some fixes for selecting different ASIO soundcards
This commit is contained in:
parent
1c2535db16
commit
8d77d11ff9
7 changed files with 275 additions and 236 deletions
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@ -13,13 +13,10 @@
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#ifdef WITH_SOUND
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/* Wave in ********************************************************************/
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void CSound::InitRecording(int iNewBufferSize, bool bNewBlocking)
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void CSound::InitRecording ( const bool bNewBlocking )
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{
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int err;
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/* set internal buffer size for read */
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iBufferSizeIn = iNewBufferSize / NUM_IN_OUT_CHANNELS; /* mono size */
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/* if recording device was already open, close it first */
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if ( rhandle != NULL )
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{
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@ -204,13 +201,10 @@ void CSound::SetInNumBuf ( int iNewNum )
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/* Wave out *******************************************************************/
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void CSound::InitPlayback ( int iNewBufferSize, bool bNewBlocking )
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void CSound::InitPlayback ( const bool bNewBlocking )
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{
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int err;
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// save buffer size
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iBufferSizeOut = iNewBufferSize / NUM_IN_OUT_CHANNELS; // mono size
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// if playback device was already open, close it first
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if ( phandle != NULL )
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{
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@ -245,12 +239,12 @@ bool CSound::Write ( CVector<short>& psData )
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int start = 0;
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int ret;
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/* Check if device must be opened or reinitialized */
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// check if device must be opened or reinitialized
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if ( bChangParamOut == true )
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{
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InitPlayback ( iBufferSizeOut * NUM_IN_OUT_CHANNELS );
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/* Reset flag */
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// reset flag
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bChangParamOut = false;
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}
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@ -262,7 +256,7 @@ bool CSound::Write ( CVector<short>& psData )
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{
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if ( ret == -EPIPE )
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{
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/* under-run */
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// under-run
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qDebug ( "wunderrun" );
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ret = snd_pcm_prepare ( phandle );
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@ -286,7 +280,7 @@ bool CSound::Write ( CVector<short>& psData )
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{
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qDebug("wstrpipe");
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/* wait until the suspend flag is released */
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// wait until the suspend flag is released
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while ( (ret = snd_pcm_resume ( phandle ) ) == -EAGAIN )
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{
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sleep(1);
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@ -319,13 +313,13 @@ bool CSound::Write ( CVector<short>& psData )
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void CSound::SetOutNumBuf ( int iNewNum )
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{
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/* check new parameter */
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// check new parameter
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if ( ( iNewNum >= MAX_SND_BUF_OUT ) || ( iNewNum < 1 ) )
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{
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iNewNum = NUM_PERIOD_BLOCKS_OUT;
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}
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/* Change only if parameter is different */
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// change only if parameter is different
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if ( iNewNum != iCurPeriodSizeOut )
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{
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iCurPeriodSizeOut = iNewNum;
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@ -417,7 +411,7 @@ bool CSound::SetHWParams(snd_pcm_t* handle, const int iBufferSizeIn,
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}
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/* check period and buffer size */
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// check period and buffer size
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snd_pcm_uframes_t buffer_size;
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if ( err = snd_pcm_hw_params_get_buffer_size(hwparams, &buffer_size ) < 0 ) {
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qDebug ( "Unable to get buffer size for playback: %s\n", snd_strerror ( err ) );
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@ -433,7 +427,7 @@ if (err < 0)
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qDebug ( "frame size: %d (desired: %d)", period_size, iBufferSizeIn );
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/* clean-up */
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// clean-up
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snd_pcm_hw_params_free ( hwparams );
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return false;
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@ -441,7 +435,7 @@ qDebug("frame size: %d (desired: %d)", period_size, iBufferSizeIn);
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void CSound::Close()
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{
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/* read */
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// read
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if ( rhandle != NULL )
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{
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snd_pcm_close ( rhandle );
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@ -449,7 +443,7 @@ void CSound::Close ()
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rhandle = NULL;
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/* playback */
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// playback
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if ( phandle != NULL )
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{
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snd_pcm_close ( phandle );
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@ -31,9 +31,9 @@
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/* Definitions ****************************************************************/
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#define NUM_IN_OUT_CHANNELS 2 /* always stereo */
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#define NUM_IN_OUT_CHANNELS 2 // always stereo
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/* the number of periods is critical for latency */
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// the number of periods is critical for latency
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#define NUM_PERIOD_BLOCKS_IN 2
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#define NUM_PERIOD_BLOCKS_OUT 2
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@ -44,13 +44,17 @@
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class CSound
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{
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public:
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CSound()
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CSound ( const int iNewBufferSizeStereo )
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#if WITH_SOUND
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: rhandle ( NULL ), phandle ( NULL ), iCurPeriodSizeIn ( NUM_PERIOD_BLOCKS_IN ),
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iCurPeriodSizeOut ( NUM_PERIOD_BLOCKS_OUT ), bChangParamIn ( true ),
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bChangParamOut ( true )
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#endif
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{}
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{
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// set internal buffer size for read and write
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iBufferSizeIn = iNewBufferSizeStereo / NUM_IN_OUT_CHANNELS; // mono size
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iBufferSizeOut = iNewBufferSizeStereo / NUM_IN_OUT_CHANNELS; // mono size
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}
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virtual ~CSound() { Close(); }
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// not implemented yet, always return one device and default string
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@ -64,8 +68,8 @@ public:
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int GetInNumBuf() { return iCurPeriodSizeIn; }
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void SetOutNumBuf ( int iNewNum );
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int GetOutNumBuf() { return iCurPeriodSizeOut; }
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void InitRecording(int iNewBufferSize, bool bNewBlocking = true);
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void InitPlayback(int iNewBufferSize, bool bNewBlocking = false);
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void InitRecording ( const bool bNewBlocking = true );
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void InitPlayback ( const bool bNewBlocking = false );
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bool Read ( CVector<short>& psData );
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bool Write ( CVector<short>& psData );
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@ -85,13 +89,13 @@ protected:
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bool bChangParamOut;
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int iCurPeriodSizeOut;
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#else
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/* Dummy definitions */
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// dummy definitions
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void SetInNumBuf ( int iNewNum ) {}
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int GetInNumBuf() { return 1; }
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void SetOutNumBuf ( int iNewNum ) {}
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int GetOutNumBuf() { return 1; }
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void InitRecording(int iNewBufferSize, bool bNewBlocking = true) {printf("no sound!");}
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void InitPlayback(int iNewBufferSize, bool bNewBlocking = false) {printf("no sound!");}
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void InitRecording ( const bool bNewBlocking = true ) { printf ( "no sound!" ); }
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void InitPlayback ( const bool bNewBlocking = false ) { printf ( "no sound!" ); }
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bool Read ( CVector<short>& psData ) { printf ( "no sound!" ); return false; }
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bool Write ( CVector<short>& psData ) { printf ( "no sound!" ); return false; }
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void Close() {}
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@ -27,6 +27,8 @@
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/* Implementation *************************************************************/
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CClient::CClient ( const quint16 iPortNumber ) : bRun ( false ),
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iSndCrdBlockSizeSam ( MIN_SND_CRD_BLOCK_SIZE_SAMPLES ),
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Sound ( MIN_SND_CRD_BLOCK_SIZE_SAMPLES * 2 /* stereo */ ),
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Socket ( &Channel, iPortNumber ),
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iAudioInFader ( AUD_FADER_IN_MAX / 2 ),
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iReverbLevel ( AUD_REVERB_MAX / 6 ),
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@ -168,9 +170,8 @@ void CClient::OnProtocolStatus ( bool bOk )
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void CClient::Init()
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{
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// set block sizes (in samples)
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// set block size (in samples)
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iBlockSizeSam = MIN_BLOCK_SIZE_SAMPLES;
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iSndCrdBlockSizeSam = MIN_SND_CRD_BLOCK_SIZE_SAMPLES;
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vecsAudioSndCrd.Init ( iSndCrdBlockSizeSam * 2 ); // stereo
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vecdAudioSndCrdL.Init ( iSndCrdBlockSizeSam );
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@ -179,8 +180,8 @@ void CClient::Init()
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vecdAudioL.Init ( iBlockSizeSam );
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vecdAudioR.Init ( iBlockSizeSam );
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Sound.InitRecording ( iSndCrdBlockSizeSam * 2 ); // stereo
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Sound.InitPlayback ( iSndCrdBlockSizeSam * 2 ); // stereo
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Sound.InitRecording();
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Sound.InitPlayback();
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// resample objects are always initialized with the input block size
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// record
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@ -250,7 +250,8 @@ void CClientSettingsDlg::OnSoundCrdSelection ( int iSndDevIdx )
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{
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QMessageBox::critical ( 0, APP_NAME,
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QString ( "The selected audio device could not be used because "
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"of the following error: " ) + generr.GetErrorText(), "Ok", 0 );
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"of the following error: " ) + generr.GetErrorText() +
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QString ( " The previous driver will be selected." ), "Ok", 0 );
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// recover old selection
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cbSoundcard->setCurrentIndex ( pClient->GetSndInterface()->GetDev() );
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exit ( 1 );
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}
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#ifdef _WIN32
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// Set application priority class -> high priority
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SetPriorityClass ( GetCurrentProcess(), HIGH_PRIORITY_CLASS );
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#endif
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// Application object
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QApplication app ( argc, argv, bUseGUI );
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@ -87,8 +87,8 @@ bool CSound::Read ( CVector<short>& psData )
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// check if device must be opened or reinitialized
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if ( bChangParamIn )
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{
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// reinit sound interface (init recording requires stereo buffer size)
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InitRecordingAndPlayback ( iBufferSizeStereo );
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// reinit sound interface
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InitRecordingAndPlayback();
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// reset flag
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bChangParamIn = false;
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// check if device must be opened or reinitialized
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if ( bChangParamOut )
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{
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// reinit sound interface (init recording requires stereo buffer size)
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InitRecordingAndPlayback ( iBufferSizeStereo );
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// reinit sound interface
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InitRecordingAndPlayback();
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// reset flag
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bChangParamOut = false;
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@ -256,6 +256,9 @@ void CSound::SetDev ( const int iNewDev )
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{
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// a device was already been initialized and is used, kill working
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// thread and clean up
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// stop driver
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ASIOStop();
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// set event to ensure that thread leaves the waiting function
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if ( m_ASIOEvent != NULL )
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{
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@ -265,8 +268,7 @@ void CSound::SetDev ( const int iNewDev )
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// wait for the thread to terminate
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Sleep ( 500 );
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// stop audio and dispose ASIO buffers
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ASIOStop();
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// dispose ASIO buffers
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ASIODisposeBuffers();
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// remove old driver
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@ -280,9 +282,11 @@ void CSound::SetDev ( const int iNewDev )
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// loading and initializing the new driver failed, go back to original
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// driver and display error message
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LoadAndInitializeDriver ( lCurDev );
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InitRecordingAndPlayback();
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throw CGenErr ( strErrorMessage.c_str() );
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}
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InitRecordingAndPlayback();
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}
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else
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{
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@ -305,8 +309,15 @@ void CSound::SetDev ( const int iNewDev )
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}
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}
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std::string CSound::LoadAndInitializeDriver ( const int iDriverIdx )
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std::string CSound::LoadAndInitializeDriver ( int iDriverIdx )
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{
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// first check and correct input parameter
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if ( iDriverIdx >= lNumDevs )
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{
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// we assume here that at least one driver is in the system
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iDriverIdx = 0;
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}
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// load driver
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loadAsioDriver ( cDriverNames[iDriverIdx] );
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if ( ASIOInit ( &driverInfo ) != ASE_OK )
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@ -316,6 +327,62 @@ std::string CSound::LoadAndInitializeDriver ( const int iDriverIdx )
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return "The audio driver could not be initialized.";
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}
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const std::string strStat = GetAndCheckSoundCardProperties();
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// store ID of selected driver if initialization was successful
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if ( strStat.empty() )
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{
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lCurDev = iDriverIdx;
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}
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return strStat;
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}
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bool CSound::LoadAndInitializeFirstValidDriver()
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{
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// load and initialize first valid ASIO driver
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bool bValidDriverDetected = false;
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int iCurDriverIdx = 0;
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// try all available drivers in the system ("lNumDevs" devices)
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while ( !bValidDriverDetected && iCurDriverIdx < lNumDevs )
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{
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if ( loadAsioDriver ( cDriverNames[iCurDriverIdx] ) )
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{
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if ( ASIOInit ( &driverInfo ) == ASE_OK )
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{
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if ( GetAndCheckSoundCardProperties().empty() )
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{
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// initialization was successful
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bValidDriverDetected = true;
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// store ID of selected driver
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lCurDev = iCurDriverIdx;
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}
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else
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{
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// driver could not be loaded, free memory
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asioDrivers->removeCurrentDriver();
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}
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}
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else
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{
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// driver could not be loaded, free memory
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asioDrivers->removeCurrentDriver();
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}
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}
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// try next driver
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iCurDriverIdx++;
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}
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return bValidDriverDetected;
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}
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std::string CSound::GetAndCheckSoundCardProperties()
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{
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int i;
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// check the number of available channels
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long lNumInChan;
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long lNumOutChan;
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@ -350,63 +417,6 @@ std::string CSound::LoadAndInitializeDriver ( const int iDriverIdx )
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&HWBufferInfo.lPreferredSize,
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&HWBufferInfo.lGranularity );
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// check wether the driver requires the ASIOOutputReady() optimization
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// (can be used by the driver to reduce output latency by one block)
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bASIOPostOutput = ( ASIOOutputReady() == ASE_OK );
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// store ID of selected driver
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lCurDev = iDriverIdx;
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return "";
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}
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bool CSound::LoadAndInitializeFirstValidDriver()
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{
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// load and initialize first valid ASIO driver
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bool bValidDriverDetected = false;
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int iCurDriverIdx = 0;
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// try all available drivers in the system ("lNumDevs" devices)
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while ( !bValidDriverDetected && iCurDriverIdx < lNumDevs )
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{
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if ( loadAsioDriver ( cDriverNames[iCurDriverIdx] ) )
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{
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if ( ASIOInit ( &driverInfo ) == ASE_OK )
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{
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// initialization was successful
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bValidDriverDetected = true;
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// store ID of selected driver
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lCurDev = iCurDriverIdx;
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}
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else
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{
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// driver could not be loaded, free memory
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asioDrivers->removeCurrentDriver();
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}
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}
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// try next driver
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iCurDriverIdx++;
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}
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return bValidDriverDetected;
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}
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void CSound::InitRecordingAndPlayback ( int iNewBufferSize )
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{
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int i;
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// first, stop audio and dispose ASIO buffers
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ASIOStop();
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ASIODisposeBuffers();
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ASIOMutex.lock(); // get mutex lock
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{
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// set internal buffer size value and calculate mono buffer size
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iBufferSizeStereo = iNewBufferSize;
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iBufferSizeMono = iBufferSizeStereo / 2;
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// calculate "nearest" buffer size and set internal parameter accordingly
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// first check minimum and maximum values
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if ( iBufferSizeMono < HWBufferInfo.lMinSize )
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channelInfos[i].isInput = bufferInfos[i].isInput;
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ASIOGetChannelInfo ( &channelInfos[i] );
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// only 16 bit is supported
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// only 16/24/32 LSB is supported
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if ( ( channelInfos[i].type != ASIOSTInt16LSB ) &&
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( channelInfos[i].type != ASIOSTInt24LSB ) &&
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( channelInfos[i].type != ASIOSTInt32LSB ) )
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{
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throw CGenErr ( "Required audio sample format not available (16/24/32 bit LSB)." );
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// clean up and return error string
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ASIODisposeBuffers();
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ASIOExit();
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asioDrivers->removeCurrentDriver();
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return "Required audio sample format not available (16/24/32 bit LSB).";
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}
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}
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// check wether the driver requires the ASIOOutputReady() optimization
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// (can be used by the driver to reduce output latency by one block)
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bASIOPostOutput = ( ASIOOutputReady() == ASE_OK );
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return "";
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}
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void CSound::InitRecordingAndPlayback()
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{
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// first, stop audio and dispose ASIO buffers
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ASIOStop();
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ASIOMutex.lock(); // get mutex lock
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{
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// Our buffer management -----------------------------------------------
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// store new buffer number values
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iCurNumSndBufIn = iNewNumSndBufIn;
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@ -537,7 +564,7 @@ void CSound::InitRecordingAndPlayback ( int iNewBufferSize )
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psPlayBuffer = new short[iCurNumSndBufOut * iBufferSizeStereo];
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// clear new buffer
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for ( i = 0; i < iCurNumSndBufOut * iBufferSizeStereo; i++ )
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for ( int i = 0; i < iCurNumSndBufOut * iBufferSizeStereo; i++ )
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{
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psPlayBuffer[i] = 0;
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}
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@ -553,6 +580,9 @@ void CSound::InitRecordingAndPlayback ( int iNewBufferSize )
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void CSound::Close()
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{
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// stop driver
|
||||
ASIOStop();
|
||||
|
||||
// set event to ensure that thread leaves the waiting function
|
||||
if ( m_ASIOEvent != NULL )
|
||||
{
|
||||
|
@ -562,8 +592,7 @@ void CSound::Close()
|
|||
// wait for the thread to terminate
|
||||
Sleep ( 500 );
|
||||
|
||||
// stop audio and dispose ASIO buffers
|
||||
ASIOStop();
|
||||
// dispose ASIO buffers
|
||||
ASIODisposeBuffers();
|
||||
|
||||
// set flag to open devices the next time it is initialized
|
||||
|
@ -571,8 +600,12 @@ void CSound::Close()
|
|||
bChangParamOut = true;
|
||||
}
|
||||
|
||||
CSound::CSound()
|
||||
CSound::CSound ( const int iNewBufferSizeStereo )
|
||||
{
|
||||
// set internal buffer size value and calculate mono buffer size
|
||||
iBufferSizeStereo = iNewBufferSizeStereo;
|
||||
iBufferSizeMono = iBufferSizeStereo / 2;
|
||||
|
||||
// init number of sound buffers
|
||||
iNewNumSndBufIn = NUM_SOUND_BUFFERS_IN;
|
||||
iCurNumSndBufIn = NUM_SOUND_BUFFERS_IN;
|
||||
|
|
|
@ -65,18 +65,18 @@
|
|||
class CSound
|
||||
{
|
||||
public:
|
||||
CSound();
|
||||
CSound ( const int iNewBufferSizeStereo );
|
||||
virtual ~CSound();
|
||||
|
||||
void InitRecording ( const int iNewBufferSize, const bool bNewBlocking = true )
|
||||
void InitRecording ( const bool bNewBlocking = true )
|
||||
{
|
||||
bBlockingRec = bNewBlocking;
|
||||
InitRecordingAndPlayback ( iNewBufferSize );
|
||||
InitRecordingAndPlayback();
|
||||
}
|
||||
void InitPlayback ( const int iNewBufferSize, const bool bNewBlocking = false )
|
||||
void InitPlayback ( const bool bNewBlocking = false )
|
||||
{
|
||||
bBlockingPlay = bNewBlocking;
|
||||
InitRecordingAndPlayback ( iNewBufferSize );
|
||||
InitRecordingAndPlayback();
|
||||
}
|
||||
bool Read ( CVector<short>& psData );
|
||||
bool Write ( CVector<short>& psData );
|
||||
|
@ -96,8 +96,9 @@ public:
|
|||
|
||||
protected:
|
||||
bool LoadAndInitializeFirstValidDriver();
|
||||
std::string LoadAndInitializeDriver ( const int iIdx );
|
||||
void InitRecordingAndPlayback ( const int iNewBufferSize );
|
||||
std::string LoadAndInitializeDriver ( int iIdx );
|
||||
std::string GetAndCheckSoundCardProperties();
|
||||
void InitRecordingAndPlayback();
|
||||
|
||||
// audio hardware buffer info
|
||||
struct sHWBufferInfo
|
||||
|
|
Loading…
Reference in a new issue