only parse message if channel is connected
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1 changed files with 11 additions and 7 deletions
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@ -349,6 +349,9 @@ for (int i = 0; i < BLOCK_SIZE_SAMPLES; i++)
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iConTimeOut = CON_TIME_OUT_CNT_MAX;
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}
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else
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{
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// only use protocol data if channel is connected
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if ( IsConnected() )
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{
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// this seems not to be an audio block, parse the message
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if ( Protocol.ParseMessage ( vecbyData, iNumBytes ) )
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@ -360,6 +363,7 @@ for (int i = 0; i < BLOCK_SIZE_SAMPLES; i++)
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eRet = PS_PROT_ERR;
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}
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}
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}
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return eRet;
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}
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