added experimtal playground for ASIO implementation
This commit is contained in:
parent
893969da05
commit
a9eea99f5a
3 changed files with 775 additions and 2 deletions
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@ -43,7 +43,7 @@ RSC=rc.exe
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /Yu"stdafx.h" /FD /c
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# ADD CPP /nologo /W3 /GX /O2 /I "$(QTDIR)\include" /I "../src" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "QT_DLL" /D "QT_THREAD_SUPPORT" /FD /c
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# ADD CPP /nologo /W3 /GX /O2 /I "$(QTDIR)\include" /I "../src" /I "ASIOSDK2/common" /I "ASIOSDK2/host" /I "ASIOSDK2/host/pc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "QT_DLL" /D "QT_THREAD_SUPPORT" /FD /c
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# SUBTRACT CPP /YX /Yc /Yu
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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@ -70,7 +70,7 @@ LINK32=link.exe
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /Yu"stdafx.h" /FD /GZ /c
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# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "$(QTDIR)\include" /I "../src" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "QT_DLL" /D "QT_THREAD_SUPPORT" /FD /GZ /c
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# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "$(QTDIR)\include" /I "../src" /I "ASIOSDK2/common" /I "ASIOSDK2/host" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "QT_DLL" /D "QT_THREAD_SUPPORT" /FD /GZ /c
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# SUBTRACT CPP /YX /Yc /Yu
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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@ -29,6 +29,702 @@
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/* Implementation *************************************************************/
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#ifdef USE_ASIO_SND_INTERFACE
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/******************************************************************************\
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* Wave in *
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\******************************************************************************/
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bool CSound::Read ( CVector<short>& psData )
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{
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int i;
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bool bError;
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// check if device must be opened or reinitialized
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if ( bChangParamIn == TRUE )
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{
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OpenInDevice();
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// Reinit sound interface
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InitRecording ( iBufferSizeIn, bBlockingRec );
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// Reset flag
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bChangParamIn = FALSE;
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}
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/*
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// wait until data is available
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if ( ! ( m_WaveInHeader[iWhichBufferIn].dwFlags & WHDR_DONE ) )
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{
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if ( bBlockingRec == TRUE )
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{
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WaitForSingleObject ( m_WaveInEvent, INFINITE );
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}
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else
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{
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return FALSE;
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}
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}
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*/
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/*
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// check if buffers got lost
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int iNumInBufDone = 0;
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for ( i = 0; i < iCurNumSndBufIn; i++ )
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{
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if ( m_WaveInHeader[i].dwFlags & WHDR_DONE )
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{
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iNumInBufDone++;
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}
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}
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*/
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/*
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// If the number of done buffers equals the total number of buffers, it is
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// very likely that a buffer got lost -> set error flag
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if ( iNumInBufDone == iCurNumSndBufIn )
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{
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bError = TRUE;
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}
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else
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{
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bError = FALSE;
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}
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*/
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// copy data from sound card in output buffer
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for ( i = 0; i < iBufferSizeIn; i++ )
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{
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psData[i] = psSoundcardBuffer[iWhichBufferIn][i];
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}
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// add the buffer so that it can be filled with new samples
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AddInBuffer();
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// in case more than one buffer was ready, reset event
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ResetEvent ( m_WaveInEvent );
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return bError;
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}
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void CSound::AddInBuffer()
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{
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/*
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// unprepare old wave-header
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waveInUnprepareHeader (
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m_WaveIn, &m_WaveInHeader[iWhichBufferIn], sizeof ( WAVEHDR ) );
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// prepare buffers for sending to sound interface
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PrepareInBuffer ( iWhichBufferIn );
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// send buffer to driver for filling with new data
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waveInAddBuffer ( m_WaveIn, &m_WaveInHeader[iWhichBufferIn], sizeof ( WAVEHDR ) );
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*/
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// toggle buffers
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iWhichBufferIn++;
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if ( iWhichBufferIn == iCurNumSndBufIn )
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{
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iWhichBufferIn = 0;
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}
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}
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void CSound::PrepareInBuffer ( int iBufNum )
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{
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/*
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// set struct entries
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m_WaveInHeader[iBufNum].lpData = (LPSTR) &psSoundcardBuffer[iBufNum][0];
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m_WaveInHeader[iBufNum].dwBufferLength = iBufferSizeIn * BYTES_PER_SAMPLE;
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m_WaveInHeader[iBufNum].dwFlags = 0;
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// prepare wave-header
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waveInPrepareHeader ( m_WaveIn, &m_WaveInHeader[iBufNum], sizeof ( WAVEHDR ) );
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*/
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}
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void CSound::InitRecording ( int iNewBufferSize, bool bNewBlocking )
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{
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// check if device must be opened or reinitialized
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if ( bChangParamIn == TRUE )
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{
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OpenInDevice();
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// reset flag
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bChangParamIn = FALSE;
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}
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// set internal parameter
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iBufferSizeIn = iNewBufferSize;
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bBlockingRec = bNewBlocking;
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/*
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// reset interface so that all buffers are returned from the interface
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waveInReset ( m_WaveIn );
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waveInStop ( m_WaveIn );
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*/
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// reset current buffer ID (it is important to do this BEFORE calling
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// "AddInBuffer()"
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iWhichBufferIn = 0;
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// create memory for sound card buffer
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for ( int i = 0; i < iCurNumSndBufIn; i++ )
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{
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/*
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// Unprepare old wave-header in case that we "re-initialized" this
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// module. Calling "waveInUnprepareHeader()" with an unprepared
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// buffer (when the module is initialized for the first time) has
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// simply no effect
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waveInUnprepareHeader ( m_WaveIn, &m_WaveInHeader[i], sizeof ( WAVEHDR ) );
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*/
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if ( psSoundcardBuffer[i] != NULL )
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{
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delete[] psSoundcardBuffer[i];
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}
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psSoundcardBuffer[i] = new short[iBufferSizeIn];
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/* Send all buffers to driver for filling the queue ----------------- */
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// prepare buffers before sending them to the sound interface
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PrepareInBuffer ( i );
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AddInBuffer();
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}
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/*
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// notify that sound capturing can start now
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waveInStart ( m_WaveIn );
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*/
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// This reset event is very important for initialization, otherwise we will
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// get errors!
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ResetEvent ( m_WaveInEvent );
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}
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void CSound::OpenInDevice()
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{
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/*
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// open wave-input and set call-back mechanism to event handle
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if ( m_WaveIn != NULL )
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{
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waveInReset ( m_WaveIn );
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waveInClose ( m_WaveIn );
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}
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MMRESULT result = waveInOpen ( &m_WaveIn, iCurInDev, &sWaveFormatEx,
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(DWORD) m_WaveInEvent, NULL, CALLBACK_EVENT );
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if ( result != MMSYSERR_NOERROR )
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{
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throw CGenErr ( "Sound Interface Start, waveInOpen() failed. This error "
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"usually occurs if another application blocks the sound in." );
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}
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*/
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}
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void CSound::SetInDev ( int iNewDev )
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{
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/*
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// set device to wave mapper if iNewDev is invalid
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if ( ( iNewDev >= iNumDevs ) || ( iNewDev < 0 ) )
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{
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iNewDev = WAVE_MAPPER;
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}
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*/
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// change only in case new device id is not already active
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if ( iNewDev != iCurInDev )
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{
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iCurInDev = iNewDev;
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bChangParamIn = TRUE;
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}
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}
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void CSound::SetInNumBuf ( int iNewNum )
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{
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// check new parameter
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if ( ( iNewNum >= MAX_SND_BUF_IN ) || ( iNewNum < 1 ) )
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{
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iNewNum = NUM_SOUND_BUFFERS_IN;
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}
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// change only if parameter is different
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if ( iNewNum != iCurNumSndBufIn )
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{
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iCurNumSndBufIn = iNewNum;
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bChangParamIn = TRUE;
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}
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}
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/******************************************************************************\
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* Wave out *
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\******************************************************************************/
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bool CSound::Write ( CVector<short>& psData )
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{
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int i, j;
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int iCntPrepBuf;
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int iIndexDoneBuf;
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bool bError;
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// check if device must be opened or reinitialized
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if ( bChangParamOut == TRUE )
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{
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OpenOutDevice();
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// reinit sound interface
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InitPlayback ( iBufferSizeOut, bBlockingPlay );
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// reset flag
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bChangParamOut = FALSE;
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}
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// get number of "done"-buffers and position of one of them
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GetDoneBuffer ( iCntPrepBuf, iIndexDoneBuf );
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// now check special cases (Buffer is full or empty)
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if ( iCntPrepBuf == 0 )
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{
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if ( bBlockingPlay == TRUE )
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{
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/* Blocking wave out routine. Needed for transmitter. Always
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ensure that the buffer is completely filled to avoid buffer
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underruns */
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while ( iCntPrepBuf == 0 )
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{
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WaitForSingleObject ( m_WaveOutEvent, INFINITE );
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GetDoneBuffer ( iCntPrepBuf, iIndexDoneBuf );
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}
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}
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else
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{
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/* All buffers are filled, dump new block ----------------------- */
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// It would be better to kill half of the buffer blocks to set the start
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// back to the middle: TODO
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return TRUE; // an error occurred
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}
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}
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else
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{
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if ( iCntPrepBuf == iCurNumSndBufOut )
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{
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/* -----------------------------------------------------------------
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Buffer is empty -> send as many cleared blocks to the sound-
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interface until half of the buffer size is reached */
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// send half of the buffer size blocks to the sound-interface
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for ( j = 0; j < iCurNumSndBufOut / 2; j++ )
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{
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// first, clear these buffers
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for ( i = 0; i < iBufferSizeOut; i++ )
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{
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psPlaybackBuffer[j][i] = 0;
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}
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// then send them to the interface
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AddOutBuffer ( j );
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}
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// set index for done buffer
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iIndexDoneBuf = iCurNumSndBufOut / 2;
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bError = TRUE;
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}
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else
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{
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bError = FALSE;
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}
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}
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// copy stereo data from input in soundcard buffer
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for ( i = 0; i < iBufferSizeOut; i++ )
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{
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psPlaybackBuffer[iIndexDoneBuf][i] = psData[i];
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}
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// now, send the current block
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AddOutBuffer ( iIndexDoneBuf );
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return bError;
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}
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void CSound::GetDoneBuffer ( int& iCntPrepBuf, int& iIndexDoneBuf )
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{
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/*
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// get number of "done"-buffers and position of one of them
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iCntPrepBuf = 0;
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for ( int i = 0; i < iCurNumSndBufOut; i++ )
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{
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if ( m_WaveOutHeader[i].dwFlags & WHDR_DONE )
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{
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iCntPrepBuf++;
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iIndexDoneBuf = i;
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}
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}
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*/
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}
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void CSound::AddOutBuffer ( int iBufNum )
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{
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/*
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// Unprepare old wave-header
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waveOutUnprepareHeader (
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m_WaveOut, &m_WaveOutHeader[iBufNum], sizeof ( WAVEHDR ) );
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// Prepare buffers for sending to sound interface
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PrepareOutBuffer ( iBufNum );
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// Send buffer to driver for filling with new data
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waveOutWrite ( m_WaveOut, &m_WaveOutHeader[iBufNum], sizeof ( WAVEHDR ) );
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*/
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}
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void CSound::PrepareOutBuffer ( int iBufNum )
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{
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/*
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// Set Header data
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m_WaveOutHeader[iBufNum].lpData = (LPSTR) &psPlaybackBuffer[iBufNum][0];
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m_WaveOutHeader[iBufNum].dwBufferLength = iBufferSizeOut * BYTES_PER_SAMPLE;
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m_WaveOutHeader[iBufNum].dwFlags = 0;
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// Prepare wave-header
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waveOutPrepareHeader ( m_WaveOut, &m_WaveOutHeader[iBufNum], sizeof ( WAVEHDR ) );
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*/
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}
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void CSound::InitPlayback ( int iNewBufferSize, bool bNewBlocking )
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{
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int i, j;
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// check if device must be opened or reinitialized
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if ( bChangParamOut == TRUE )
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{
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OpenOutDevice();
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// reset flag
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bChangParamOut = FALSE;
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}
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// set internal parameters
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iBufferSizeOut = iNewBufferSize;
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bBlockingPlay = bNewBlocking;
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/*
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// reset interface
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waveOutReset ( m_WaveOut );
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*/
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for ( j = 0; j < iCurNumSndBufOut; j++ )
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{
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/*
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// Unprepare old wave-header (in case header was not prepared before,
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// simply nothing happens with this function call
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waveOutUnprepareHeader ( m_WaveOut, &m_WaveOutHeader[j], sizeof ( WAVEHDR ) );
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*/
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// create memory for playback buffer
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if ( psPlaybackBuffer[j] != NULL )
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{
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delete[] psPlaybackBuffer[j];
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}
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psPlaybackBuffer[j] = new short[iBufferSizeOut];
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// clear new buffer
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for ( i = 0; i < iBufferSizeOut; i++ )
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{
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psPlaybackBuffer[j][i] = 0;
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}
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// prepare buffer for sending to the sound interface
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PrepareOutBuffer ( j );
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// initially, send all buffers to the interface
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AddOutBuffer ( j );
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}
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}
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void CSound::OpenOutDevice()
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{
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/*
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if ( m_WaveOut != NULL )
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{
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waveOutReset ( m_WaveOut );
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waveOutClose ( m_WaveOut );
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}
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MMRESULT result = waveOutOpen ( &m_WaveOut, iCurOutDev, &sWaveFormatEx,
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(DWORD) m_WaveOutEvent, NULL, CALLBACK_EVENT );
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if ( result != MMSYSERR_NOERROR )
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{
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throw CGenErr ( "Sound Interface Start, waveOutOpen() failed." );
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}
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*/
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}
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void CSound::SetOutDev ( int iNewDev )
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{
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/*
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// set device to wave mapper if iNewDev is invalid
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if ( ( iNewDev >= iNumDevs ) || ( iNewDev < 0 ) )
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{
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iNewDev = WAVE_MAPPER;
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}
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*/
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// change only in case new device id is not already active
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if ( iNewDev != iCurOutDev )
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{
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iCurOutDev = iNewDev;
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bChangParamOut = TRUE;
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}
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}
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void CSound::SetOutNumBuf ( int iNewNum )
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{
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// check new parameter
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if ( ( iNewNum >= MAX_SND_BUF_OUT ) || ( iNewNum < 1 ) )
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{
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iNewNum = NUM_SOUND_BUFFERS_OUT;
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}
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// change only if parameter is different
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if ( iNewNum != iCurNumSndBufOut )
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{
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iCurNumSndBufOut = iNewNum;
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bChangParamOut = TRUE;
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}
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}
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/******************************************************************************\
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* Common *
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\******************************************************************************/
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void CSound::Close()
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{
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int i;
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/*
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MMRESULT result;
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// reset audio driver
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if ( m_WaveOut != NULL )
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{
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result = waveOutReset ( m_WaveOut );
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if ( result != MMSYSERR_NOERROR )
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{
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throw CGenErr ( "Sound Interface, waveOutReset() failed." );
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}
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}
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if ( m_WaveIn != NULL )
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{
|
||||
result = waveInReset ( m_WaveIn );
|
||||
|
||||
if ( result != MMSYSERR_NOERROR )
|
||||
{
|
||||
throw CGenErr ( "Sound Interface, waveInReset() failed." );
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
// set event to ensure that thread leaves the waiting function
|
||||
if ( m_WaveInEvent != NULL )
|
||||
{
|
||||
SetEvent(m_WaveInEvent);
|
||||
}
|
||||
|
||||
// wait for the thread to terminate
|
||||
Sleep ( 500 );
|
||||
|
||||
/*
|
||||
// unprepare wave-headers
|
||||
if ( m_WaveIn != NULL )
|
||||
{
|
||||
for ( i = 0; i < iCurNumSndBufIn; i++ )
|
||||
{
|
||||
result = waveInUnprepareHeader (
|
||||
m_WaveIn, &m_WaveInHeader[i], sizeof ( WAVEHDR ) );
|
||||
|
||||
if ( result != MMSYSERR_NOERROR )
|
||||
{
|
||||
throw CGenErr ( "Sound Interface, waveInUnprepareHeader()"
|
||||
" failed." );
|
||||
}
|
||||
}
|
||||
|
||||
// close the sound in device
|
||||
result = waveInClose ( m_WaveIn );
|
||||
if ( result != MMSYSERR_NOERROR )
|
||||
{
|
||||
throw CGenErr ( "Sound Interface, waveInClose() failed." );
|
||||
}
|
||||
}
|
||||
|
||||
if ( m_WaveOut != NULL )
|
||||
{
|
||||
for ( i = 0; i < iCurNumSndBufOut; i++ )
|
||||
{
|
||||
result = waveOutUnprepareHeader (
|
||||
m_WaveOut, &m_WaveOutHeader[i], sizeof ( WAVEHDR ) );
|
||||
|
||||
if ( result != MMSYSERR_NOERROR )
|
||||
{
|
||||
throw CGenErr ( "Sound Interface, waveOutUnprepareHeader()"
|
||||
" failed." );
|
||||
}
|
||||
}
|
||||
|
||||
// close the sound out device
|
||||
result = waveOutClose ( m_WaveOut );
|
||||
if ( result != MMSYSERR_NOERROR )
|
||||
{
|
||||
throw CGenErr ( "Sound Interface, waveOutClose() failed." );
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
// set flag to open devices the next time it is initialized
|
||||
bChangParamIn = TRUE;
|
||||
bChangParamOut = TRUE;
|
||||
}
|
||||
|
||||
CSound::CSound()
|
||||
{
|
||||
int i;
|
||||
|
||||
// init number of sound buffers
|
||||
iCurNumSndBufIn = NUM_SOUND_BUFFERS_IN;
|
||||
iCurNumSndBufOut = NUM_SOUND_BUFFERS_OUT;
|
||||
|
||||
/*
|
||||
// should be initialized because an error can occur during init
|
||||
m_WaveInEvent = NULL;
|
||||
m_WaveOutEvent = NULL;
|
||||
m_WaveIn = NULL;
|
||||
m_WaveOut = NULL;
|
||||
*/
|
||||
|
||||
// init buffer pointer to zero
|
||||
for ( i = 0; i < MAX_SND_BUF_IN; i++ )
|
||||
{
|
||||
/*
|
||||
memset ( &m_WaveInHeader[i], 0, sizeof ( WAVEHDR ) );
|
||||
*/
|
||||
psSoundcardBuffer[i] = NULL;
|
||||
}
|
||||
|
||||
for ( i = 0; i < MAX_SND_BUF_OUT; i++ )
|
||||
{
|
||||
/*
|
||||
memset ( &m_WaveOutHeader[i], 0, sizeof ( WAVEHDR ) );
|
||||
*/
|
||||
psPlaybackBuffer[i] = NULL;
|
||||
}
|
||||
|
||||
/*
|
||||
// init wave-format structure
|
||||
sWaveFormatEx.wFormatTag = WAVE_FORMAT_PCM;
|
||||
sWaveFormatEx.nChannels = NUM_IN_OUT_CHANNELS;
|
||||
sWaveFormatEx.wBitsPerSample = BITS_PER_SAMPLE;
|
||||
sWaveFormatEx.nSamplesPerSec = SND_CRD_SAMPLE_RATE;
|
||||
sWaveFormatEx.nBlockAlign = sWaveFormatEx.nChannels *
|
||||
sWaveFormatEx.wBitsPerSample / 8;
|
||||
sWaveFormatEx.nAvgBytesPerSec = sWaveFormatEx.nBlockAlign *
|
||||
sWaveFormatEx.nSamplesPerSec;
|
||||
sWaveFormatEx.cbSize = 0;
|
||||
*/
|
||||
|
||||
/*
|
||||
// get the number of digital audio devices in this computer, check range
|
||||
iNumDevs = waveInGetNumDevs();
|
||||
*/
|
||||
|
||||
if ( iNumDevs > MAX_NUMBER_SOUND_CARDS )
|
||||
{
|
||||
iNumDevs = MAX_NUMBER_SOUND_CARDS;
|
||||
}
|
||||
|
||||
// at least one device must exist in the system
|
||||
if ( iNumDevs == 0 )
|
||||
{
|
||||
throw CGenErr ( "No audio device found." );
|
||||
}
|
||||
|
||||
/*
|
||||
// get info about the devices and store the names
|
||||
for ( i = 0; i < iNumDevs; i++ )
|
||||
{
|
||||
if ( !waveInGetDevCaps ( i, &m_WaveInDevCaps, sizeof ( WAVEINCAPS ) ) )
|
||||
{
|
||||
pstrDevices[i] = m_WaveInDevCaps.szPname;
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
// we use an event controlled wave-in (wave-out) structure
|
||||
// create events
|
||||
m_WaveInEvent = CreateEvent ( NULL, FALSE, FALSE, NULL );
|
||||
m_WaveOutEvent = CreateEvent ( NULL, FALSE, FALSE, NULL );
|
||||
|
||||
// set flag to open devices
|
||||
bChangParamIn = TRUE;
|
||||
bChangParamOut = TRUE;
|
||||
|
||||
/*
|
||||
// default device number, "wave mapper"
|
||||
iCurInDev = WAVE_MAPPER;
|
||||
iCurOutDev = WAVE_MAPPER;
|
||||
*/
|
||||
|
||||
// non-blocking wave out is default
|
||||
bBlockingPlay = FALSE;
|
||||
|
||||
// blocking wave in is default
|
||||
bBlockingRec = TRUE;
|
||||
}
|
||||
|
||||
CSound::~CSound()
|
||||
{
|
||||
int i;
|
||||
|
||||
// delete allocated memory
|
||||
for ( i = 0; i < iCurNumSndBufIn; i++ )
|
||||
{
|
||||
if ( psSoundcardBuffer[i] != NULL )
|
||||
{
|
||||
delete[] psSoundcardBuffer[i];
|
||||
}
|
||||
}
|
||||
|
||||
for ( i = 0; i < iCurNumSndBufOut; i++ )
|
||||
{
|
||||
if ( psPlaybackBuffer[i] != NULL )
|
||||
{
|
||||
delete[] psPlaybackBuffer[i];
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
// close the handle for the events
|
||||
if ( m_WaveInEvent != NULL )
|
||||
{
|
||||
CloseHandle ( m_WaveInEvent );
|
||||
}
|
||||
|
||||
if ( m_WaveOutEvent != NULL )
|
||||
{
|
||||
CloseHandle ( m_WaveOutEvent );
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
#else // USE_ASIO_SND_INTERFACE
|
||||
|
||||
/******************************************************************************\
|
||||
* Wave in *
|
||||
\******************************************************************************/
|
||||
|
@ -664,3 +1360,5 @@ CSound::~CSound()
|
|||
CloseHandle ( m_WaveOutEvent );
|
||||
}
|
||||
}
|
||||
|
||||
#endif // USE_ASIO_SND_INTERFACE
|
||||
|
|
|
@ -34,6 +34,11 @@
|
|||
|
||||
|
||||
/* Definitions ****************************************************************/
|
||||
// switch here between ASIO (Steinberg) or native Windows(TM) sound interface
|
||||
//#define USE_ASIO_SND_INTERFACE
|
||||
#undef USE_ASIO_SND_INTERFACE
|
||||
|
||||
|
||||
#define NUM_IN_OUT_CHANNELS 2 /* Stereo recording (but we only
|
||||
use one channel for recording) */
|
||||
#define BITS_PER_SAMPLE 16 // use all bits of the D/A-converter
|
||||
|
@ -50,6 +55,75 @@
|
|||
|
||||
|
||||
/* Classes ********************************************************************/
|
||||
#ifdef USE_ASIO_SND_INTERFACE
|
||||
|
||||
// copy the ASIO SDK in the llcon/windows directory: "llcon/windows/ASIOSDK2" to
|
||||
// get it work
|
||||
|
||||
#include "asiosys.h"
|
||||
#include "asio.h"
|
||||
#include "asiodrivers.h"
|
||||
|
||||
class CSound
|
||||
{
|
||||
public:
|
||||
CSound();
|
||||
virtual ~CSound();
|
||||
|
||||
void InitRecording ( int iNewBufferSize, bool bNewBlocking = TRUE );
|
||||
void InitPlayback ( int iNewBufferSize, bool bNewBlocking = FALSE );
|
||||
bool Read ( CVector<short>& psData );
|
||||
bool Write ( CVector<short>& psData );
|
||||
|
||||
int GetNumDev() { return iNumDevs; }
|
||||
std::string GetDeviceName ( int iDiD ) { return pstrDevices[iDiD]; }
|
||||
void SetOutDev ( int iNewDev );
|
||||
int GetOutDev() { return iCurOutDev; }
|
||||
void SetInDev ( int iNewDev );
|
||||
int GetInDev() { return iCurInDev; }
|
||||
void SetOutNumBuf ( int iNewNum );
|
||||
int GetOutNumBuf() { return iCurNumSndBufOut; }
|
||||
void SetInNumBuf ( int iNewNum );
|
||||
int GetInNumBuf() { return iCurNumSndBufIn; }
|
||||
|
||||
void Close();
|
||||
|
||||
protected:
|
||||
void OpenInDevice();
|
||||
void OpenOutDevice();
|
||||
void PrepareInBuffer ( int iBufNum );
|
||||
void PrepareOutBuffer ( int iBufNum );
|
||||
void AddInBuffer();
|
||||
void AddOutBuffer ( int iBufNum );
|
||||
void GetDoneBuffer ( int& iCntPrepBuf, int& iIndexDoneBuf );
|
||||
|
||||
|
||||
|
||||
UINT iNumDevs;
|
||||
std::string pstrDevices[MAX_NUMBER_SOUND_CARDS];
|
||||
UINT iCurInDev;
|
||||
UINT iCurOutDev;
|
||||
bool bChangParamIn;
|
||||
bool bChangParamOut;
|
||||
int iCurNumSndBufIn;
|
||||
int iCurNumSndBufOut;
|
||||
|
||||
// wave in
|
||||
HANDLE m_WaveInEvent;
|
||||
int iBufferSizeIn;
|
||||
int iWhichBufferIn;
|
||||
short* psSoundcardBuffer[MAX_SND_BUF_IN];
|
||||
bool bBlockingRec;
|
||||
|
||||
// wave out
|
||||
int iBufferSizeOut;
|
||||
short* psPlaybackBuffer[MAX_SND_BUF_OUT];
|
||||
HANDLE m_WaveOutEvent;
|
||||
bool bBlockingPlay;
|
||||
};
|
||||
|
||||
#else // USE_ASIO_SND_INTERFACE
|
||||
|
||||
class CSound
|
||||
{
|
||||
public:
|
||||
|
@ -112,5 +186,6 @@ protected:
|
|||
bool bBlockingPlay;
|
||||
};
|
||||
|
||||
#endif // USE_ASIO_SND_INTERFACE
|
||||
|
||||
#endif // !defined ( AFX_SOUNDIN_H__9518A621_7F78_11D3_8C0D_EEBF182CF549__INCLUDED_ )
|
||||
|
|
Loading…
Reference in a new issue