code style changes

This commit is contained in:
Volker Fischer 2006-12-06 21:10:24 +00:00
parent e335718eb5
commit 63adf15507
2 changed files with 100 additions and 84 deletions

View file

@ -87,7 +87,7 @@ void CChannelSet::CreateAndSendChanListForAllConClients()
int CChannelSet::GetFreeChan() int CChannelSet::GetFreeChan()
{ {
/* look for a free channel */ // look for a free channel
for ( int i = 0; i < MAX_NUM_CHANNELS; i++ ) for ( int i = 0; i < MAX_NUM_CHANNELS; i++ )
{ {
if ( !vecChannels[i].IsConnected() ) if ( !vecChannels[i].IsConnected() )
@ -122,8 +122,8 @@ int CChannelSet::CheckAddr ( const CHostAddress& Addr )
} }
bool CChannelSet::PutData ( const CVector<unsigned char>& vecbyRecBuf, bool CChannelSet::PutData ( const CVector<unsigned char>& vecbyRecBuf,
const int iNumBytesRead, const int iNumBytesRead,
const CHostAddress& HostAdr ) const CHostAddress& HostAdr )
{ {
bool bRet = false; bool bRet = false;
bool bCreateChanList = false; bool bCreateChanList = false;
@ -132,13 +132,13 @@ bool CChannelSet::PutData ( const CVector<unsigned char>& vecbyRecBuf,
{ {
bool bChanOK = true; bool bChanOK = true;
/* get channel ID --------------------------------------------------- */ // get channel ID ------------------------------------------------------
/* check address */ // check address
int iCurChanID = CheckAddr ( HostAdr ); int iCurChanID = CheckAddr ( HostAdr );
if ( iCurChanID == INVALID_CHANNEL_ID ) if ( iCurChanID == INVALID_CHANNEL_ID )
{ {
/* a new client is calling, look for free channel */ // a new client is calling, look for free channel
iCurChanID = GetFreeChan(); iCurChanID = GetFreeChan();
if ( iCurChanID != INVALID_CHANNEL_ID ) if ( iCurChanID != INVALID_CHANNEL_ID )
@ -166,20 +166,21 @@ bool CChannelSet::PutData ( const CVector<unsigned char>& vecbyRecBuf,
} }
else else
{ {
/* no free channel available */ // no free channel available
bChanOK = false; bChanOK = false;
// create and send "server full" message // create and send "server full" message
// TODO
// TODO problem: if channel is not officially connected, we cannot send messages
} }
} }
/* put received data in jitter buffer ------------------------------- */ // put received data in jitter buffer ----------------------------------
if ( bChanOK ) if ( bChanOK )
{ {
/* put packet in socket buffer */ // put packet in socket buffer
switch ( vecChannels[iCurChanID].PutData ( vecbyRecBuf, iNumBytesRead ) ) switch ( vecChannels[iCurChanID].PutData ( vecbyRecBuf, iNumBytesRead ) )
{ {
case PS_AUDIO_OK: case PS_AUDIO_OK:
@ -284,18 +285,18 @@ void CChannelSet::GetConCliParam ( CVector<CHostAddress>& vecHostAddresses,
{ {
CHostAddress InetAddr; CHostAddress InetAddr;
/* init return values */ // init return values
vecHostAddresses.Init ( MAX_NUM_CHANNELS ); vecHostAddresses.Init ( MAX_NUM_CHANNELS );
veciJitBufSize.Init ( MAX_NUM_CHANNELS ); veciJitBufSize.Init ( MAX_NUM_CHANNELS );
veciNetwOutBlSiFact.Init ( MAX_NUM_CHANNELS ); veciNetwOutBlSiFact.Init ( MAX_NUM_CHANNELS );
veciNetwInBlSiFact.Init ( MAX_NUM_CHANNELS ); veciNetwInBlSiFact.Init ( MAX_NUM_CHANNELS );
/* Check all possible channels */ // check all possible channels
for ( int i = 0; i < MAX_NUM_CHANNELS; i++ ) for ( int i = 0; i < MAX_NUM_CHANNELS; i++ )
{ {
if ( vecChannels[i].GetAddress ( InetAddr ) ) if ( vecChannels[i].GetAddress ( InetAddr ) )
{ {
/* get requested data */ // get requested data
vecHostAddresses[i] = InetAddr; vecHostAddresses[i] = InetAddr;
veciJitBufSize[i] = vecChannels[i].GetSockBufSize (); veciJitBufSize[i] = vecChannels[i].GetSockBufSize ();
veciNetwOutBlSiFact[i] = vecChannels[i].GetNetwBufSizeFactOut (); veciNetwOutBlSiFact[i] = vecChannels[i].GetNetwBufSizeFactOut ();
@ -323,18 +324,18 @@ CChannel::CChannel() : sName ( "" ),
iCurNetwInBlSiFact = DEF_NET_BLOCK_SIZE_FACTOR; iCurNetwInBlSiFact = DEF_NET_BLOCK_SIZE_FACTOR;
/* init the socket buffer */ // init the socket buffer
SetSockBufSize ( DEF_NET_BUF_SIZE_NUM_BL ); SetSockBufSize ( DEF_NET_BUF_SIZE_NUM_BL );
// set initial input and output block size factors // set initial input and output block size factors
SetNetwBufSizeFactOut ( iCurNetwInBlSiFact ); SetNetwBufSizeFactOut ( iCurNetwInBlSiFact );
SetNetwInBlSiFact ( iCurNetwInBlSiFact ); SetNetwInBlSiFact ( iCurNetwInBlSiFact );
/* init time-out for the buffer with zero -> no connection */ // init time-out for the buffer with zero -> no connection
iConTimeOut = 0; iConTimeOut = 0;
/* connections ---------------------------------------------------------- */ // connections -------------------------------------------------------------
QObject::connect ( &Protocol, QObject::connect ( &Protocol,
SIGNAL ( MessReadyForSending ( CVector<uint8_t> ) ), SIGNAL ( MessReadyForSending ( CVector<uint8_t> ) ),
this, SLOT ( OnSendProtMessage ( CVector<uint8_t> ) ) ); this, SLOT ( OnSendProtMessage ( CVector<uint8_t> ) ) );
@ -361,7 +362,7 @@ void CChannel::SetNetwInBlSiFact ( const int iNewBlockSizeFactor )
// store new value // store new value
iCurNetwInBlSiFact = iNewBlockSizeFactor; iCurNetwInBlSiFact = iNewBlockSizeFactor;
/* init audio compression unit */ // init audio compression unit
iAudComprSizeIn = AudioCompressionIn.Init ( iAudComprSizeIn = AudioCompressionIn.Init (
iNewBlockSizeFactor * MIN_BLOCK_SIZE_SAMPLES, iNewBlockSizeFactor * MIN_BLOCK_SIZE_SAMPLES,
CAudioCompression::CT_IMAADPCM ); CAudioCompression::CT_IMAADPCM );
@ -379,12 +380,12 @@ void CChannel::SetNetwBufSizeFactOut ( const int iNewNetwBlSiFactOut )
// store new value // store new value
iCurNetwOutBlSiFact = iNewNetwBlSiFactOut; iCurNetwOutBlSiFact = iNewNetwBlSiFactOut;
/* init audio compression unit */ // init audio compression unit
iAudComprSizeOut = AudioCompressionOut.Init ( iAudComprSizeOut = AudioCompressionOut.Init (
iNewNetwBlSiFactOut * MIN_BLOCK_SIZE_SAMPLES, iNewNetwBlSiFactOut * MIN_BLOCK_SIZE_SAMPLES,
CAudioCompression::CT_IMAADPCM ); CAudioCompression::CT_IMAADPCM );
/* init conversion buffer */ // init conversion buffer
ConvBuf.Init ( iNewNetwBlSiFactOut * MIN_BLOCK_SIZE_SAMPLES ); ConvBuf.Init ( iNewNetwBlSiFactOut * MIN_BLOCK_SIZE_SAMPLES );
} }
@ -405,7 +406,7 @@ void CChannel::OnSendProtMessage ( CVector<uint8_t> vecMessage )
void CChannel::SetSockBufSize ( const int iNumBlocks ) void CChannel::SetSockBufSize ( const int iNumBlocks )
{ {
/* this opperation must be done with mutex */ // this opperation must be done with mutex
Mutex.lock(); Mutex.lock();
{ {
iCurSockBufSize = iNumBlocks; iCurSockBufSize = iNumBlocks;
@ -484,16 +485,16 @@ EPutDataStat CChannel::PutData ( const CVector<unsigned char>& vecbyData,
} }
} }
/* only process if packet has correct size */ // only process if packet has correct size
if ( bIsAudioPacket ) if ( bIsAudioPacket )
{ {
Mutex.lock(); Mutex.lock();
{ {
/* decompress audio */ // decompress audio
CVector<short> vecsDecomprAudio ( AudioCompressionIn.Decode ( vecbyData ) ); CVector<short> vecsDecomprAudio ( AudioCompressionIn.Decode ( vecbyData ) );
/* do resampling to compensate for sample rate offsets in the // do resampling to compensate for sample rate offsets in the
different sound cards of the clients */ // different sound cards of the clients
/* /*
for (int i = 0; i < BLOCK_SIZE_SAMPLES; i++) for (int i = 0; i < BLOCK_SIZE_SAMPLES; i++)
vecdResInData[i] = (double) vecsData[i]; vecdResInData[i] = (double) vecsData[i];
@ -565,35 +566,35 @@ bool CChannel::GetData ( CVector<double>& vecdData )
{ {
bool bGetOK = false; bool bGetOK = false;
Mutex.lock(); /* get mutex lock */ Mutex.lock(); // get mutex lock
{ {
bGetOK = SockBuf.Get ( vecdData ); bGetOK = SockBuf.Get ( vecdData );
if ( !bGetOK ) if ( !bGetOK )
{ {
/* decrease time-out counter */ // decrease time-out counter
if ( iConTimeOut > 0 ) if ( iConTimeOut > 0 )
{ {
iConTimeOut--; iConTimeOut--;
} }
} }
} }
Mutex.unlock(); /* get mutex unlock */ Mutex.unlock(); // get mutex unlock
return bGetOK; return bGetOK;
} }
CVector<unsigned char> CChannel::PrepSendPacket ( const CVector<short>& vecsNPacket ) CVector<unsigned char> CChannel::PrepSendPacket ( const CVector<short>& vecsNPacket )
{ {
/* if the block is not ready we have to initialize with zero length to // if the block is not ready we have to initialize with zero length to
tell the following network send routine that nothing should be sent */ // tell the following network send routine that nothing should be sent
CVector<unsigned char> vecbySendBuf ( 0 ); CVector<unsigned char> vecbySendBuf ( 0 );
/* use conversion buffer to convert sound card block size in network // use conversion buffer to convert sound card block size in network
block size */ // block size
if ( ConvBuf.Put ( vecsNPacket ) ) if ( ConvBuf.Put ( vecsNPacket ) )
{ {
/* a packet is ready, compress audio */ // a packet is ready, compress audio
vecbySendBuf.Init ( iAudComprSizeOut ); vecbySendBuf.Init ( iAudComprSizeOut );
vecbySendBuf = AudioCompressionOut.Encode ( ConvBuf.Get() ); vecbySendBuf = AudioCompressionOut.Encode ( ConvBuf.Get() );
} }

View file

@ -134,119 +134,134 @@ uint32_t CCRC::GetCRC()
three series allpass units, followed by four parallel comb filters, and two three series allpass units, followed by four parallel comb filters, and two
decorrelation delay lines in parallel at the output. decorrelation delay lines in parallel at the output.
*/ */
CAudioReverb::CAudioReverb(const double rT60) CAudioReverb::CAudioReverb ( const double rT60 )
{ {
int delay, i;
/* Delay lengths for 44100 Hz sample rate */ /* Delay lengths for 44100 Hz sample rate */
int lengths[9] = {1777, 1847, 1993, 2137, 389, 127, 43, 211, 179}; int lengths[9] = { 1777, 1847, 1993, 2137, 389, 127, 43, 211, 179 };
const double scaler = (double) SAMPLE_RATE / 44100.0; const double scaler = (double) SAMPLE_RATE / 44100.0;
int delay, i; if ( scaler != 1.0 )
if (scaler != 1.0)
{ {
for (i = 0; i < 9; i++) for ( i = 0; i < 9; i++ )
{ {
delay = (int) floor(scaler * lengths[i]); delay = (int) floor ( scaler * lengths[i] );
if ((delay & 1) == 0) if ( ( delay & 1 ) == 0 )
{
delay++; delay++;
}
while (!isPrime(delay)) while ( !isPrime ( delay ) )
{
delay += 2; delay += 2;
}
lengths[i] = delay; lengths[i] = delay;
} }
} }
for (i = 0; i < 3; i++) for ( i = 0; i < 3; i++ )
allpassDelays_[i].Init(lengths[i + 4]); {
allpassDelays_[i].Init ( lengths[i + 4] );
}
for (i = 0; i < 4; i++) for ( i = 0; i < 4; i++ )
combDelays_[i].Init(lengths[i]); {
combDelays_[i].Init ( lengths[i] );
}
setT60(rT60); setT60 ( rT60 );
allpassCoefficient_ = (double) 0.7; allpassCoefficient_ = (double) 0.7;
Clear(); Clear();
} }
bool CAudioReverb::isPrime(const int number) bool CAudioReverb::isPrime ( const int number )
{ {
/* /*
Returns true if argument value is prime. Taken from "class Effect" in Returns true if argument value is prime. Taken from "class Effect" in
"STK abstract effects parent class". "STK abstract effects parent class".
*/ */
if (number == 2) if ( number == 2 )
return true;
if (number & 1)
{ {
for (int i = 3; i < (int) sqrt((double) number) + 1; i += 2) return true;
}
if ( number & 1 )
{
for ( int i = 3; i < (int) sqrt ( (double) number ) + 1; i += 2 )
{ {
if ((number % i) == 0) if ( ( number % i ) == 0 )
{
return false; return false;
}
} }
return true; /* prime */ return true; // prime
} }
else else
return false; /* even */ {
return false; // even
}
} }
void CAudioReverb::Clear() void CAudioReverb::Clear()
{ {
/* Reset and clear all internal state */ // reset and clear all internal state
allpassDelays_[0].Reset(0); allpassDelays_[0].Reset ( 0 );
allpassDelays_[1].Reset(0); allpassDelays_[1].Reset ( 0 );
allpassDelays_[2].Reset(0); allpassDelays_[2].Reset ( 0 );
combDelays_[0].Reset(0); combDelays_[0].Reset ( 0 );
combDelays_[1].Reset(0); combDelays_[1].Reset ( 0 );
combDelays_[2].Reset(0); combDelays_[2].Reset ( 0 );
combDelays_[3].Reset(0); combDelays_[3].Reset ( 0 );
} }
void CAudioReverb::setT60(const double rT60) void CAudioReverb::setT60 ( const double rT60 )
{ {
/* Set the reverberation T60 decay time */ // set the reverberation T60 decay time
for (int i = 0; i < 4; i++) for ( int i = 0; i < 4; i++ )
{ {
combCoefficient_[i] = pow((double) 10.0, (double) (-3.0 * combCoefficient_[i] = pow ( (double) 10.0, (double) ( -3.0 *
combDelays_[i].Size() / (rT60 * SAMPLE_RATE))); combDelays_[i].Size() / ( rT60 * SAMPLE_RATE ) ) );
} }
} }
double CAudioReverb::ProcessSample(const double input) double CAudioReverb::ProcessSample ( const double input )
{ {
/* Compute one output sample */ // compute one output sample
double temp, temp0, temp1, temp2; double temp, temp0, temp1, temp2;
temp = allpassDelays_[0].Get(); temp = allpassDelays_[0].Get();
temp0 = allpassCoefficient_ * temp; temp0 = allpassCoefficient_ * temp;
temp0 += input; temp0 += input;
allpassDelays_[0].Add((int) temp0); allpassDelays_[0].Add ( (int) temp0 );
temp0 = -(allpassCoefficient_ * temp0) + temp; temp0 = - ( allpassCoefficient_ * temp0 ) + temp;
temp = allpassDelays_[1].Get(); temp = allpassDelays_[1].Get();
temp1 = allpassCoefficient_ * temp; temp1 = allpassCoefficient_ * temp;
temp1 += temp0; temp1 += temp0;
allpassDelays_[1].Add((int) temp1); allpassDelays_[1].Add ( (int) temp1 );
temp1 = -(allpassCoefficient_ * temp1) + temp; temp1 = - ( allpassCoefficient_ * temp1 ) + temp;
temp = allpassDelays_[2].Get(); temp = allpassDelays_[2].Get();
temp2 = allpassCoefficient_ * temp; temp2 = allpassCoefficient_ * temp;
temp2 += temp1; temp2 += temp1;
allpassDelays_[2].Add((int) temp2); allpassDelays_[2].Add ( (int) temp2 );
temp2 = -(allpassCoefficient_ * temp2) + temp; temp2 = - ( allpassCoefficient_ * temp2 ) + temp;
const double temp3 = temp2 + (combCoefficient_[0] * combDelays_[0].Get()); const double temp3 = temp2 + ( combCoefficient_[0] * combDelays_[0].Get() );
const double temp4 = temp2 + (combCoefficient_[1] * combDelays_[1].Get()); const double temp4 = temp2 + ( combCoefficient_[1] * combDelays_[1].Get() );
const double temp5 = temp2 + (combCoefficient_[2] * combDelays_[2].Get()); const double temp5 = temp2 + ( combCoefficient_[2] * combDelays_[2].Get() );
const double temp6 = temp2 + (combCoefficient_[3] * combDelays_[3].Get()); const double temp6 = temp2 + ( combCoefficient_[3] * combDelays_[3].Get() );
combDelays_[0].Add((int) temp3); combDelays_[0].Add ( (int) temp3 );
combDelays_[1].Add((int) temp4); combDelays_[1].Add ( (int) temp4 );
combDelays_[2].Add((int) temp5); combDelays_[2].Add ( (int) temp5 );
combDelays_[3].Add((int) temp6); combDelays_[3].Add ( (int) temp6 );
return (temp3 + temp4 + temp5 + temp6) * (double) 0.5; return ( temp3 + temp4 + temp5 + temp6 ) * (double) 0.5;
} }