first version which runs in simulator
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1 changed files with 5 additions and 14 deletions
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@ -32,11 +32,11 @@ CSound::CSound ( void (*fpNewProcessCallback) ( CVector<short>& psData, void* ar
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// set up stream format
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SLDataFormat_PCM streamFormat;
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streamFormat.formatType = SL_DATAFORMAT_PCM;
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streamFormat.numChannels = 2;
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streamFormat.samplesPerSec = SYSTEM_SAMPLE_RATE_HZ * 1000; // unit is mHz
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streamFormat.numChannels = 1;// TEST 2;
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streamFormat.samplesPerSec = SL_SAMPLINGRATE_16;//TEST SYSTEM_SAMPLE_RATE_HZ * 1000; // unit is mHz
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streamFormat.bitsPerSample = SL_PCMSAMPLEFORMAT_FIXED_16;
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streamFormat.containerSize = 16;
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streamFormat.channelMask = SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT;
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streamFormat.channelMask = SL_SPEAKER_FRONT_CENTER;// TEST SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT;
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streamFormat.endianness = SL_BYTEORDER_LITTLEENDIAN;
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// create the OpenSL root engine object
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@ -101,8 +101,6 @@ CSound::CSound ( void (*fpNewProcessCallback) ( CVector<short>& psData, void* ar
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recorderReq );
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// realize the audio recorder
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// TEST
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SLresult test =
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(*recorderObject)->Realize ( recorderObject,
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SL_BOOLEAN_FALSE );
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@ -112,21 +110,15 @@ SLresult test =
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&recorder );
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// get the audio recorder simple buffer queue interface
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// TEST
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//SLresult test =
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(*recorderObject)->GetInterface ( recorderObject,
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SL_IID_ANDROIDSIMPLEBUFFERQUEUE,
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&recorderSimpleBufQueue );
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// TEST
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if ( test == SL_RESULT_SUCCESS )
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{
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// register the audio input callback
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(*recorderSimpleBufQueue)->RegisterCallback ( recorderSimpleBufQueue,
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processInput,
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this );
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}
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// TEST
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#if 0
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// configure the output buffer queue
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SLDataLocator_AndroidSimpleBufferQueue outBufferQueue;
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outBufferQueue.locatorType = SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE;
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@ -177,7 +169,6 @@ if ( test == SL_RESULT_SUCCESS )
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(*playerSimpleBufQueue)->RegisterCallback ( playerSimpleBufQueue,
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processOutput,
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this );
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#endif
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}
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void CSound::CloseOpenSL()
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