only show level meters if the server actually supports it and sends network packets with levels to the client
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70c499a82a
commit
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2 changed files with 24 additions and 5 deletions
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@ -190,7 +190,12 @@ void CChannelFader::SetGUIDesign ( const EGUIDesign eNewDesign )
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void CChannelFader::SetDisplayChannelLevel ( const bool eNDCL )
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void CChannelFader::SetDisplayChannelLevel ( const bool eNDCL )
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{
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{
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plbrChannelLevel->setHidden( !eNDCL );
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plbrChannelLevel->setHidden ( !eNDCL );
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}
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bool CChannelFader::GetDisplayChannelLevel()
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{
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return !plbrChannelLevel->isHidden();
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}
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}
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void CChannelFader::SetupFaderTag ( const ESkillLevel eSkillLevel )
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void CChannelFader::SetupFaderTag ( const ESkillLevel eSkillLevel )
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@ -678,10 +683,15 @@ void CAudioMixerBoard::SetDisplayChannelLevels ( const bool eNDCL )
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{
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{
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bDisplayChannelLevels = eNDCL;
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bDisplayChannelLevels = eNDCL;
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// apply preference to child GUI controls
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// only update hiding the levels immediately, showing the levels
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for ( int i = 0; i < MAX_NUM_CHANNELS; i++ )
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// is only applied if the server actually transmits levels
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if ( !bDisplayChannelLevels )
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{
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{
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vecpChanFader[i]->SetDisplayChannelLevel ( bDisplayChannelLevels );
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// hide all level meters
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for ( int i = 0; i < MAX_NUM_CHANNELS; i++ )
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{
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vecpChanFader[i]->SetDisplayChannelLevel ( false );
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}
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}
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}
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}
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}
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@ -693,6 +703,7 @@ void CAudioMixerBoard::HideAll()
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// before hiding the fader, store its level (if some conditions are fullfilled)
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// before hiding the fader, store its level (if some conditions are fullfilled)
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StoreFaderSettings ( vecpChanFader[i] );
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StoreFaderSettings ( vecpChanFader[i] );
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vecpChanFader[i]->SetDisplayChannelLevel ( false );
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vecpChanFader[i]->Hide();
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vecpChanFader[i]->Hide();
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}
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}
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@ -915,13 +926,20 @@ bool CAudioMixerBoard::GetStoredFaderSettings ( const CChannelInfo& ChanInfo,
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void CAudioMixerBoard::SetChannelLevels ( const CVector<uint16_t>& vecChannelLevel )
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void CAudioMixerBoard::SetChannelLevels ( const CVector<uint16_t>& vecChannelLevel )
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{
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{
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const int iNumChannelLevels = vecChannelLevel.Size();
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const int iNumChannelLevels = vecChannelLevel.Size();
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int i = 0;
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int i = 0;
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for ( int iChId = 0; iChId < MAX_NUM_CHANNELS; iChId++ )
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for ( int iChId = 0; iChId < MAX_NUM_CHANNELS; iChId++ )
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{
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{
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if ( vecpChanFader[iChId]->IsVisible() && i < iNumChannelLevels )
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if ( vecpChanFader[iChId]->IsVisible() && i < iNumChannelLevels )
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{
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{
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vecpChanFader[iChId]->SetChannelLevel ( vecChannelLevel[i++] );
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vecpChanFader[iChId]->SetChannelLevel ( vecChannelLevel[i++] );
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// show level only if we successfully received levels from the
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// server (if server does not support levels, do not show levels)
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if ( bDisplayChannelLevels && !vecpChanFader[iChId]->GetDisplayChannelLevel() )
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{
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vecpChanFader[iChId]->SetDisplayChannelLevel ( true );
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}
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}
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}
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}
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}
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}
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}
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@ -57,6 +57,7 @@ public:
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bool IsMute() { return pcbMute->isChecked(); }
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bool IsMute() { return pcbMute->isChecked(); }
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void SetGUIDesign ( const EGUIDesign eNewDesign );
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void SetGUIDesign ( const EGUIDesign eNewDesign );
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void SetDisplayChannelLevel ( const bool eNDCL );
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void SetDisplayChannelLevel ( const bool eNDCL );
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bool GetDisplayChannelLevel();
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void UpdateSoloState ( const bool bNewOtherSoloState );
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void UpdateSoloState ( const bool bNewOtherSoloState );
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void SetFaderLevel ( const int iLevel );
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void SetFaderLevel ( const int iLevel );
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