some small speed optimizations
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bc3098ab79
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ac83592f08
1 changed files with 12 additions and 15 deletions
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@ -151,7 +151,7 @@ void CChannel::SetAudioStreamProperties ( const EAudComprType eNewAudComprType,
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const int iNewNumAudioChannels )
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{
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/*
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this function is intended for the server (not the client)
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this function is intended for the client (not the server)
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*/
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CNetworkTransportProps NetworkTransportProps;
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@ -186,14 +186,14 @@ bool CChannel::SetSockBufNumFrames ( const int iNewNumFrames,
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bool ReturnValue = true; // init with error
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bool bCurDoAutoSockBufSize = false; // we have to init but init values does not matter
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Mutex.lock();
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// first check for valid input parameter range
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if ( ( iNewNumFrames >= MIN_NET_BUF_SIZE_NUM_BL ) &&
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( iNewNumFrames <= MAX_NET_BUF_SIZE_NUM_BL ) )
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{
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// first check for valid input parameter range
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if ( ( iNewNumFrames >= MIN_NET_BUF_SIZE_NUM_BL ) &&
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( iNewNumFrames <= MAX_NET_BUF_SIZE_NUM_BL ) )
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// only apply parameter if new parameter is different from current one
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if ( iCurSockBufNumFrames != iNewNumFrames )
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{
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// only apply parameter if new parameter is different from current one
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if ( iCurSockBufNumFrames != iNewNumFrames )
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Mutex.lock();
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{
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// store new value
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iCurSockBufNumFrames = iNewNumFrames;
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@ -211,9 +211,9 @@ bool CChannel::SetSockBufNumFrames ( const int iNewNumFrames,
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ReturnValue = false; // -> no error
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}
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Mutex.unlock();
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}
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}
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Mutex.unlock();
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// only in case there is no error, we are the server and auto jitter buffer
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// setting is enabled, we have to report the current setting to the client
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@ -636,20 +636,17 @@ CVector<uint8_t> CChannel::PrepSendPacket ( const CVector<uint8_t>& vecbyNPacket
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{
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QMutexLocker locker ( &Mutex );
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// if the block is not ready we have to initialize with zero length to
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// tell the following network send routine that nothing should be sent
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CVector<uint8_t> vecbySendBuf ( 0 );
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// use conversion buffer to convert sound card block size in network
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// block size
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if ( ConvBuf.Put ( vecbyNPacket ) )
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{
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// a packet is ready
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vecbySendBuf.Init ( iNetwFrameSize * iNetwFrameSizeFact );
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vecbySendBuf = ConvBuf.Get();
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return ConvBuf.Get();
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}
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return vecbySendBuf;
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// if the block is not ready we have to initialize with zero length to
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// tell the following network send routine that nothing should be sent
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return CVector<uint8_t> ( 0 );
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}
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int CChannel::GetUploadRateKbps()
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