enable the experimental "threaded socket" code since one outstanding issue is now fixed :"fix for the "Multiple socket notifiers for same socket" error if threaded socket is used"
This commit is contained in:
parent
84c93bbbe5
commit
9d05436964
1 changed files with 4 additions and 8 deletions
12
src/global.h
12
src/global.h
|
@ -72,14 +72,10 @@ LED bar: lbr
|
||||||
// does not effect the stability of the audio stream (e.g. if the GUI is on
|
// does not effect the stability of the audio stream (e.g. if the GUI is on
|
||||||
// high load because of a table update, the incoming network packets must still
|
// high load because of a table update, the incoming network packets must still
|
||||||
// be put in the jitter buffer with highest priority).
|
// be put in the jitter buffer with highest priority).
|
||||||
// Unfortunately, the current implementation of the separate thread does not
|
// Since the new code is still in "experimental state", we introduced this macro
|
||||||
// work correctly. Therefore we introduced this macro to enable/disable the new
|
// to enable/disable the new code.
|
||||||
// code. If the new code is enabled, under Windows Qt warnings like
|
#define ENABLE_RECEIVE_SOCKET_IN_SEPARATE_THREAD
|
||||||
// "QSocketNotifier: Multiple socket notifiers for same socket" appear and after
|
//#undef ENABLE_RECEIVE_SOCKET_IN_SEPARATE_THREAD
|
||||||
// a while the receive socket does not receive any new network packets anymore.
|
|
||||||
// This has to be solved!
|
|
||||||
//#define ENABLE_RECEIVE_SOCKET_IN_SEPARATE_THREAD
|
|
||||||
#undef ENABLE_RECEIVE_SOCKET_IN_SEPARATE_THREAD
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
Loading…
Add table
Reference in a new issue