added instrument icon, created by dszgit (Ticket #131)
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6 changed files with 287 additions and 1 deletions
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@ -8,7 +8,7 @@
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* for CoreAudio and 4 channel input, support mixing channels 1&2 with 3&4
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* for CoreAudio and 4 channel input, support mixing channels 1&2 with 3&4
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* added bassoon instrument icon, created by dszgit (Ticket #131)
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* added bassoon/oboe instrument icons, created by dszgit (Ticket #131)
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* link to docs from application Help menu (Ticket #90)
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* link to docs from application Help menu (Ticket #90)
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@ -565,6 +565,8 @@ DISTFILES += ChangeLog \
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src/res/instruments/bodhran.png \
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src/res/instruments/bodhran.png \
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src/res/instruments/bassoon.svg \
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src/res/instruments/bassoon.svg \
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src/res/instruments/bassoon.png \
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src/res/instruments/bassoon.png \
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src/res/instruments/oboe.svg \
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src/res/instruments/oboe.png \
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src/res/flags/flagnone.png \
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src/res/flags/flagnone.png \
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src/res/flags/ad.png \
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src/res/flags/ad.png \
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src/res/flags/ae.png \
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src/res/flags/ae.png \
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BIN
src/res/instruments/oboe.png
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src/res/instruments/oboe.png
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src/res/instruments/oboe.svg
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src/res/instruments/oboe.svg
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@ -51,6 +51,7 @@
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<file>res/instruments/instrkeyboardvocal.png</file>
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<file>res/instruments/instrkeyboardvocal.png</file>
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<file>res/instruments/bodhran.png</file>
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<file>res/instruments/bodhran.png</file>
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<file>res/instruments/bassoon.png</file>
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<file>res/instruments/bassoon.png</file>
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<file>res/instruments/oboe.png</file>
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</qresource>
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</qresource>
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<qresource prefix="/png/main">
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<qresource prefix="/png/main">
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<file>res/fronticon.png</file>
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<file>res/fronticon.png</file>
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@ -969,6 +969,7 @@ CVector<CInstPictures::CInstPictProps>& CInstPictures::GetTable()
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vecDataBase.Add ( CInstPictProps ( "Keyboard+Vocal", ":/png/instr/res/instruments/instrkeyboardvocal.png", IC_MULTIPLE_INSTRUMENT ) );
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vecDataBase.Add ( CInstPictProps ( "Keyboard+Vocal", ":/png/instr/res/instruments/instrkeyboardvocal.png", IC_MULTIPLE_INSTRUMENT ) );
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vecDataBase.Add ( CInstPictProps ( "Bodhran", ":/png/instr/res/instruments/bodhran.png", IC_PERCUSSION_INSTRUMENT ) );
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vecDataBase.Add ( CInstPictProps ( "Bodhran", ":/png/instr/res/instruments/bodhran.png", IC_PERCUSSION_INSTRUMENT ) );
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vecDataBase.Add ( CInstPictProps ( "Bassoon", ":/png/instr/res/instruments/bassoon.png", IC_WIND_INSTRUMENT ) );
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vecDataBase.Add ( CInstPictProps ( "Bassoon", ":/png/instr/res/instruments/bassoon.png", IC_WIND_INSTRUMENT ) );
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vecDataBase.Add ( CInstPictProps ( "Oboe", ":/png/instr/res/instruments/oboe.png", IC_WIND_INSTRUMENT ) );
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// now the table is initialized
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// now the table is initialized
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TableIsInitialized = true;
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TableIsInitialized = true;
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