update in comments
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1 changed files with 865 additions and 861 deletions
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@ -170,7 +170,7 @@ CServer::CServer ( const QString& strLoggingFileName,
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}
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}
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// enable all channels (for the server all channel must be enabled the
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// enable all channels (for the server all channel must be enabled the
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// entire life time of the software
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// entire life time of the software)
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for ( i = 0; i < USED_NUM_CHANNELS; i++ )
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for ( i = 0; i < USED_NUM_CHANNELS; i++ )
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{
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{
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vecChannels[i].SetEnable ( true );
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vecChannels[i].SetEnable ( true );
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@ -446,6 +446,10 @@ CVector<int16_t> CServer::ProcessData ( CVector<CVector<int16_t> >& vecvecsData,
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int i;
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int i;
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// init return vector with zeros since we mix all channels on that vector
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// init return vector with zeros since we mix all channels on that vector
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// TODO speed optimization: avoid using the zero vector, use the first valid
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// data vector for initialization instead (take care of gain of this data, too!)
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CVector<int16_t> vecsOutData ( SYSTEM_FRAME_SIZE_SAMPLES, 0 );
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CVector<int16_t> vecsOutData ( SYSTEM_FRAME_SIZE_SAMPLES, 0 );
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const int iNumClients = vecvecsData.Size();
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const int iNumClients = vecvecsData.Size();
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