bug fix
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@ -334,7 +334,8 @@ void CChannelSet::GetBlockAllConC ( CVector<int>& vecChanID,
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// The second index of "vecvecdGains" does not represent
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// the channel ID! Therefore we have to use "vecChanID" to
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// query the IDs of the currently connected channels
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vecvecdGains[i][j] = vecChannels[i].GetGain( vecChanID[j] );
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vecvecdGains[i][j] =
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vecChannels[ vecChanID[i] ].GetGain( vecChanID[j] );
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}
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}
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