adjust the weighting factor for overall delay calculation of the jitter buffers

This commit is contained in:
Volker Fischer 2015-03-13 21:36:12 +00:00
parent 8f3637d4a4
commit 8321fc1e25

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@ -1308,7 +1308,7 @@ int CClient::EstimatedOverallDelay ( const int iPingTimeMs )
// Consider the jitter buffer on the client and on the server side, too.
const double dTotalJitterBufferDelayMs = SYSTEM_BLOCK_DURATION_MS_FLOAT *
static_cast<double> ( GetSockBufNumFrames() +
GetServerSockBufNumFrames() ) * 0.8f;
GetServerSockBufNumFrames() ) * 0.7f;
// consider delay introduced by the sound card conversion buffer by using
// "GetSndCrdConvBufAdditionalDelayMonoBlSize()"