback, arg ) { OpenJack(); }
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virtual ~CSound() {}
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virtual int Init ( const int iNewPrefMonoBufferSize );
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virtual void Start();
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virtual void Stop();
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// not implemented yet, always return one device and default string
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int GetNumDev() { return 1; }
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QString GetDeviceName ( const int iDiD ) { return "CoreAudio"; }
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QString SetDev ( const int iNewDev ) { return ""; } // dummy
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int GetDev() { return 0; }
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protected:
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};
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#endif // !defined(_SOUND_H__9518A621345F78_363456876UZGSDF82CF549__INCLUDED_)
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