Add support for multichannel out
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1 changed files with 19 additions and 0 deletions
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@ -885,6 +885,25 @@ if ( iNumInChan == 4 )
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if ( outOutputData->mBuffers[0].mDataByteSize ==
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static_cast<UInt32> ( iCoreAudioBufferSizeMono * iNumOutChan * 4 ) )
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{
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// Outputs are to individual buffers too, rather than using channels
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Float32* pLeftOutData = static_cast<Float32*> ( outOutputData->mBuffers[iSelOutputLeftChannel].mData );
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Float32* pRightOutData = static_cast<Float32*> ( outOutputData->mBuffers[iSelOutputRightChannel].mData );
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// copy output data
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for ( int i = 0; i < iCoreAudioBufferSizeMono; i++ )
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{
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// left
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pLeftOutData[i] =
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(Float32) pSound->vecsTmpAudioSndCrdStereo[2 * i] / _MAXSHORT;
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// right
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pRightOutData[i] =
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(Float32) pSound->vecsTmpAudioSndCrdStereo[2 * i + 1] / _MAXSHORT;
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}
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} else if ( outOutputData->mBuffers[0].mDataByteSize ==
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static_cast<UInt32> ( iCoreAudioBufferSizeMono * iNumOutChan * 4 ) ) {
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// Outputs are 2 channels in one buffer
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// get a pointer to the input data of the correct type
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Float32* pOutData = static_cast<Float32*> ( outOutputData->mBuffers[0].mData );
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