fix for jitter buffer message, added some TODO comment
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@ -109,7 +109,9 @@ void CClient::OnNewConnection()
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// the server still thinks that we are connected (the server is still
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// waiting for the channel time-out). If we now connect again, we would
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// not get the list because the server does not know about a new connection.
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// Same problem is with the jitter buffer message.
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Channel.CreateReqConnClientsList();
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Channel.CreateJitBufMes ( Channel.GetSockBufNumFrames() );
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}
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void CClient::OnReceivePingMessage ( int iMs )
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@ -716,6 +716,14 @@ bAudioOK = true;
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// in case the client thinks he is still connected but the server
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// was restartet, it is important that we send the channel list
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// at this place.
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// TODO this does not work somehow (another problem: the channel name
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// is not yet received from the new client)
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// possible solution: create (new) request channel name message, if this one
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// is received, the channel list for all clients are automatically sent
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// by the server
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CreateAndSendChanListForAllConChannels();
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}
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}
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