the maximum number of channel can be set via command line now, added some test functions in the buffer
This commit is contained in:
parent
7d24441887
commit
793b21f9d9
11 changed files with 552 additions and 465 deletions
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@ -345,7 +345,7 @@ void CAudioMixerBoard::SetServerName ( const QString& strNewServerName )
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void CAudioMixerBoard::SetGUIDesign ( const EGUIDesign eNewDesign )
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void CAudioMixerBoard::SetGUIDesign ( const EGUIDesign eNewDesign )
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{
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{
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// apply GUI design to child GUI controls
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// apply GUI design to child GUI controls
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for ( int i = 0; i < USED_NUM_CHANNELS; i++ )
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for ( int i = 0; i < MAX_NUM_CHANNELS; i++ )
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{
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{
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vecpChanFader[i]->SetGUIDesign ( eNewDesign );
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vecpChanFader[i]->SetGUIDesign ( eNewDesign );
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}
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}
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@ -354,7 +354,7 @@ void CAudioMixerBoard::SetGUIDesign ( const EGUIDesign eNewDesign )
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void CAudioMixerBoard::HideAll()
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void CAudioMixerBoard::HideAll()
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{
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{
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// make all controls invisible
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// make all controls invisible
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for ( int i = 0; i < USED_NUM_CHANNELS; i++ )
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for ( int i = 0; i < MAX_NUM_CHANNELS; i++ )
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{
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{
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vecpChanFader[i]->Hide();
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vecpChanFader[i]->Hide();
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}
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}
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@ -370,7 +370,7 @@ void CAudioMixerBoard::ApplyNewConClientList ( CVector<CChannelShortInfo>& vecCh
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// search for channels with are already present and preserver their gain
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// search for channels with are already present and preserver their gain
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// setting, for all other channels, reset gain
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// setting, for all other channels, reset gain
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for ( int i = 0; i < USED_NUM_CHANNELS; i++ )
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for ( int i = 0; i < MAX_NUM_CHANNELS; i++ )
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{
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{
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bool bFaderIsUsed = false;
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bool bFaderIsUsed = false;
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@ -422,7 +422,7 @@ void CAudioMixerBoard::OnChSoloStateChanged ( const int iChannelIdx,
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( static_cast<Qt::CheckState> ( iValue ) == Qt::Checked );
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( static_cast<Qt::CheckState> ( iValue ) == Qt::Checked );
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// apply "other solo state" for all other channels
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// apply "other solo state" for all other channels
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for ( int i = 0; i < USED_NUM_CHANNELS; i++ )
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for ( int i = 0; i < MAX_NUM_CHANNELS; i++ )
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{
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{
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if ( i != iChannelIdx )
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if ( i != iChannelIdx )
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{
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{
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@ -35,7 +35,7 @@ void CNetBuf::Init ( const int iNewBlockSize,
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// store block size value
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// store block size value
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iBlockSize = iNewBlockSize;
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iBlockSize = iNewBlockSize;
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// total size -> size of one block times number of blocks
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// total size -> size of one block times the number of blocks
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CBufferBase<uint8_t>::Init ( iNewBlockSize * iNewNumBlocks );
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CBufferBase<uint8_t>::Init ( iNewBlockSize * iNewNumBlocks );
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// use the "get" flag to make sure the buffer is cleared
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// use the "get" flag to make sure the buffer is cleared
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@ -46,7 +46,7 @@ void CNetBuf::Init ( const int iNewBlockSize,
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}
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}
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bool CNetBuf::Put ( const CVector<uint8_t>& vecbyData,
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bool CNetBuf::Put ( const CVector<uint8_t>& vecbyData,
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const int iInSize )
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const int iInSize )
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{
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{
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bool bPutOK = true;
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bool bPutOK = true;
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55
src/buffer.h
55
src/buffer.h
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@ -54,7 +54,8 @@ public:
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eBufState = CBufferBase<TData>::BS_EMPTY;
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eBufState = CBufferBase<TData>::BS_EMPTY;
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}
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}
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virtual bool Put ( const CVector<TData>& vecData, const int iInSize )
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virtual bool Put ( const CVector<TData>& vecData,
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const int iInSize )
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{
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{
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// copy new data in internal buffer
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// copy new data in internal buffer
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int iCurPos = 0;
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int iCurPos = 0;
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@ -188,6 +189,58 @@ public:
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protected:
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protected:
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enum EBufState { BS_OK, BS_FULL, BS_EMPTY };
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enum EBufState { BS_OK, BS_FULL, BS_EMPTY };
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void PutSimulation ( const int iInSize )
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{
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// in this simulation only the buffer pointers and the buffer state
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// is updated, no actual data is transferred
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if ( iPutPos + iInSize > iMemSize )
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{
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// data must be written in two steps because of wrap around
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iPutPos += iInSize - iMemSize - 1;
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}
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else
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{
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// data can be written in one step
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iPutPos += iInSize - 1;
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}
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// set buffer state flag
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if ( iPutPos == iGetPos )
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{
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eBufState = CBufferBase<TData>::BS_FULL;
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}
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else
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{
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eBufState = CBufferBase<TData>::BS_OK;
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}
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}
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void GetSimulation ( const int iInSize )
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{
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// in this simulation only the buffer pointers and the buffer state
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// is updated, no actual data is transferred
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if ( iGetPos + iInSize > iMemSize )
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{
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// data must be read in two steps because of wrap around
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iGetPos += iInSize - iMemSize - 1;
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}
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else
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{
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// data can be read in one step
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iGetPos += iInSize - 1;
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}
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// set buffer state flag
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if ( iPutPos == iGetPos )
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{
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eBufState = CBufferBase<TData>::BS_EMPTY;
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}
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else
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{
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eBufState = CBufferBase<TData>::BS_OK;
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}
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}
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CVector<TData> vecMemory;
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CVector<TData> vecMemory;
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int iMemSize;
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int iMemSize;
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int iGetPos, iPutPos;
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int iGetPos, iPutPos;
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@ -27,7 +27,7 @@
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// CChannel implementation *****************************************************
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// CChannel implementation *****************************************************
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CChannel::CChannel ( const bool bNIsServer ) :
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CChannel::CChannel ( const bool bNIsServer ) :
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vecdGains ( USED_NUM_CHANNELS, (double) 1.0 ),
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vecdGains ( MAX_NUM_CHANNELS, (double) 1.0 ),
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bIsEnabled ( false ),
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bIsEnabled ( false ),
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bIsServer ( bNIsServer ),
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bIsServer ( bNIsServer ),
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iNetwFrameSizeFact ( FRAME_SIZE_FACTOR_PREFERRED ),
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iNetwFrameSizeFact ( FRAME_SIZE_FACTOR_PREFERRED ),
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@ -189,7 +189,7 @@ void CChannel::SetGain ( const int iChanID, const double dNewGain )
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QMutexLocker locker ( &Mutex );
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QMutexLocker locker ( &Mutex );
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// set value (make sure channel ID is in range)
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// set value (make sure channel ID is in range)
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if ( ( iChanID >= 0 ) && ( iChanID < USED_NUM_CHANNELS ) )
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if ( ( iChanID >= 0 ) && ( iChanID < MAX_NUM_CHANNELS ) )
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{
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{
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vecdGains[iChanID] = dNewGain;
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vecdGains[iChanID] = dNewGain;
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}
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}
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@ -200,7 +200,7 @@ double CChannel::GetGain ( const int iChanID )
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QMutexLocker locker ( &Mutex );
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QMutexLocker locker ( &Mutex );
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// get value (make sure channel ID is in range)
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// get value (make sure channel ID is in range)
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if ( ( iChanID >= 0 ) && ( iChanID < USED_NUM_CHANNELS ) )
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if ( ( iChanID >= 0 ) && ( iChanID < MAX_NUM_CHANNELS ) )
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{
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{
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return vecdGains[iChanID];
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return vecdGains[iChanID];
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}
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}
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@ -148,7 +148,7 @@ LED bar: lbr
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// actual number of used channels in the server
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// actual number of used channels in the server
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// this parameter can safely be changed from 1 to MAX_NUM_CHANNELS
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// this parameter can safely be changed from 1 to MAX_NUM_CHANNELS
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// without any other changes in the code
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// without any other changes in the code
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#define USED_NUM_CHANNELS 6 // used number channels for server
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#define DEFAULT_USED_NUM_CHANNELS 6 // default used number channels for server
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// maximum number of servers registered in the server list
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// maximum number of servers registered in the server list
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#define MAX_NUM_SERVERS_IN_SERVER_LIST 100
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#define MAX_NUM_SERVERS_IN_SERVER_LIST 100
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@ -165,8 +165,8 @@ lvwClients->setMinimumHeight ( 140 );
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// insert items in reverse order because in Windows all of them are
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// insert items in reverse order because in Windows all of them are
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// always visible -> put first item on the top
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// always visible -> put first item on the top
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vecpListViewItems.Init ( USED_NUM_CHANNELS );
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vecpListViewItems.Init ( MAX_NUM_CHANNELS );
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for ( int i = USED_NUM_CHANNELS - 1; i >= 0; i-- )
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for ( int i = MAX_NUM_CHANNELS - 1; i >= 0; i-- )
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{
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{
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vecpListViewItems[i] = new CServerListViewItem ( lvwClients );
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vecpListViewItems[i] = new CServerListViewItem ( lvwClients );
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vecpListViewItems[i]->setHidden ( true );
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vecpListViewItems[i]->setHidden ( true );
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@ -435,8 +435,11 @@ void CLlconServerDlg::OnTimer()
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veciJitBufNumFrames,
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veciJitBufNumFrames,
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veciNetwFrameSizeFact );
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veciNetwFrameSizeFact );
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// we assume that all vectors have the same length
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const int iNumChannels = vecHostAddresses.Size();
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// fill list with connected clients
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// fill list with connected clients
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for ( int i = 0; i < USED_NUM_CHANNELS; i++ )
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for ( int i = 0; i < iNumChannels; i++ )
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{
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{
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if ( !( vecHostAddresses[i].InetAddr == QHostAddress ( (quint32) 0 ) ) )
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if ( !( vecHostAddresses[i].InetAddr == QHostAddress ( (quint32) 0 ) ) )
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{
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{
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26
src/main.cpp
26
src/main.cpp
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@ -58,6 +58,7 @@ int main ( int argc, char** argv )
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bool bStartMinimized = false;
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bool bStartMinimized = false;
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bool bConnectOnStartup = false;
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bool bConnectOnStartup = false;
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bool bDisalbeLEDs = false;
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bool bDisalbeLEDs = false;
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int iNumServerChannels = DEFAULT_USED_NUM_CHANNELS;
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quint16 iPortNumber = LLCON_DEFAULT_PORT_NUMBER;
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quint16 iPortNumber = LLCON_DEFAULT_PORT_NUMBER;
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QString strIniFileName = "";
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QString strIniFileName = "";
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QString strHTMLStatusFileName = "";
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QString strHTMLStatusFileName = "";
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@ -96,6 +97,27 @@ int main ( int argc, char** argv )
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}
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}
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// Maximum number of channels ------------------------------------------
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if ( GetNumericArgument ( tsConsole,
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argc,
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argv,
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i,
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"-u",
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"--numchannels",
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1,
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MAX_NUM_CHANNELS,
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rDbleArgument ) )
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{
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iNumServerChannels = static_cast<int> ( rDbleArgument );
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tsConsole << "- maximum number of channels: "
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<< iNumServerChannels << endl;
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continue;
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}
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// Start minimized -----------------------------------------------------
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// Start minimized -----------------------------------------------------
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if ( GetFlagArgument ( argv,
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if ( GetFlagArgument ( argv,
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i,
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i,
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@ -348,7 +370,8 @@ int main ( int argc, char** argv )
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{
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{
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// Server:
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// Server:
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// actual server object
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// actual server object
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CServer Server ( strLoggingFileName,
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CServer Server ( iNumServerChannels,
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strLoggingFileName,
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iPortNumber,
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iPortNumber,
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strHTMLStatusFileName,
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strHTMLStatusFileName,
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strHistoryFileName,
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strHistoryFileName,
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@ -433,6 +456,7 @@ QString UsageArguments ( char **argv )
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"\nRecognized options:\n"
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"\nRecognized options:\n"
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" -s, --server start server\n"
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" -s, --server start server\n"
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" -n, --nogui disable GUI (server only)\n"
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" -n, --nogui disable GUI (server only)\n"
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" -u, --numchannels maximum number of channels (server only)\n"
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" -z, --startminimized start minimizied (server only)\n"
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" -z, --startminimized start minimizied (server only)\n"
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" -l, --log enable logging, set file name\n"
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" -l, --log enable logging, set file name\n"
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" -i, --inifile initialization file name (client only)\n"
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" -i, --inifile initialization file name (client only)\n"
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@ -164,27 +164,30 @@ void CHighPrecisionTimer::OnTimer()
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// CServer implementation ******************************************************
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// CServer implementation ******************************************************
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CServer::CServer ( const QString& strLoggingFileName,
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CServer::CServer ( const int iNewNumChan,
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const QString& strLoggingFileName,
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const quint16 iPortNumber,
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const quint16 iPortNumber,
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const QString& strHTMLStatusFileName,
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const QString& strHTMLStatusFileName,
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const QString& strHistoryFileName,
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const QString& strHistoryFileName,
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const QString& strServerNameForHTMLStatusFile,
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const QString& strServerNameForHTMLStatusFile,
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const QString& strCentralServer,
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const QString& strCentralServer,
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const QString& strServerInfo ) :
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const QString& strServerInfo ) :
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Socket ( this, iPortNumber ),
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iNumChannels ( iNewNumChan ),
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Socket ( this, iPortNumber ),
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bWriteStatusHTMLFile ( false ),
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bWriteStatusHTMLFile ( false ),
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ServerListManager ( iPortNumber,
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ServerListManager ( iPortNumber,
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strCentralServer,
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strCentralServer,
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strServerInfo,
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strServerInfo,
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&ConnLessProtocol ),
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iNewNumChan,
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bAutoRunMinimized ( false )
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&ConnLessProtocol ),
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bAutoRunMinimized ( false )
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{
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{
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int i;
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int i;
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// create CELT encoder/decoder for each channel (must be done before
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// create CELT encoder/decoder for each channel (must be done before
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// enabling the channels), create a mono and stereo encoder/decoder
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// enabling the channels), create a mono and stereo encoder/decoder
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// for each channel
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// for each channel
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for ( i = 0; i < USED_NUM_CHANNELS; i++ )
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for ( i = 0; i < iNumChannels; i++ )
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{
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{
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// init audio endocder/decoder (mono)
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// init audio endocder/decoder (mono)
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CeltModeMono[i] = celt_mode_create (
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CeltModeMono[i] = celt_mode_create (
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@ -268,7 +271,7 @@ CServer::CServer ( const QString& strLoggingFileName,
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// enable all channels (for the server all channel must be enabled the
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// enable all channels (for the server all channel must be enabled the
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// entire life time of the software)
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// entire life time of the software)
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for ( i = 0; i < USED_NUM_CHANNELS; i++ )
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for ( i = 0; i < iNumChannels; i++ )
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{
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{
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vecChannels[i].SetEnable ( true );
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vecChannels[i].SetEnable ( true );
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}
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}
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@ -459,7 +462,7 @@ void CServer::OnTimer()
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{
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{
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// first, get number and IDs of connected channels
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// first, get number and IDs of connected channels
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vecChanID.Init ( 0 );
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vecChanID.Init ( 0 );
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for ( i = 0; i < USED_NUM_CHANNELS; i++ )
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for ( i = 0; i < iNumChannels; i++ )
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{
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{
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if ( vecChannels[i].IsConnected() )
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if ( vecChannels[i].IsConnected() )
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{
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{
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@ -785,7 +788,7 @@ CVector<CChannelShortInfo> CServer::CreateChannelList()
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CVector<CChannelShortInfo> vecChanInfo ( 0 );
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CVector<CChannelShortInfo> vecChanInfo ( 0 );
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// look for free channels
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// look for free channels
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for ( int i = 0; i < USED_NUM_CHANNELS; i++ )
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for ( int i = 0; i < iNumChannels; i++ )
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{
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{
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if ( vecChannels[i].IsConnected() )
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if ( vecChannels[i].IsConnected() )
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{
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{
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@ -806,7 +809,7 @@ void CServer::CreateAndSendChanListForAllConChannels()
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CVector<CChannelShortInfo> vecChanInfo ( CreateChannelList() );
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CVector<CChannelShortInfo> vecChanInfo ( CreateChannelList() );
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// now send connected channels list to all connected clients
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// now send connected channels list to all connected clients
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for ( int i = 0; i < USED_NUM_CHANNELS; i++ )
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for ( int i = 0; i < iNumChannels; i++ )
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{
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{
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if ( vecChannels[i].IsConnected() )
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if ( vecChannels[i].IsConnected() )
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{
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{
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@ -854,7 +857,7 @@ void CServer::CreateAndSendChatTextForAllConChannels ( const int iCurChanID
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// Send chat text to all connected clients ---------------------------------
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// Send chat text to all connected clients ---------------------------------
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for ( int i = 0; i < USED_NUM_CHANNELS; i++ )
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for ( int i = 0; i < iNumChannels; i++ )
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{
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{
|
||||||
if ( vecChannels[i].IsConnected() )
|
if ( vecChannels[i].IsConnected() )
|
||||||
{
|
{
|
||||||
|
@ -867,7 +870,7 @@ void CServer::CreateAndSendChatTextForAllConChannels ( const int iCurChanID
|
||||||
int CServer::GetFreeChan()
|
int CServer::GetFreeChan()
|
||||||
{
|
{
|
||||||
// look for a free channel
|
// look for a free channel
|
||||||
for ( int i = 0; i < USED_NUM_CHANNELS; i++ )
|
for ( int i = 0; i < iNumChannels; i++ )
|
||||||
{
|
{
|
||||||
if ( !vecChannels[i].IsConnected() )
|
if ( !vecChannels[i].IsConnected() )
|
||||||
{
|
{
|
||||||
|
@ -884,7 +887,7 @@ int CServer::GetNumberOfConnectedClients()
|
||||||
int iNumConnClients = 0;
|
int iNumConnClients = 0;
|
||||||
|
|
||||||
// check all possible channels for connection status
|
// check all possible channels for connection status
|
||||||
for ( int i = 0; i < USED_NUM_CHANNELS; i++ )
|
for ( int i = 0; i < iNumChannels; i++ )
|
||||||
{
|
{
|
||||||
if ( vecChannels[i].IsConnected() )
|
if ( vecChannels[i].IsConnected() )
|
||||||
{
|
{
|
||||||
|
@ -901,7 +904,7 @@ int CServer::CheckAddr ( const CHostAddress& Addr )
|
||||||
CHostAddress InetAddr;
|
CHostAddress InetAddr;
|
||||||
|
|
||||||
// check for all possible channels if IP is already in use
|
// check for all possible channels if IP is already in use
|
||||||
for ( int i = 0; i < USED_NUM_CHANNELS; i++ )
|
for ( int i = 0; i < iNumChannels; i++ )
|
||||||
{
|
{
|
||||||
if ( vecChannels[i].IsConnected() )
|
if ( vecChannels[i].IsConnected() )
|
||||||
{
|
{
|
||||||
|
@ -956,7 +959,7 @@ bool CServer::PutData ( const CVector<uint8_t>& vecbyRecBuf,
|
||||||
|
|
||||||
// reset the channel gains of current channel, at the same
|
// reset the channel gains of current channel, at the same
|
||||||
// time reset gains of this channel ID for all other channels
|
// time reset gains of this channel ID for all other channels
|
||||||
for ( int i = 0; i < USED_NUM_CHANNELS; i++ )
|
for ( int i = 0; i < iNumChannels; i++ )
|
||||||
{
|
{
|
||||||
vecChannels[iCurChanID].SetGain ( i, (double) 1.0 );
|
vecChannels[iCurChanID].SetGain ( i, (double) 1.0 );
|
||||||
|
|
||||||
|
@ -1062,13 +1065,13 @@ void CServer::GetConCliParam ( CVector<CHostAddress>& vecHostAddresses,
|
||||||
CHostAddress InetAddr;
|
CHostAddress InetAddr;
|
||||||
|
|
||||||
// init return values
|
// init return values
|
||||||
vecHostAddresses.Init ( USED_NUM_CHANNELS );
|
vecHostAddresses.Init ( iNumChannels );
|
||||||
vecsName.Init ( USED_NUM_CHANNELS );
|
vecsName.Init ( iNumChannels );
|
||||||
veciJitBufNumFrames.Init ( USED_NUM_CHANNELS );
|
veciJitBufNumFrames.Init ( iNumChannels );
|
||||||
veciNetwFrameSizeFact.Init ( USED_NUM_CHANNELS );
|
veciNetwFrameSizeFact.Init ( iNumChannels );
|
||||||
|
|
||||||
// check all possible channels
|
// check all possible channels
|
||||||
for ( int i = 0; i < USED_NUM_CHANNELS; i++ )
|
for ( int i = 0; i < iNumChannels; i++ )
|
||||||
{
|
{
|
||||||
if ( vecChannels[i].GetAddress ( InetAddr ) )
|
if ( vecChannels[i].GetAddress ( InetAddr ) )
|
||||||
{
|
{
|
||||||
|
@ -1112,7 +1115,7 @@ void CServer::WriteHTMLChannelList()
|
||||||
|
|
||||||
// get the number of connected clients
|
// get the number of connected clients
|
||||||
int iNumConnClients = 0;
|
int iNumConnClients = 0;
|
||||||
for ( int i = 0; i < USED_NUM_CHANNELS; i++ )
|
for ( int i = 0; i < iNumChannels; i++ )
|
||||||
{
|
{
|
||||||
if ( vecChannels[i].IsConnected() )
|
if ( vecChannels[i].IsConnected() )
|
||||||
{
|
{
|
||||||
|
@ -1129,7 +1132,7 @@ void CServer::WriteHTMLChannelList()
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// write entry for each connected client
|
// write entry for each connected client
|
||||||
for ( int i = 0; i < USED_NUM_CHANNELS; i++ )
|
for ( int i = 0; i < iNumChannels; i++ )
|
||||||
{
|
{
|
||||||
if ( vecChannels[i].IsConnected() )
|
if ( vecChannels[i].IsConnected() )
|
||||||
{
|
{
|
||||||
|
|
|
@ -103,7 +103,8 @@ class CServer : public QObject
|
||||||
Q_OBJECT
|
Q_OBJECT
|
||||||
|
|
||||||
public:
|
public:
|
||||||
CServer ( const QString& strLoggingFileName,
|
CServer ( const int iNewNumChan,
|
||||||
|
const QString& strLoggingFileName,
|
||||||
const quint16 iPortNumber,
|
const quint16 iPortNumber,
|
||||||
const QString& strHTMLStatusFileName,
|
const QString& strHTMLStatusFileName,
|
||||||
const QString& strHistoryFileName,
|
const QString& strHistoryFileName,
|
||||||
|
@ -200,6 +201,7 @@ protected:
|
||||||
// do not use the vector class since CChannel does not have appropriate
|
// do not use the vector class since CChannel does not have appropriate
|
||||||
// copy constructor/operator
|
// copy constructor/operator
|
||||||
CChannel vecChannels[MAX_NUM_CHANNELS];
|
CChannel vecChannels[MAX_NUM_CHANNELS];
|
||||||
|
int iNumChannels;
|
||||||
CProtocol ConnLessProtocol;
|
CProtocol ConnLessProtocol;
|
||||||
QMutex Mutex;
|
QMutex Mutex;
|
||||||
|
|
||||||
|
|
|
@ -29,6 +29,7 @@
|
||||||
CServerListManager::CServerListManager ( const quint16 iNPortNum,
|
CServerListManager::CServerListManager ( const quint16 iNPortNum,
|
||||||
const QString& sNCentServAddr,
|
const QString& sNCentServAddr,
|
||||||
const QString& strServerInfo,
|
const QString& strServerInfo,
|
||||||
|
const int iNumChannels,
|
||||||
CProtocol* pNConLProt )
|
CProtocol* pNConLProt )
|
||||||
: iPortNumber ( iNPortNum ),
|
: iPortNumber ( iNPortNum ),
|
||||||
iNumPredefinedServers ( 0 ),
|
iNumPredefinedServers ( 0 ),
|
||||||
|
@ -65,7 +66,7 @@ CServerListManager::CServerListManager ( const quint16 iNPortNum,
|
||||||
"",
|
"",
|
||||||
QLocale::system().country(),
|
QLocale::system().country(),
|
||||||
"",
|
"",
|
||||||
USED_NUM_CHANNELS,
|
iNumChannels,
|
||||||
true );
|
true );
|
||||||
|
|
||||||
// parse the server info string according to definition:
|
// parse the server info string according to definition:
|
||||||
|
@ -113,7 +114,7 @@ CServerListManager::CServerListManager ( const quint16 iNPortNum,
|
||||||
"",
|
"",
|
||||||
QLocale::AnyCountry,
|
QLocale::AnyCountry,
|
||||||
"",
|
"",
|
||||||
USED_NUM_CHANNELS,
|
iNumChannels,
|
||||||
true );
|
true );
|
||||||
|
|
||||||
// [server n address]
|
// [server n address]
|
||||||
|
|
|
@ -128,6 +128,7 @@ public:
|
||||||
CServerListManager ( const quint16 iNPortNum,
|
CServerListManager ( const quint16 iNPortNum,
|
||||||
const QString& sNCentServAddr,
|
const QString& sNCentServAddr,
|
||||||
const QString& strServerInfo,
|
const QString& strServerInfo,
|
||||||
|
const int iNumChannels,
|
||||||
CProtocol* pNConLProt );
|
CProtocol* pNConLProt );
|
||||||
|
|
||||||
// the update has to be called if any change to the server list
|
// the update has to be called if any change to the server list
|
||||||
|
|
Loading…
Reference in a new issue