some more ASIO stuff
This commit is contained in:
parent
4889a1d378
commit
74cb27d2bc
2 changed files with 356 additions and 361 deletions
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@ -47,10 +47,8 @@ bool CSound::Read ( CVector<short>& psData )
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// check if device must be opened or reinitialized
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if ( bChangParamIn == TRUE )
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{
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OpenInDevice();
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// Reinit sound interface
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InitRecording ( iBufferSizeIn, bBlockingRec );
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InitRecordingAndPlayback ( iBufferSize );
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// Reset flag
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bChangParamIn = FALSE;
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@ -98,7 +96,7 @@ bool CSound::Read ( CVector<short>& psData )
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*/
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// copy data from sound card in output buffer
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for ( i = 0; i < iBufferSizeIn; i++ )
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for ( i = 0; i < iBufferSize; i++ )
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{
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psData[i] = psSoundcardBuffer[iWhichBufferIn][i];
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}
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@ -147,106 +145,6 @@ void CSound::PrepareInBuffer ( int iBufNum )
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*/
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}
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void CSound::InitRecording ( int iNewBufferSize, bool bNewBlocking )
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{
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// check if device must be opened or reinitialized
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if ( bChangParamIn == TRUE )
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{
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OpenInDevice();
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// reset flag
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bChangParamIn = FALSE;
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}
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// set internal parameter
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iBufferSizeIn = iNewBufferSize;
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bBlockingRec = bNewBlocking;
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/*
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// reset interface so that all buffers are returned from the interface
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waveInReset ( m_WaveIn );
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waveInStop ( m_WaveIn );
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*/
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// reset current buffer ID (it is important to do this BEFORE calling
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// "AddInBuffer()"
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iWhichBufferIn = 0;
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// create memory for sound card buffer
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for ( int i = 0; i < iCurNumSndBufIn; i++ )
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{
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/*
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// Unprepare old wave-header in case that we "re-initialized" this
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// module. Calling "waveInUnprepareHeader()" with an unprepared
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// buffer (when the module is initialized for the first time) has
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// simply no effect
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waveInUnprepareHeader ( m_WaveIn, &m_WaveInHeader[i], sizeof ( WAVEHDR ) );
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*/
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if ( psSoundcardBuffer[i] != NULL )
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{
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delete[] psSoundcardBuffer[i];
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}
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psSoundcardBuffer[i] = new short[iBufferSizeIn];
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/* Send all buffers to driver for filling the queue ----------------- */
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// prepare buffers before sending them to the sound interface
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PrepareInBuffer ( i );
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AddInBuffer();
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}
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/*
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// notify that sound capturing can start now
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waveInStart ( m_WaveIn );
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*/
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// This reset event is very important for initialization, otherwise we will
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// get errors!
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ResetEvent ( m_WaveInEvent );
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}
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void CSound::OpenInDevice()
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{
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/*
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// open wave-input and set call-back mechanism to event handle
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if ( m_WaveIn != NULL )
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{
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waveInReset ( m_WaveIn );
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waveInClose ( m_WaveIn );
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}
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MMRESULT result = waveInOpen ( &m_WaveIn, iCurInDev, &sWaveFormatEx,
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(DWORD) m_WaveInEvent, NULL, CALLBACK_EVENT );
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if ( result != MMSYSERR_NOERROR )
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{
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throw CGenErr ( "Sound Interface Start, waveInOpen() failed. This error "
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"usually occurs if another application blocks the sound in." );
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}
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*/
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}
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void CSound::SetInDev ( int iNewDev )
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{
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/*
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// set device to wave mapper if iNewDev is invalid
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if ( ( iNewDev >= iNumDevs ) || ( iNewDev < 0 ) )
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{
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iNewDev = WAVE_MAPPER;
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}
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*/
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// change only in case new device id is not already active
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if ( iNewDev != iCurInDev )
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{
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iCurInDev = iNewDev;
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bChangParamIn = TRUE;
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}
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}
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void CSound::SetInNumBuf ( int iNewNum )
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{
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// check new parameter
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@ -277,10 +175,8 @@ bool CSound::Write ( CVector<short>& psData )
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// check if device must be opened or reinitialized
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if ( bChangParamOut == TRUE )
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{
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OpenOutDevice();
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// reinit sound interface
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InitPlayback ( iBufferSizeOut, bBlockingPlay );
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InitRecordingAndPlayback ( iBufferSize );
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// reset flag
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bChangParamOut = FALSE;
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@ -292,24 +188,14 @@ bool CSound::Write ( CVector<short>& psData )
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// now check special cases (Buffer is full or empty)
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if ( iCntPrepBuf == 0 )
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{
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if ( bBlockingPlay == TRUE )
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/* Blocking wave out routine. Needed for transmitter. Always
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ensure that the buffer is completely filled to avoid buffer
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underruns */
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while ( iCntPrepBuf == 0 )
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{
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/* Blocking wave out routine. Needed for transmitter. Always
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ensure that the buffer is completely filled to avoid buffer
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underruns */
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while ( iCntPrepBuf == 0 )
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{
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WaitForSingleObject ( m_WaveOutEvent, INFINITE );
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WaitForSingleObject ( m_WaveOutEvent, INFINITE );
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GetDoneBuffer ( iCntPrepBuf, iIndexDoneBuf );
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}
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}
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else
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{
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/* All buffers are filled, dump new block ----------------------- */
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// It would be better to kill half of the buffer blocks to set the start
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// back to the middle: TODO
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return TRUE; // an error occurred
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GetDoneBuffer ( iCntPrepBuf, iIndexDoneBuf );
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}
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}
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else
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@ -323,7 +209,7 @@ bool CSound::Write ( CVector<short>& psData )
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for ( j = 0; j < iCurNumSndBufOut / 2; j++ )
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{
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// first, clear these buffers
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for ( i = 0; i < iBufferSizeOut; i++ )
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for ( i = 0; i < iBufferSize; i++ )
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{
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psPlaybackBuffer[j][i] = 0;
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}
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@ -344,7 +230,7 @@ bool CSound::Write ( CVector<short>& psData )
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}
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// copy stereo data from input in soundcard buffer
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for ( i = 0; i < iBufferSizeOut; i++ )
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for ( i = 0; i < iBufferSize; i++ )
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{
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psPlaybackBuffer[iIndexDoneBuf][i] = psData[i];
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}
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@ -399,95 +285,6 @@ void CSound::PrepareOutBuffer ( int iBufNum )
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*/
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}
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void CSound::InitPlayback ( int iNewBufferSize, bool bNewBlocking )
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{
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int i, j;
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// check if device must be opened or reinitialized
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if ( bChangParamOut == TRUE )
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{
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OpenOutDevice();
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// reset flag
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bChangParamOut = FALSE;
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}
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// set internal parameters
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iBufferSizeOut = iNewBufferSize;
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bBlockingPlay = bNewBlocking;
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/*
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// reset interface
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waveOutReset ( m_WaveOut );
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*/
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for ( j = 0; j < iCurNumSndBufOut; j++ )
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{
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/*
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// Unprepare old wave-header (in case header was not prepared before,
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// simply nothing happens with this function call
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waveOutUnprepareHeader ( m_WaveOut, &m_WaveOutHeader[j], sizeof ( WAVEHDR ) );
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*/
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// create memory for playback buffer
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if ( psPlaybackBuffer[j] != NULL )
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{
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delete[] psPlaybackBuffer[j];
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}
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psPlaybackBuffer[j] = new short[iBufferSizeOut];
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// clear new buffer
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for ( i = 0; i < iBufferSizeOut; i++ )
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{
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psPlaybackBuffer[j][i] = 0;
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}
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// prepare buffer for sending to the sound interface
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PrepareOutBuffer ( j );
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// initially, send all buffers to the interface
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AddOutBuffer ( j );
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}
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}
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void CSound::OpenOutDevice()
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{
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/*
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if ( m_WaveOut != NULL )
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{
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waveOutReset ( m_WaveOut );
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waveOutClose ( m_WaveOut );
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}
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MMRESULT result = waveOutOpen ( &m_WaveOut, iCurOutDev, &sWaveFormatEx,
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(DWORD) m_WaveOutEvent, NULL, CALLBACK_EVENT );
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if ( result != MMSYSERR_NOERROR )
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{
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throw CGenErr ( "Sound Interface Start, waveOutOpen() failed." );
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}
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*/
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}
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void CSound::SetOutDev ( int iNewDev )
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{
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/*
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// set device to wave mapper if iNewDev is invalid
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if ( ( iNewDev >= iNumDevs ) || ( iNewDev < 0 ) )
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{
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iNewDev = WAVE_MAPPER;
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}
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*/
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// change only in case new device id is not already active
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if ( iNewDev != iCurOutDev )
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{
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iCurOutDev = iNewDev;
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bChangParamOut = TRUE;
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}
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}
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void CSound::SetOutNumBuf ( int iNewNum )
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{
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// check new parameter
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@ -508,35 +305,128 @@ void CSound::SetOutNumBuf ( int iNewNum )
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/******************************************************************************\
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* Common *
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\******************************************************************************/
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void CSound::Close()
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void CSound::InitRecordingAndPlayback ( int iNewBufferSize )
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{
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int i;
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int i, j;
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// first, stop audio
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ASIOStop();
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// set internal parameters
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iBufferSize = iNewBufferSize;
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/*
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MMRESULT result;
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// reset audio driver
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if ( m_WaveOut != NULL )
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{
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result = waveOutReset ( m_WaveOut );
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if ( result != MMSYSERR_NOERROR )
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{
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throw CGenErr ( "Sound Interface, waveOutReset() failed." );
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}
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}
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if ( m_WaveIn != NULL )
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{
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result = waveInReset ( m_WaveIn );
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if ( result != MMSYSERR_NOERROR )
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{
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throw CGenErr ( "Sound Interface, waveInReset() failed." );
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}
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}
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// reset interface so that all buffers are returned from the interface
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waveInReset ( m_WaveIn );
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waveInStop ( m_WaveIn );
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*/
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// reset current buffer ID (it is important to do this BEFORE calling
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// "AddInBuffer()"
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iWhichBufferIn = 0;
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// create memory for sound card buffer
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for ( i = 0; i < iCurNumSndBufIn; i++ )
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{
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/*
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// Unprepare old wave-header in case that we "re-initialized" this
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// module. Calling "waveInUnprepareHeader()" with an unprepared
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// buffer (when the module is initialized for the first time) has
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// simply no effect
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waveInUnprepareHeader ( m_WaveIn, &m_WaveInHeader[i], sizeof ( WAVEHDR ) );
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*/
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if ( psSoundcardBuffer[i] != NULL )
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{
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delete[] psSoundcardBuffer[i];
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}
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psSoundcardBuffer[i] = new short[iBufferSize];
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/* Send all buffers to driver for filling the queue ----------------- */
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// prepare buffers before sending them to the sound interface
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PrepareInBuffer ( i );
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AddInBuffer();
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}
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/*
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// notify that sound capturing can start now
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waveInStart ( m_WaveIn );
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*/
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// This reset event is very important for initialization, otherwise we will
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// get errors!
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ResetEvent ( m_WaveInEvent );
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// TODO this should be done in the setinoutbuf functions
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// create and activate buffers
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// ASIOCreateBuffers(bufferInfos, 2 * NUM_IN_OUT_CHANNELS,
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// iBufferSizeIn * BYTES_PER_SAMPLE, &asioCallbacks);
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ASIOCreateBuffers(bufferInfos, 2 * NUM_IN_OUT_CHANNELS,
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iBufferSize * BYTES_PER_SAMPLE, &asioCallbacks);
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// now set all the buffer details
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for ( i = 0; i < 2 * NUM_IN_OUT_CHANNELS; i++ )
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{
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channelInfos[i].channel = NUM_IN_OUT_CHANNELS;
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channelInfos[i].isInput = bufferInfos[i].isInput;
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ASIOGetChannelInfo ( &channelInfos[i] );
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}
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/*
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// reset interface
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waveOutReset ( m_WaveOut );
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*/
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for ( j = 0; j < iCurNumSndBufOut; j++ )
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{
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/*
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// Unprepare old wave-header (in case header was not prepared before,
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// simply nothing happens with this function call
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waveOutUnprepareHeader ( m_WaveOut, &m_WaveOutHeader[j], sizeof ( WAVEHDR ) );
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*/
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// create memory for playback buffer
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if ( psPlaybackBuffer[j] != NULL )
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{
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delete[] psPlaybackBuffer[j];
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}
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psPlaybackBuffer[j] = new short[iBufferSize];
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// clear new buffer
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for ( i = 0; i < iBufferSize; i++ )
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{
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psPlaybackBuffer[j][i] = 0;
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}
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// prepare buffer for sending to the sound interface
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PrepareOutBuffer ( j );
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// initially, send all buffers to the interface
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AddOutBuffer ( j );
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}
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// initialization is done, (re)start audio
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ASIOStart();
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}
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void CSound::Close()
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{
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// set event to ensure that thread leaves the waiting function
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if ( m_WaveInEvent != NULL )
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{
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@ -546,53 +436,6 @@ void CSound::Close()
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// wait for the thread to terminate
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Sleep ( 500 );
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/*
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// unprepare wave-headers
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if ( m_WaveIn != NULL )
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{
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for ( i = 0; i < iCurNumSndBufIn; i++ )
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{
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result = waveInUnprepareHeader (
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m_WaveIn, &m_WaveInHeader[i], sizeof ( WAVEHDR ) );
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if ( result != MMSYSERR_NOERROR )
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{
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throw CGenErr ( "Sound Interface, waveInUnprepareHeader()"
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" failed." );
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}
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}
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// close the sound in device
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result = waveInClose ( m_WaveIn );
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if ( result != MMSYSERR_NOERROR )
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{
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throw CGenErr ( "Sound Interface, waveInClose() failed." );
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}
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}
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if ( m_WaveOut != NULL )
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{
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for ( i = 0; i < iCurNumSndBufOut; i++ )
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{
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result = waveOutUnprepareHeader (
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m_WaveOut, &m_WaveOutHeader[i], sizeof ( WAVEHDR ) );
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if ( result != MMSYSERR_NOERROR )
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{
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throw CGenErr ( "Sound Interface, waveOutUnprepareHeader()"
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" failed." );
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}
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}
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// close the sound out device
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result = waveOutClose ( m_WaveOut );
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if ( result != MMSYSERR_NOERROR )
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{
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throw CGenErr ( "Sound Interface, waveOutClose() failed." );
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}
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}
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*/
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// set flag to open devices the next time it is initialized
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bChangParamIn = TRUE;
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bChangParamOut = TRUE;
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@ -606,44 +449,9 @@ CSound::CSound()
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iCurNumSndBufIn = NUM_SOUND_BUFFERS_IN;
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iCurNumSndBufOut = NUM_SOUND_BUFFERS_OUT;
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/*
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// should be initialized because an error can occur during init
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m_WaveInEvent = NULL;
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m_WaveOutEvent = NULL;
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m_WaveIn = NULL;
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m_WaveOut = NULL;
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*/
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// init buffer pointer to zero
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for ( i = 0; i < MAX_SND_BUF_IN; i++ )
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{
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/*
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memset ( &m_WaveInHeader[i], 0, sizeof ( WAVEHDR ) );
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*/
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psSoundcardBuffer[i] = NULL;
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}
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for ( i = 0; i < MAX_SND_BUF_OUT; i++ )
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{
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/*
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memset ( &m_WaveOutHeader[i], 0, sizeof ( WAVEHDR ) );
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*/
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psPlaybackBuffer[i] = NULL;
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}
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/*
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// init wave-format structure
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sWaveFormatEx.wFormatTag = WAVE_FORMAT_PCM;
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sWaveFormatEx.nChannels = NUM_IN_OUT_CHANNELS;
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sWaveFormatEx.wBitsPerSample = BITS_PER_SAMPLE;
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sWaveFormatEx.nSamplesPerSec = SND_CRD_SAMPLE_RATE;
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sWaveFormatEx.nBlockAlign = sWaveFormatEx.nChannels *
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sWaveFormatEx.wBitsPerSample / 8;
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sWaveFormatEx.nAvgBytesPerSec = sWaveFormatEx.nBlockAlign *
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sWaveFormatEx.nSamplesPerSec;
|
||||
sWaveFormatEx.cbSize = 0;
|
||||
*/
|
||||
|
||||
|
||||
// get available ASIO driver names in system
|
||||
char* cDriverNames[MAX_NUMBER_SOUND_CARDS];
|
||||
|
@ -692,49 +500,94 @@ pstrDevices[0] = driverInfo.name;
|
|||
|
||||
|
||||
|
||||
|
||||
// TEST !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
|
||||
ASIOExit();
|
||||
|
||||
|
||||
|
||||
/*
|
||||
// get info about the devices and store the names
|
||||
for ( i = 0; i < iNumDevs; i++ )
|
||||
// check the number of available channels
|
||||
long lNumInChan;
|
||||
long lNumOutChan;
|
||||
ASIOGetChannels ( &lNumInChan, &lNumOutChan );
|
||||
if ( ( lNumInChan != NUM_IN_OUT_CHANNELS ) || ( lNumOutChan != NUM_IN_OUT_CHANNELS ) )
|
||||
{
|
||||
if ( !waveInGetDevCaps ( i, &m_WaveInDevCaps, sizeof ( WAVEINCAPS ) ) )
|
||||
{
|
||||
pstrDevices[i] = m_WaveInDevCaps.szPname;
|
||||
}
|
||||
throw CGenErr ( "The audio device does not support required number of channels." );
|
||||
}
|
||||
|
||||
// check the usable buffer sizes
|
||||
long lMinSize;
|
||||
long lMaxSize;
|
||||
long lPreferredSize;
|
||||
long lGranularity;
|
||||
ASIOGetBufferSize ( &lMinSize, &lMaxSize, &lPreferredSize, &lGranularity );
|
||||
|
||||
// TODO make use of the information...
|
||||
|
||||
|
||||
// set the sample rate and check if sample rate is supported
|
||||
ASIOSetSampleRate ( SND_CRD_SAMPLE_RATE );
|
||||
|
||||
ASIOSampleRate sampleRate;
|
||||
ASIOGetSampleRate ( &sampleRate );
|
||||
if ( sampleRate != SND_CRD_SAMPLE_RATE )
|
||||
{
|
||||
throw CGenErr ( "The audio device does not support required sample rate." );
|
||||
}
|
||||
|
||||
// check wether the driver requires the ASIOOutputReady() optimization
|
||||
// (can be used by the driver to reduce output latency by one block)
|
||||
bASIOPostOutput = ( ASIOOutputReady() == ASE_OK );
|
||||
|
||||
// set up the asioCallback structure and create the ASIO data buffer
|
||||
asioCallbacks.bufferSwitch = &bufferSwitch;
|
||||
asioCallbacks.sampleRateDidChange = &sampleRateChanged;
|
||||
asioCallbacks.asioMessage = &asioMessages;
|
||||
asioCallbacks.bufferSwitchTimeInfo = &bufferSwitchTimeInfo;
|
||||
|
||||
// prepare input channels
|
||||
for ( i = 0; i < NUM_IN_OUT_CHANNELS; i++ )
|
||||
{
|
||||
bufferInfos[i].isInput = ASIOTrue;
|
||||
bufferInfos[i].channelNum = i;
|
||||
bufferInfos[i].buffers[0] = 0;
|
||||
bufferInfos[i].buffers[1] = 0;
|
||||
}
|
||||
|
||||
// prepare output channels
|
||||
for ( i = 0; i < NUM_IN_OUT_CHANNELS; i++ )
|
||||
{
|
||||
bufferInfos[NUM_IN_OUT_CHANNELS + i].isInput = ASIOFalse;
|
||||
bufferInfos[NUM_IN_OUT_CHANNELS + i].channelNum = i;
|
||||
bufferInfos[NUM_IN_OUT_CHANNELS + i].buffers[0] = 0;
|
||||
bufferInfos[NUM_IN_OUT_CHANNELS + i].buffers[1] = 0;
|
||||
}
|
||||
|
||||
// init buffer pointer to zero
|
||||
for ( i = 0; i < MAX_SND_BUF_IN; i++ )
|
||||
{
|
||||
psSoundcardBuffer[i] = NULL;
|
||||
}
|
||||
|
||||
for ( i = 0; i < MAX_SND_BUF_OUT; i++ )
|
||||
{
|
||||
psPlaybackBuffer[i] = NULL;
|
||||
}
|
||||
*/
|
||||
|
||||
// we use an event controlled wave-in (wave-out) structure
|
||||
// create events
|
||||
m_WaveInEvent = CreateEvent ( NULL, FALSE, FALSE, NULL );
|
||||
m_WaveInEvent = CreateEvent ( NULL, FALSE, FALSE, NULL );
|
||||
m_WaveOutEvent = CreateEvent ( NULL, FALSE, FALSE, NULL );
|
||||
|
||||
// set flag to open devices
|
||||
bChangParamIn = TRUE;
|
||||
bChangParamOut = TRUE;
|
||||
|
||||
/*
|
||||
// default device number, "wave mapper"
|
||||
iCurInDev = WAVE_MAPPER;
|
||||
iCurOutDev = WAVE_MAPPER;
|
||||
*/
|
||||
|
||||
// non-blocking wave out is default
|
||||
bBlockingPlay = FALSE;
|
||||
|
||||
// blocking wave in is default
|
||||
bBlockingRec = TRUE;
|
||||
}
|
||||
|
||||
CSound::~CSound()
|
||||
{
|
||||
int i;
|
||||
|
||||
// cleanup ASIO stuff
|
||||
ASIOStop();
|
||||
ASIODisposeBuffers();
|
||||
ASIOExit();
|
||||
asioDrivers->removeCurrentDriver();
|
||||
|
||||
// delete allocated memory
|
||||
for ( i = 0; i < iCurNumSndBufIn; i++ )
|
||||
{
|
||||
|
@ -766,6 +619,144 @@ CSound::~CSound()
|
|||
*/
|
||||
}
|
||||
|
||||
// ASIO callbacks -------------------------------------------------------------
|
||||
ASIOTime* CSound::bufferSwitchTimeInfo ( ASIOTime *timeInfo, long index, ASIOBool processNow )
|
||||
{
|
||||
|
||||
|
||||
/*
|
||||
static long processedSamples = 0;
|
||||
|
||||
// store the timeInfo for later use
|
||||
asioDriverInfo.tInfo = *timeInfo;
|
||||
|
||||
// get the time stamp of the buffer, not necessary if no
|
||||
// synchronization to other media is required
|
||||
if (timeInfo->timeInfo.flags & kSystemTimeValid)
|
||||
asioDriverInfo.nanoSeconds = ASIO64toDouble(timeInfo->timeInfo.systemTime);
|
||||
else
|
||||
asioDriverInfo.nanoSeconds = 0;
|
||||
|
||||
if (timeInfo->timeInfo.flags & kSamplePositionValid)
|
||||
asioDriverInfo.samples = ASIO64toDouble(timeInfo->timeInfo.samplePosition);
|
||||
else
|
||||
asioDriverInfo.samples = 0;
|
||||
|
||||
if (timeInfo->timeCode.flags & kTcValid)
|
||||
asioDriverInfo.tcSamples = ASIO64toDouble(timeInfo->timeCode.timeCodeSamples);
|
||||
else
|
||||
asioDriverInfo.tcSamples = 0;
|
||||
|
||||
// get the system reference time
|
||||
asioDriverInfo.sysRefTime = get_sys_reference_time();
|
||||
|
||||
#if WINDOWS && _DEBUG
|
||||
// a few debug messages for the Windows device driver developer
|
||||
// tells you the time when driver got its interrupt and the delay until the app receives
|
||||
// the event notification.
|
||||
static double last_samples = 0;
|
||||
char tmp[128];
|
||||
sprintf (tmp, "diff: %d / %d ms / %d ms / %d samples \n", asioDriverInfo.sysRefTime - (long)(asioDriverInfo.nanoSeconds / 1000000.0), asioDriverInfo.sysRefTime, (long)(asioDriverInfo.nanoSeconds / 1000000.0), (long)(asioDriverInfo.samples - last_samples));
|
||||
OutputDebugString (tmp);
|
||||
last_samples = asioDriverInfo.samples;
|
||||
#endif
|
||||
|
||||
// buffer size in samples
|
||||
long buffSize = asioDriverInfo.preferredSize;
|
||||
|
||||
// perform the processing
|
||||
for (int i = 0; i < asioDriverInfo.inputBuffers + asioDriverInfo.outputBuffers; i++)
|
||||
{
|
||||
if (asioDriverInfo.bufferInfos[i].isInput == false)
|
||||
{
|
||||
// OK do processing for the outputs only
|
||||
switch (asioDriverInfo.channelInfos[i].type)
|
||||
{
|
||||
case ASIOSTInt16LSB:
|
||||
memset (asioDriverInfo.bufferInfos[i].buffers[index], 0, buffSize * 2);
|
||||
break;
|
||||
case ASIOSTInt24LSB: // used for 20 bits as well
|
||||
memset (asioDriverInfo.bufferInfos[i].buffers[index], 0, buffSize * 3);
|
||||
break;
|
||||
case ASIOSTInt32LSB:
|
||||
memset (asioDriverInfo.bufferInfos[i].buffers[index], 0, buffSize * 4);
|
||||
break;
|
||||
case ASIOSTFloat32LSB: // IEEE 754 32 bit float, as found on Intel x86 architecture
|
||||
memset (asioDriverInfo.bufferInfos[i].buffers[index], 0, buffSize * 4);
|
||||
break;
|
||||
case ASIOSTFloat64LSB: // IEEE 754 64 bit double float, as found on Intel x86 architecture
|
||||
memset (asioDriverInfo.bufferInfos[i].buffers[index], 0, buffSize * 8);
|
||||
break;
|
||||
|
||||
// these are used for 32 bit data buffer, with different alignment of the data inside
|
||||
// 32 bit PCI bus systems can more easily used with these
|
||||
case ASIOSTInt32LSB16: // 32 bit data with 18 bit alignment
|
||||
case ASIOSTInt32LSB18: // 32 bit data with 18 bit alignment
|
||||
case ASIOSTInt32LSB20: // 32 bit data with 20 bit alignment
|
||||
case ASIOSTInt32LSB24: // 32 bit data with 24 bit alignment
|
||||
memset (asioDriverInfo.bufferInfos[i].buffers[index], 0, buffSize * 4);
|
||||
break;
|
||||
|
||||
case ASIOSTInt16MSB:
|
||||
memset (asioDriverInfo.bufferInfos[i].buffers[index], 0, buffSize * 2);
|
||||
break;
|
||||
case ASIOSTInt24MSB: // used for 20 bits as well
|
||||
memset (asioDriverInfo.bufferInfos[i].buffers[index], 0, buffSize * 3);
|
||||
break;
|
||||
case ASIOSTInt32MSB:
|
||||
memset (asioDriverInfo.bufferInfos[i].buffers[index], 0, buffSize * 4);
|
||||
break;
|
||||
case ASIOSTFloat32MSB: // IEEE 754 32 bit float, as found on Intel x86 architecture
|
||||
memset (asioDriverInfo.bufferInfos[i].buffers[index], 0, buffSize * 4);
|
||||
break;
|
||||
case ASIOSTFloat64MSB: // IEEE 754 64 bit double float, as found on Intel x86 architecture
|
||||
memset (asioDriverInfo.bufferInfos[i].buffers[index], 0, buffSize * 8);
|
||||
break;
|
||||
|
||||
// these are used for 32 bit data buffer, with different alignment of the data inside
|
||||
// 32 bit PCI bus systems can more easily used with these
|
||||
case ASIOSTInt32MSB16: // 32 bit data with 18 bit alignment
|
||||
case ASIOSTInt32MSB18: // 32 bit data with 18 bit alignment
|
||||
case ASIOSTInt32MSB20: // 32 bit data with 20 bit alignment
|
||||
case ASIOSTInt32MSB24: // 32 bit data with 24 bit alignment
|
||||
memset (asioDriverInfo.bufferInfos[i].buffers[index], 0, buffSize * 4);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// finally if the driver supports the ASIOOutputReady() optimization, do it here, all data are in place
|
||||
if (asioDriverInfo.postOutput)
|
||||
ASIOOutputReady();
|
||||
|
||||
if (processedSamples >= asioDriverInfo.sampleRate * TEST_RUN_TIME) // roughly measured
|
||||
asioDriverInfo.stopped = true;
|
||||
else
|
||||
processedSamples += buffSize;
|
||||
*/
|
||||
|
||||
|
||||
return 0L;
|
||||
}
|
||||
|
||||
void CSound::bufferSwitch( long index, ASIOBool processNow )
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
long CSound::asioMessages ( long selector, long value, void* message, double* opt )
|
||||
{
|
||||
long ret = 0;
|
||||
switch(selector)
|
||||
{
|
||||
case kAsioEngineVersion:
|
||||
// return the supported ASIO version of the host application
|
||||
ret = 2L;
|
||||
break;
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
#else // USE_ASIO_SND_INTERFACE
|
||||
|
||||
/******************************************************************************\
|
||||
|
|
|
@ -71,17 +71,17 @@ public:
|
|||
CSound();
|
||||
virtual ~CSound();
|
||||
|
||||
void InitRecording ( int iNewBufferSize, bool bNewBlocking = TRUE );
|
||||
void InitPlayback ( int iNewBufferSize, bool bNewBlocking = FALSE );
|
||||
void InitRecording ( int iNewBufferSize, bool bNewBlocking = TRUE ) { InitRecordingAndPlayback ( iNewBufferSize ); }
|
||||
void InitPlayback ( int iNewBufferSize, bool bNewBlocking = FALSE ) { InitRecordingAndPlayback ( iNewBufferSize ); }
|
||||
bool Read ( CVector<short>& psData );
|
||||
bool Write ( CVector<short>& psData );
|
||||
|
||||
int GetNumDev() { return iNumDevs; }
|
||||
std::string GetDeviceName ( int iDiD ) { return pstrDevices[iDiD]; }
|
||||
void SetOutDev ( int iNewDev );
|
||||
int GetOutDev() { return iCurOutDev; }
|
||||
void SetInDev ( int iNewDev );
|
||||
int GetInDev() { return iCurInDev; }
|
||||
void SetOutDev ( int iNewDev ) {} // not supported
|
||||
int GetOutDev() { return 0; } // not supported
|
||||
void SetInDev ( int iNewDev ) {} // not supported
|
||||
int GetInDev() { return 0; } // not supported
|
||||
void SetOutNumBuf ( int iNewNum );
|
||||
int GetOutNumBuf() { return iCurNumSndBufOut; }
|
||||
void SetInNumBuf ( int iNewNum );
|
||||
|
@ -90,8 +90,7 @@ public:
|
|||
void Close();
|
||||
|
||||
protected:
|
||||
void OpenInDevice();
|
||||
void OpenOutDevice();
|
||||
void InitRecordingAndPlayback ( int iNewBufferSize );
|
||||
void PrepareInBuffer ( int iBufNum );
|
||||
void PrepareOutBuffer ( int iBufNum );
|
||||
void AddInBuffer();
|
||||
|
@ -100,29 +99,34 @@ protected:
|
|||
|
||||
// ASIO stuff
|
||||
ASIODriverInfo driverInfo;
|
||||
ASIOBufferInfo bufferInfos[2 * NUM_IN_OUT_CHANNELS]; // for input and output buffers -> "2 *"
|
||||
ASIOChannelInfo channelInfos[2 * NUM_IN_OUT_CHANNELS];
|
||||
bool bASIOPostOutput;
|
||||
ASIOCallbacks asioCallbacks;
|
||||
|
||||
// callbacks
|
||||
static void bufferSwitch ( long index, ASIOBool processNow );
|
||||
static ASIOTime* bufferSwitchTimeInfo ( ASIOTime *timeInfo, long index, ASIOBool processNow );
|
||||
static void sampleRateChanged ( ASIOSampleRate sRate ) {}
|
||||
static long asioMessages ( long selector, long value, void* message, double* opt );
|
||||
|
||||
int iNumDevs;
|
||||
std::string pstrDevices[MAX_NUMBER_SOUND_CARDS];
|
||||
int iCurInDev;
|
||||
int iCurOutDev;
|
||||
bool bChangParamIn;
|
||||
bool bChangParamOut;
|
||||
int iCurNumSndBufIn;
|
||||
int iCurNumSndBufOut;
|
||||
|
||||
int iBufferSize;
|
||||
|
||||
// wave in
|
||||
HANDLE m_WaveInEvent;
|
||||
int iBufferSizeIn;
|
||||
int iWhichBufferIn;
|
||||
short* psSoundcardBuffer[MAX_SND_BUF_IN];
|
||||
bool bBlockingRec;
|
||||
|
||||
// wave out
|
||||
int iBufferSizeOut;
|
||||
short* psPlaybackBuffer[MAX_SND_BUF_OUT];
|
||||
HANDLE m_WaveOutEvent;
|
||||
bool bBlockingPlay;
|
||||
};
|
||||
|
||||
#else // USE_ASIO_SND_INTERFACE
|
||||
|
|
Loading…
Reference in a new issue