some fixes for the help texts
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1 changed files with 1038 additions and 1039 deletions
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@ -46,10 +46,8 @@ CLlconClientDlg::CLlconClientDlg ( CClient* pNCliP,
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// Add help text to controls -----------------------------------------------
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// Add help text to controls -----------------------------------------------
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// input level meter
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// input level meter
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QString strInpLevH = tr ( "<b>Input Level Meter:</b> The input level "
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QString strInpLevH = tr ( "<b>Input Level Meter:</b> The input level "
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"indicators show the current input level of the two stereo channels "
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"indicators show the input level of the two stereo channels "
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"of the current selected audio input. The upper level display belongs "
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"of the current selected audio input.<br>"
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"to the left channel and the lower level display to the right channel "
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"of the audio input.<br>"
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"Make sure not to clip the input signal to avoid distortions of the "
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"Make sure not to clip the input signal to avoid distortions of the "
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"audio signal." );
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"audio signal." );
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@ -81,9 +79,9 @@ CLlconClientDlg::CLlconClientDlg ( CClient* pNCliP,
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// connect/disconnect button
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// connect/disconnect button
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butConnect->setWhatsThis ( tr ( "<b>Connect / Disconnect Button:"
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butConnect->setWhatsThis ( tr ( "<b>Connect / Disconnect Button:"
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"</b> Push this button to connect the server. A valid IP address has "
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"</b> Push this button to connect a server. A dialog where you can "
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"to be specified before. If the client is connected, pressing this "
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"select a server will open. If you are connected, pressing this "
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"button will disconnect the connection." ) );
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"button will end the session." ) );
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butConnect->setAccessibleName (
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butConnect->setAccessibleName (
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tr ( "Connect and disconnect toggle button" ) );
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tr ( "Connect and disconnect toggle button" ) );
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@ -116,12 +114,12 @@ CLlconClientDlg::CLlconClientDlg ( CClient* pNCliP,
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// local audio input fader
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// local audio input fader
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QString strAudFader = tr ( "<b>Local Audio Input Fader:</b> With the "
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QString strAudFader = tr ( "<b>Local Audio Input Fader:</b> With the "
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"audio fader, the relative levels of the left and right local audio "
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"audio fader, the relative levels of the left and right local audio "
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"channels can be changed. It acts like a panning between the two "
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"channels can be changed. For a mono signal it acts like a panning "
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"channels. If, e.g., a microphone is connected to the right input "
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"between the two channels. If, e.g., a microphone is connected to "
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"channel and an instrument is connected to the left input channel "
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"the right input channel and an instrument is connected to the left "
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"which is much louder than the microphone, move the audio fader in "
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"input channel which is much louder than the microphone, move the "
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"a direction where the label above the fader shows <i>L -x</i>, where "
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"audio fader in a direction where the label above the fader shows "
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"<i>x</i> is the current attenuation indication. " );
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"<i>L -x</i>, where <i>x</i> is the current attenuation indicator. " );
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lblAudioPan->setWhatsThis ( strAudFader );
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lblAudioPan->setWhatsThis ( strAudFader );
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lblAudioPanValue->setWhatsThis ( strAudFader );
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lblAudioPanValue->setWhatsThis ( strAudFader );
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@ -131,8 +129,9 @@ CLlconClientDlg::CLlconClientDlg ( CClient* pNCliP,
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// reverberation level
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// reverberation level
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QString strAudReverb = tr ( "<b>Reverberation Level:</b> A reverberation "
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QString strAudReverb = tr ( "<b>Reverberation Level:</b> A reverberation "
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"effect can be applied to one local audio channel. The channel "
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"effect can be applied to one local mono audio channel or to both "
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"selection and the reverberation level can be modified. If, e.g., "
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"channels in stereo mode. The mone channel selection and the "
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"reverberation level can be modified. If, e.g., "
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"the microphone signal is fed into the right audio channel of the "
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"the microphone signal is fed into the right audio channel of the "
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"sound card and a reverberation effect shall be applied, set the "
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"sound card and a reverberation effect shall be applied, set the "
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"channel selector to right and move the fader upwards until the "
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"channel selector to right and move the fader upwards until the "
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