only one initialization function for sound interface now

This commit is contained in:
Volker Fischer 2009-02-23 20:13:03 +00:00
parent 3fb2d9ca5e
commit 949e2f1387
7 changed files with 43 additions and 62 deletions

View file

@ -13,7 +13,7 @@
#ifdef WITH_SOUND
// Wave in *********************************************************************
void CSound::InitRecording ( const bool bNewBlocking )
void CSound::InitRecording()
{
int err;
@ -59,7 +59,7 @@ bool CSound::Read ( CVector<short>& psData )
// check if device must be opened or reinitialized
if ( bChangParamIn == true )
{
InitRecording ( iBufferSizeIn * NUM_IN_OUT_CHANNELS );
InitRecording();
// reset flag
bChangParamIn = false;
@ -144,7 +144,7 @@ void CSound::SetInNumBuf ( int iNewNum )
// Wave out ********************************************************************
void CSound::InitPlayback ( const bool bNewBlocking )
void CSound::InitPlayback()
{
int err;
@ -185,7 +185,7 @@ bool CSound::Write ( CVector<short>& psData )
// check if device must be opened or reinitialized
if ( bChangParamOut == true )
{
InitPlayback ( iBufferSizeOut * NUM_IN_OUT_CHANNELS );
InitPlayback();
// reset flag
bChangParamOut = false;

View file

@ -74,15 +74,17 @@ public:
int GetInNumBuf() { return iCurPeriodSizeIn; }
void SetOutNumBuf ( int iNewNum );
int GetOutNumBuf() { return iCurPeriodSizeOut; }
virtual void InitRecording ( const bool bNewBlocking = true );
virtual void InitPlayback ( const bool bNewBlocking = false );
virtual void Init() { InitRecording(); InitPlayback(); }
virtual bool Read ( CVector<short>& psData );
virtual bool Write ( CVector<short>& psData );
void Close();
protected:
void InitRecording();
void InitPlayback();
snd_pcm_t* rhandle;
snd_pcm_t* phandle;
@ -101,8 +103,7 @@ protected:
int GetInNumBuf() { return 1; }
void SetOutNumBuf ( int iNewNum ) {}
int GetOutNumBuf() { return 1; }
virtual void InitRecording ( const bool bNewBlocking = true ) { printf ( "no sound!" ); }
virtual void InitPlayback ( const bool bNewBlocking = false ) { printf ( "no sound!" ); }
virtual void Init() { printf ( "no sound!" ); }
virtual bool Read ( CVector<short>& psData ) { printf ( "no sound!" ); return false; }
virtual bool Write ( CVector<short>& psData ) { printf ( "no sound!" ); return false; }
void Close() {}

View file

@ -184,12 +184,12 @@ void CClient::Start()
void CClient::Stop()
{
// disable channel
Channel.SetEnable ( false );
// stop audio interface
Sound.Stop();
// disable channel
Channel.SetEnable ( false );
// reset current signal level and LEDs
SignalLevelMeter.Reset();
PostWinMessage ( MS_RESET_ALL, 0 );

View file

@ -26,20 +26,22 @@
/* Implementation *************************************************************/
void CSoundBase::Init()
{
InitRecording();
InitPlayback();
}
void CSoundBase::Start()
{
// TODO start audio interface
// start the audio thread
start();
}
void CSoundBase::Stop()
{
// TODO stop audio interface (previously done in Close function which is
// now unused!!!!!!!!!!!
// set flag so that thread can leave the main loop
bRun = false;

View file

@ -40,7 +40,7 @@ public:
fpCallback ( fpNewCallback ), pCallbackArg ( arg ), bRun ( false ) {}
virtual ~CSoundBase() {}
virtual void Init();
virtual void Init() = 0;
virtual void Start();
virtual void Stop();
bool IsRunning() const { return bRun; }
@ -54,8 +54,6 @@ protected:
// non callback based audio interfaces
virtual bool Read ( CVector<short>& psData ) { printf ( "no sound!" ); return false; }
virtual bool Write ( CVector<short>& psData ) { printf ( "no sound!" ); return false; }
virtual void InitRecording ( const bool bNewBlocking = true ) = 0;
virtual void InitPlayback ( const bool bNewBlocking = false ) = 0;
void run();
bool bRun;

View file

@ -89,7 +89,7 @@ bool CSound::Read ( CVector<short>& psData )
if ( bChangParamIn )
{
// reinit sound interface
InitRecordingAndPlayback();
Init();
// reset flag
bChangParamIn = false;
@ -99,32 +99,25 @@ bool CSound::Read ( CVector<short>& psData )
int iWaitCount = 0;
while ( iBufferPosCapture < iBufferSizeStereo )
{
if ( bBlockingRec )
if ( !bCaptureBufferOverrun )
{
if ( !bCaptureBufferOverrun )
{
// regular case
WaitForSingleObject ( m_ASIOEvent, INFINITE );
}
else
{
// it seems that the buffers are too small, wait
// just one time to avoid CPU to go up to 100% and
// then leave this function
if ( iWaitCount == 0 )
{
WaitForSingleObject ( m_ASIOEvent, INFINITE );
iWaitCount++;
}
else
{
return true;
}
}
// regular case
WaitForSingleObject ( m_ASIOEvent, INFINITE );
}
else
{
return true;
// it seems that the buffers are too small, wait
// just one time to avoid CPU to go up to 100% and
// then leave this function
if ( iWaitCount == 0 )
{
WaitForSingleObject ( m_ASIOEvent, INFINITE );
iWaitCount++;
}
else
{
return true;
}
}
}
@ -188,7 +181,7 @@ bool CSound::Write ( CVector<short>& psData )
if ( bChangParamOut )
{
// reinit sound interface
InitRecordingAndPlayback();
Init();
// reset flag
bChangParamOut = false;
@ -291,11 +284,11 @@ void CSound::SetDev ( const int iNewDev )
// loading and initializing the new driver failed, go back to original
// driver and display error message
LoadAndInitializeDriver ( lCurDev );
InitRecordingAndPlayback();
Init();
throw CGenErr ( strErrorMessage.c_str() );
}
InitRecordingAndPlayback();
Init();
}
else
{
@ -614,7 +607,7 @@ if ( iASIOBufferSizeMono == 256 )
return "";
}
void CSound::InitRecordingAndPlayback()
void CSound::Init()
{
// first, stop audio and dispose ASIO buffers
ASIOStop();

View file

@ -59,17 +59,8 @@ public:
void (*fpNewCallback) ( CVector<short>& psData, void* arg ), void* arg );
virtual ~CSound();
virtual void InitRecording ( const bool bNewBlocking = true )
{
bBlockingRec = bNewBlocking;
InitRecordingAndPlayback();
}
virtual void InitPlayback ( const bool bNewBlocking = false )
{
bBlockingPlay = bNewBlocking;
InitRecordingAndPlayback();
}
virtual bool Read ( CVector<short>& psData );
virtual void Init();
virtual bool Read ( CVector<short>& psData );
virtual bool Write ( CVector<short>& psData );
int GetNumDev() { return lNumDevs; }
@ -89,7 +80,6 @@ protected:
bool LoadAndInitializeFirstValidDriver();
std::string LoadAndInitializeDriver ( int iIdx );
std::string PrepareDriver();
void InitRecordingAndPlayback();
// audio hardware buffer info
struct sHWBufferInfo
@ -112,9 +102,6 @@ protected:
bool bChangParamIn;
bool bChangParamOut;
bool bBlockingRec;
bool bBlockingPlay;
};
#endif // !defined ( AFX_SOUNDIN_H__9518A621_7F78_11D3_8C0D_EEBF182CF549__INCLUDED_ )