client port always +1 per definition, some files unix2dos
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@ -1,119 +1,119 @@
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/******************************************************************************\
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/******************************************************************************\
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* Copyright (c) 2004-2009
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* Copyright (c) 2004-2009
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*
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*
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* Author(s):
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* Author(s):
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* Volker Fischer
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* Volker Fischer
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*
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*
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******************************************************************************
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******************************************************************************
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*
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*
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* This program is free software; you can redistribute it and/or modify it under
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License as published by the Free Software
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* the terms of the GNU General Public License as published by the Free Software
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* Foundation; either version 2 of the License, or (at your option) any later
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* Foundation; either version 2 of the License, or (at your option) any later
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* version.
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* version.
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*
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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* details.
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*
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*
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* You should have received a copy of the GNU General Public License along with
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* You should have received a copy of the GNU General Public License along with
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* this program; if not, write to the Free Software Foundation, Inc.,
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* this program; if not, write to the Free Software Foundation, Inc.,
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* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*
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\******************************************************************************/
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\******************************************************************************/
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#include <qlabel.h>
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#include <qlabel.h>
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#include <qstring.h>
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#include <qstring.h>
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#include <qlineedit.h>
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#include <qlineedit.h>
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#include <qpushbutton.h>
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#include <qpushbutton.h>
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#include <qprogressbar.h>
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#include <qprogressbar.h>
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#include <qwhatsthis.h>
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#include <qwhatsthis.h>
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#include <qtimer.h>
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#include <qtimer.h>
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#include <qslider.h>
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#include <qslider.h>
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#include <qradiobutton.h>
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#include <qradiobutton.h>
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#include <qmenubar.h>
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#include <qmenubar.h>
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#include <qlayout.h>
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#include <qlayout.h>
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#include "global.h"
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#include "global.h"
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#include "client.h"
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#include "client.h"
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#include "multicolorled.h"
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#include "multicolorled.h"
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#include "audiomixerboard.h"
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#include "audiomixerboard.h"
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#include "clientsettingsdlg.h"
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#include "clientsettingsdlg.h"
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#include "chatdlg.h"
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#include "chatdlg.h"
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#ifdef _WIN32
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#ifdef _WIN32
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# include "../windows/moc/llconclientdlgbase.h"
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# include "../windows/moc/llconclientdlgbase.h"
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#else
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#else
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# include "moc/llconclientdlgbase.h"
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# include "moc/llconclientdlgbase.h"
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#endif
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#endif
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/* Definitions ****************************************************************/
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/* Definitions ****************************************************************/
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// text strings for connection button for connect and disconnect
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// text strings for connection button for connect and disconnect
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#define CON_BUT_CONNECTTEXT "C&onnect"
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#define CON_BUT_CONNECTTEXT "C&onnect"
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#define CON_BUT_DISCONNECTTEXT "D&isconnect"
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#define CON_BUT_DISCONNECTTEXT "D&isconnect"
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// update time for GUI controls
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// update time for GUI controls
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#define LEVELMETER_UPDATE_TIME 100 // ms
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#define LEVELMETER_UPDATE_TIME 100 // ms
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#define STATUSBAR_UPDATE_TIME 1000 // ms
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#define STATUSBAR_UPDATE_TIME 1000 // ms
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// range for signal level meter
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// range for signal level meter
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#define LOW_BOUND_SIG_METER ( -50.0 ) // dB
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#define LOW_BOUND_SIG_METER ( -50.0 ) // dB
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#define UPPER_BOUND_SIG_METER ( 0.0 ) // dB
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#define UPPER_BOUND_SIG_METER ( 0.0 ) // dB
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/* Classes ********************************************************************/
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/* Classes ********************************************************************/
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class CLlconClientDlg : public QDialog, private Ui_CLlconClientDlgBase
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class CLlconClientDlg : public QDialog, private Ui_CLlconClientDlgBase
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{
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{
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Q_OBJECT
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Q_OBJECT
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public:
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public:
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CLlconClientDlg ( CClient* pNCliP, const bool bNewConnectOnStartup,
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CLlconClientDlg ( CClient* pNCliP, const bool bNewConnectOnStartup,
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const bool bNewDisalbeLEDs,
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const bool bNewDisalbeLEDs,
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QWidget* parent = 0, Qt::WindowFlags f = 0 );
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QWidget* parent = 0, Qt::WindowFlags f = 0 );
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protected:
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protected:
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void SetGUIDesign ( const EGUIDesign eNewDesign );
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void SetGUIDesign ( const EGUIDesign eNewDesign );
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void SetMyWindowTitle ( const int iNumClients );
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void SetMyWindowTitle ( const int iNumClients );
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void ShowChatWindow();
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void ShowChatWindow();
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void UpdateAudioFaderSlider();
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void UpdateAudioFaderSlider();
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void ConnectDisconnect ( const bool bDoStart );
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void ConnectDisconnect ( const bool bDoStart );
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CClient* pClient;
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CClient* pClient;
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bool bConnected;
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bool bConnected;
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bool bUnreadChatMessage;
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bool bUnreadChatMessage;
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QTimer TimerSigMet;
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QTimer TimerSigMet;
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QTimer TimerStatus;
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QTimer TimerStatus;
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virtual void customEvent ( QEvent* Event );
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virtual void customEvent ( QEvent* Event );
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virtual void closeEvent ( QCloseEvent* Event );
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virtual void closeEvent ( QCloseEvent* Event );
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void UpdateDisplay();
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void UpdateDisplay();
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QMenu* pViewMenu;
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QMenu* pViewMenu;
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QMenuBar* pMenu;
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QMenuBar* pMenu;
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CClientSettingsDlg ClientSettingsDlg;
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CClientSettingsDlg ClientSettingsDlg;
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CChatDlg ChatDlg;
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CChatDlg ChatDlg;
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public slots:
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public slots:
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void OnConnectDisconBut();
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void OnConnectDisconBut();
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void OnTimerSigMet();
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void OnTimerSigMet();
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void OnTimerStatus() { UpdateDisplay(); }
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void OnTimerStatus() { UpdateDisplay(); }
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void OnOpenGeneralSettings();
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void OnOpenGeneralSettings();
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void OnOpenChatDialog() { ShowChatWindow(); }
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void OnOpenChatDialog() { ShowChatWindow(); }
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void OnSliderAudInFader ( int value );
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void OnSliderAudInFader ( int value );
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void OnSliderAudReverb ( int value ) { pClient->SetReverbLevel ( value ); }
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void OnSliderAudReverb ( int value ) { pClient->SetReverbLevel ( value ); }
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void OnRevSelL() { pClient->SetReverbOnLeftChan ( true ); }
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void OnRevSelL() { pClient->SetReverbOnLeftChan ( true ); }
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void OnRevSelR() { pClient->SetReverbOnLeftChan ( false ); }
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void OnRevSelR() { pClient->SetReverbOnLeftChan ( false ); }
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void OnConClientListMesReceived ( CVector<CChannelShortInfo> vecChanInfo );
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void OnConClientListMesReceived ( CVector<CChannelShortInfo> vecChanInfo );
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void OnChangeChanGain ( int iId, double dGain )
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void OnChangeChanGain ( int iId, double dGain )
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{ pClient->SetRemoteChanGain ( iId, dGain ); }
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{ pClient->SetRemoteChanGain ( iId, dGain ); }
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void OnFaderTagTextChanged ( const QString& strNewName );
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void OnFaderTagTextChanged ( const QString& strNewName );
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void OnChatTextReceived ( QString strChatText );
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void OnChatTextReceived ( QString strChatText );
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void OnNewLocalInputText ( QString strChatText )
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void OnNewLocalInputText ( QString strChatText )
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{ pClient->SendTextMess ( strChatText ); }
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{ pClient->SendTextMess ( strChatText ); }
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void OnLineEditServerAddrTextChanged ( const QString sNewText );
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void OnLineEditServerAddrTextChanged ( const QString sNewText );
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void OnLineEditServerAddrActivated ( int index );
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void OnLineEditServerAddrActivated ( int index );
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void OnDisconnected();
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void OnDisconnected();
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void OnStopped();
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void OnStopped();
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void OnGUIDesignChanged() { SetGUIDesign ( pClient->GetGUIDesign() ); }
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void OnGUIDesignChanged() { SetGUIDesign ( pClient->GetGUIDesign() ); }
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void OnNumClientsChanged ( int iNewNumClients );
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void OnNumClientsChanged ( int iNewNumClients );
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};
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};
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@ -32,17 +32,19 @@ void CSocket::Init ( const quint16 iPortNumber )
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// allocate memory for network receive and send buffer in samples
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// allocate memory for network receive and send buffer in samples
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vecbyRecBuf.Init ( MAX_SIZE_BYTES_NETW_BUF );
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vecbyRecBuf.Init ( MAX_SIZE_BYTES_NETW_BUF );
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// initialize the listening socket
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// initialize the listening socket, per definition use the port number plus
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bool bSuccess = SocketDevice.bind (
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// one for the client to make it possible to run server and client on the
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QHostAddress ( QHostAddress::Any ), iPortNumber );
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// same computer
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bool bSuccess;
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// if no success, try if server is on same machine (only for client)
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if ( bIsClient )
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if ( ( !bSuccess ) && bIsClient )
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{
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{
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// if server and client is on same machine, decrease port number by
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// one by definition
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bSuccess = SocketDevice.bind (
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bSuccess = SocketDevice.bind (
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QHostAddress( QHostAddress::Any ), iPortNumber - 1 );
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QHostAddress( QHostAddress::Any ), iPortNumber + 1 );
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}
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else
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{
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bSuccess = SocketDevice.bind (
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QHostAddress ( QHostAddress::Any ), iPortNumber );
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}
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}
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if ( !bSuccess )
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if ( !bSuccess )
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