some fixes for the help texts

This commit is contained in:
Volker Fischer 2011-06-16 18:33:48 +00:00
parent 7a856e1ea3
commit a9511afb85

View file

@ -46,10 +46,8 @@ CLlconClientDlg::CLlconClientDlg ( CClient* pNCliP,
// Add help text to controls -----------------------------------------------
// input level meter
QString strInpLevH = tr ( "<b>Input Level Meter:</b> The input level "
"indicators show the current input level of the two stereo channels "
"of the current selected audio input. The upper level display belongs "
"to the left channel and the lower level display to the right channel "
"of the audio input.<br>"
"indicators show the input level of the two stereo channels "
"of the current selected audio input.<br>"
"Make sure not to clip the input signal to avoid distortions of the "
"audio signal." );
@ -81,9 +79,9 @@ CLlconClientDlg::CLlconClientDlg ( CClient* pNCliP,
// connect/disconnect button
butConnect->setWhatsThis ( tr ( "<b>Connect / Disconnect Button:"
"</b> Push this button to connect the server. A valid IP address has "
"to be specified before. If the client is connected, pressing this "
"button will disconnect the connection." ) );
"</b> Push this button to connect a server. A dialog where you can "
"select a server will open. If you are connected, pressing this "
"button will end the session." ) );
butConnect->setAccessibleName (
tr ( "Connect and disconnect toggle button" ) );
@ -116,12 +114,12 @@ CLlconClientDlg::CLlconClientDlg ( CClient* pNCliP,
// local audio input fader
QString strAudFader = tr ( "<b>Local Audio Input Fader:</b> With the "
"audio fader, the relative levels of the left and right local audio "
"channels can be changed. It acts like a panning between the two "
"channels. If, e.g., a microphone is connected to the right input "
"channel and an instrument is connected to the left input channel "
"which is much louder than the microphone, move the audio fader in "
"a direction where the label above the fader shows <i>L -x</i>, where "
"<i>x</i> is the current attenuation indication. " );
"channels can be changed. For a mono signal it acts like a panning "
"between the two channels. If, e.g., a microphone is connected to "
"the right input channel and an instrument is connected to the left "
"input channel which is much louder than the microphone, move the "
"audio fader in a direction where the label above the fader shows "
"<i>L -x</i>, where <i>x</i> is the current attenuation indicator. " );
lblAudioPan->setWhatsThis ( strAudFader );
lblAudioPanValue->setWhatsThis ( strAudFader );
@ -131,8 +129,9 @@ CLlconClientDlg::CLlconClientDlg ( CClient* pNCliP,
// reverberation level
QString strAudReverb = tr ( "<b>Reverberation Level:</b> A reverberation "
"effect can be applied to one local audio channel. The channel "
"selection and the reverberation level can be modified. If, e.g., "
"effect can be applied to one local mono audio channel or to both "
"channels in stereo mode. The mone channel selection and the "
"reverberation level can be modified. If, e.g., "
"the microphone signal is fed into the right audio channel of the "
"sound card and a reverberation effect shall be applied, set the "
"channel selector to right and move the fader upwards until the "