adjust the weighting factor for overall delay calculation of the jitter buffers
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1 changed files with 1 additions and 1 deletions
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@ -1308,7 +1308,7 @@ int CClient::EstimatedOverallDelay ( const int iPingTimeMs )
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// Consider the jitter buffer on the client and on the server side, too.
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// Consider the jitter buffer on the client and on the server side, too.
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const double dTotalJitterBufferDelayMs = SYSTEM_BLOCK_DURATION_MS_FLOAT *
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const double dTotalJitterBufferDelayMs = SYSTEM_BLOCK_DURATION_MS_FLOAT *
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static_cast<double> ( GetSockBufNumFrames() +
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static_cast<double> ( GetSockBufNumFrames() +
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GetServerSockBufNumFrames() ) * 0.8f;
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GetServerSockBufNumFrames() ) * 0.7f;
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// consider delay introduced by the sound card conversion buffer by using
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// consider delay introduced by the sound card conversion buffer by using
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// "GetSndCrdConvBufAdditionalDelayMonoBlSize()"
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// "GetSndCrdConvBufAdditionalDelayMonoBlSize()"
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