speed optimization with the channel levels in the server
This commit is contained in:
parent
f3eb0b3baa
commit
68a9fc7c7e
1 changed files with 13 additions and 8 deletions
|
@ -1680,29 +1680,34 @@ bool CServer::CreateLevelsForAllConChannels ( const int i
|
|||
// get a reference to the audio data
|
||||
const CVector<int16_t>& vecsData = vecvecsData[j];
|
||||
|
||||
double dCurLevel = 0.0;
|
||||
// Speed optimization:
|
||||
// - we only make use of the positive values and ignore the negative ones
|
||||
// -> we do not need to call the fabs() function
|
||||
// - we only evaluate every third sample
|
||||
int16_t sMax = 0;
|
||||
|
||||
if ( vecNumAudioChannels[j] == 1 )
|
||||
{
|
||||
// mono
|
||||
for ( i = 0; i < iServerFrameSizeSamples; i += 3 )
|
||||
{
|
||||
dCurLevel = std::max ( dCurLevel, fabs ( static_cast<double> ( vecsData[i] ) ) );
|
||||
sMax = std::max ( sMax, vecsData[i] );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// stereo: apply stereo-to-mono attenuation
|
||||
for ( i = 0, k = 0; i < iServerFrameSizeSamples; i += 3, k += 6 )
|
||||
// stereo
|
||||
for ( i = 0, k = 0; i < iServerFrameSizeSamples; i += 3, k += 6 ) // 2 * 3 = 6 -> stereo
|
||||
{
|
||||
double sMix = ( static_cast<double> ( vecsData[k] ) + vecsData[k + 1] ) / 2;
|
||||
dCurLevel = std::max ( dCurLevel, fabs ( sMix ) );
|
||||
// left/right channels separately
|
||||
sMax = std::max ( sMax, vecsData[k] );
|
||||
sMax = std::max ( sMax, vecsData[k + 1] );
|
||||
}
|
||||
}
|
||||
|
||||
// smoothing
|
||||
const int iChId = vecChanIDsCurConChan[j];
|
||||
dCurLevel = std::max ( dCurLevel, vecChannels[iChId].GetPrevLevel() * 0.5 );
|
||||
const int iChId = vecChanIDsCurConChan[j];
|
||||
const double dCurLevel = std::max ( static_cast<double> ( sMax ), vecChannels[iChId].GetPrevLevel() * 0.5 );
|
||||
vecChannels[iChId].SetPrevLevel ( dCurLevel );
|
||||
|
||||
// logarithmic measure
|
||||
|
|
Loading…
Reference in a new issue