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7 changed files with 38 additions and 94 deletions
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@ -32,7 +32,7 @@
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/* Definitions ****************************************************************/
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// time for fading effect for masking drop outs
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#define FADE_IN_OUT_TIME ( (double) 0.3 ) // ms
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#define FADE_IN_OUT_NUM_SAM ( (int) ( SERVER_SAMPLE_RATE * FADE_IN_OUT_TIME ) / 1000 )
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#define FADE_IN_OUT_NUM_SAM ( (int) ( SYSTEM_SAMPLE_RATE * FADE_IN_OUT_TIME ) / 1000 )
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// for extrapolation a shorter time for fading
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#define FADE_IN_OUT_NUM_SAM_EXTRA 5 // samples
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@ -47,12 +47,12 @@ CChannelSet::CChannelSet()
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QObject::connect ( &vecChannels[5], SIGNAL ( MessReadyForSending ( CVector<uint8_t> ) ), this, SLOT ( OnSendProtMessCh5 ( CVector<uint8_t> ) ) );
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// request jitter buffer size
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QObject::connect ( &vecChannels[0], SIGNAL ( NewConnection()), this, SLOT ( OnNewConnectionCh0() ) );
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QObject::connect ( &vecChannels[1], SIGNAL ( NewConnection()), this, SLOT ( OnNewConnectionCh1() ) );
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QObject::connect ( &vecChannels[2], SIGNAL ( NewConnection()), this, SLOT ( OnNewConnectionCh2() ) );
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QObject::connect ( &vecChannels[3], SIGNAL ( NewConnection()), this, SLOT ( OnNewConnectionCh3() ) );
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QObject::connect ( &vecChannels[4], SIGNAL ( NewConnection()), this, SLOT ( OnNewConnectionCh4() ) );
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QObject::connect ( &vecChannels[5], SIGNAL ( NewConnection()), this, SLOT ( OnNewConnectionCh5() ) );
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QObject::connect ( &vecChannels[0], SIGNAL ( NewConnection() ), this, SLOT ( OnNewConnectionCh0() ) );
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QObject::connect ( &vecChannels[1], SIGNAL ( NewConnection() ), this, SLOT ( OnNewConnectionCh1() ) );
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QObject::connect ( &vecChannels[2], SIGNAL ( NewConnection() ), this, SLOT ( OnNewConnectionCh2() ) );
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QObject::connect ( &vecChannels[3], SIGNAL ( NewConnection() ), this, SLOT ( OnNewConnectionCh3() ) );
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QObject::connect ( &vecChannels[4], SIGNAL ( NewConnection() ), this, SLOT ( OnNewConnectionCh4() ) );
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QObject::connect ( &vecChannels[5], SIGNAL ( NewConnection() ), this, SLOT ( OnNewConnectionCh5() ) );
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// request connected clients list
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QObject::connect ( &vecChannels[0], SIGNAL ( ReqConnClientsList() ), this, SLOT ( OnReqConnClientsListCh0() ) );
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@ -433,25 +433,15 @@ CChannel::CChannel() : sName ( "" ),
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iCurNetwInBlSiFact ( DEF_NET_BLOCK_SIZE_FACTOR )
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{
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// query all possible network in buffer sizes for determining if an
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// audio packet was received, consider all possible sample rates (audio
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// quality types: low quality, high quality)
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// audio packet was received
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for ( int i = 0; i < MAX_NET_BLOCK_SIZE_FACTOR; i++ )
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{
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// network block size factor must start from 1 -> ( i + 1 )
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// low quality audio
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vecNetwInBufSizesAudLQ[i] = AudioCompressionInLowQSampRate.Init (
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vecNetwInBufSizes[i] = AudioCompressionIn.Init (
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( i + 1 ) * MIN_BLOCK_SIZE_SAMPLES,
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CAudioCompression::CT_IMAADPCM );
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// high quality audio
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vecNetwInBufSizesAudHQ[i] = AudioCompressionInHighQSampRate.Init (
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( i + 1 ) * MIN_SERVER_BLOCK_SIZE_SAMPLES,
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CAudioCompression::CT_IMAADPCM );
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}
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// set initial minimum block size value (default)
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SetMinBlockSize ( MIN_BLOCK_SIZE_SAMPLES );
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// init the socket buffer
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SetSockBufSize ( DEF_NET_BUF_SIZE_NUM_BL );
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@ -501,20 +491,6 @@ CChannel::CChannel() : sName ( "" ),
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this, SIGNAL ( PingReceived ( QTime ) ) );
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}
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void CChannel::SetMinBlockSize ( const int iNewMinBlockSize )
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{
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// store new parameter
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iCurMinBlockSize = iNewMinBlockSize;
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// TODO init dependencies on minimum block size here!!!
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}
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void CChannel::SetEnable ( const bool bNEnStat )
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{
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// set internal parameter
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@ -532,15 +508,11 @@ void CChannel::SetNetwInBlSiFact ( const int iNewBlockSizeFactor )
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// store new value
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iCurNetwInBlSiFact = iNewBlockSizeFactor;
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// init audio compression units
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AudioCompressionInLowQSampRate.Init (
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// init audio compression unit
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AudioCompressionIn.Init (
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iNewBlockSizeFactor * MIN_BLOCK_SIZE_SAMPLES,
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CAudioCompression::CT_IMAADPCM );
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AudioCompressionInHighQSampRate.Init (
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iNewBlockSizeFactor * MIN_SERVER_BLOCK_SIZE_SAMPLES,
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CAudioCompression::CT_IMAADPCM );
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// initial value for connection time out counter
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iConTimeOutStartVal = ( CON_TIME_OUT_SEC_MAX * 1000 ) /
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( iNewBlockSizeFactor * MIN_BLOCK_DURATION_MS );
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@ -655,9 +627,7 @@ EPutDataStat CChannel::PutData ( const CVector<unsigned char>& vecbyData,
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// init flags
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bool bIsProtocolPacket = false;
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bool bIsAudioPacket = false;
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bool bIsHQAudioPacket = false; // is high quality audio packet (high sample rate)
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bool bNewConnection = false;
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int iInputBlockSizeFactor;
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if ( bIsEnabled )
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{
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@ -684,40 +654,27 @@ EPutDataStat CChannel::PutData ( const CVector<unsigned char>& vecbyData,
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for ( int i = 0; i < MAX_NET_BLOCK_SIZE_FACTOR; i++ )
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{
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// check for low/high quality audio packets and set flags
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if ( iNumBytes == vecNetwInBufSizesAudLQ[i] )
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if ( iNumBytes == vecNetwInBufSizes[i] )
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{
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bIsAudioPacket = true;
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bIsHQAudioPacket = false;
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iInputBlockSizeFactor = i + 1;
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}
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bIsAudioPacket = true;
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if ( iNumBytes == vecNetwInBufSizesAudHQ[i] )
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{
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bIsAudioPacket = true;
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bIsHQAudioPacket = true;
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iInputBlockSizeFactor = i + 1;
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// check if we are correctly initialized
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const int iNewNetwInBlSiFact = i + 1;
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if ( iNewNetwInBlSiFact != iCurNetwInBlSiFact )
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{
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// re-initialize to new value
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SetNetwInBlSiFact ( iNewNetwInBlSiFact );
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}
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}
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}
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// only process if packet has correct size
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if ( bIsAudioPacket )
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{
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// check if we are correctly initialized
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if ( iInputBlockSizeFactor != iCurNetwInBlSiFact )
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{
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// re-initialize to new value
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SetNetwInBlSiFact ( iInputBlockSizeFactor );
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}
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Mutex.lock();
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{
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// TODO use bIsHQAudioPacket
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// decompress audio
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CVector<short> vecsDecomprAudio ( AudioCompressionInHighQSampRate.Decode ( vecbyData ) );
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CVector<short> vecsDecomprAudio ( AudioCompressionIn.Decode ( vecbyData ) );
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// do resampling to compensate for sample rate offsets in the
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// different sound cards of the clients
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@ -726,7 +683,7 @@ for (int i = 0; i < BLOCK_SIZE_SAMPLES; i++)
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vecdResInData[i] = (double) vecsData[i];
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const int iInSize = ResampleObj.Resample(vecdResInData, vecdResOutData,
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(double) SERVER_SAMPLE_RATE / (SERVER_SAMPLE_RATE - dSamRateOffset));
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(double) SYSTEM_SAMPLE_RATE / (SYSTEM_SAMPLE_RATE - dSamRateOffset));
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*/
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vecdResOutData.Init ( iCurNetwInBlSiFact * MIN_BLOCK_SIZE_SAMPLES );
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@ -99,9 +99,6 @@ public:
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void SetRemoteChanGain ( const int iId, const double dGain )
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{ Protocol.CreateChanGainMes ( iId, dGain ); }
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void SetMinBlockSize ( const int iNewMinBlockSize );
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int GetMinBlockSize() { return iCurMinBlockSize; }
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void SetSockBufSize ( const int iNumBlocks );
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int GetSockBufSize() { return iCurSockBufSize; }
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@ -140,8 +137,7 @@ protected:
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void SetNetwInBlSiFact ( const int iNewBlockSizeFactor );
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// audio compression
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CAudioCompression AudioCompressionInLowQSampRate;
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CAudioCompression AudioCompressionInHighQSampRate;
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CAudioCompression AudioCompressionIn;
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CAudioCompression AudioCompressionOut;
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int iAudComprSizeOut;
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@ -175,10 +171,7 @@ protected:
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bool bIsEnabled;
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int vecNetwInBufSizesAudLQ[MAX_NET_BLOCK_SIZE_FACTOR];
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int vecNetwInBufSizesAudHQ[MAX_NET_BLOCK_SIZE_FACTOR];
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int iCurMinBlockSize;
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int vecNetwInBufSizes[MAX_NET_BLOCK_SIZE_FACTOR];
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int iCurNetwInBlSiFact;
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int iCurNetwOutBlSiFact;
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@ -173,12 +173,12 @@ void CClient::Init()
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// resample objects are always initialized with the input block size
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// record
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ResampleObjDownL.Init ( iSndCrdBlockSizeSam, SND_CRD_SAMPLE_RATE, SERVER_SAMPLE_RATE );
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ResampleObjDownR.Init ( iSndCrdBlockSizeSam, SND_CRD_SAMPLE_RATE, SERVER_SAMPLE_RATE );
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ResampleObjDownL.Init ( iSndCrdBlockSizeSam, SND_CRD_SAMPLE_RATE, SYSTEM_SAMPLE_RATE );
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ResampleObjDownR.Init ( iSndCrdBlockSizeSam, SND_CRD_SAMPLE_RATE, SYSTEM_SAMPLE_RATE );
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// playback
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ResampleObjUpL.Init ( iBlockSizeSam, SERVER_SAMPLE_RATE, SND_CRD_SAMPLE_RATE );
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ResampleObjUpR.Init ( iBlockSizeSam, SERVER_SAMPLE_RATE, SND_CRD_SAMPLE_RATE );
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ResampleObjUpL.Init ( iBlockSizeSam, SYSTEM_SAMPLE_RATE, SND_CRD_SAMPLE_RATE );
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ResampleObjUpR.Init ( iBlockSizeSam, SYSTEM_SAMPLE_RATE, SND_CRD_SAMPLE_RATE );
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// init network buffers
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vecsNetwork.Init ( iBlockSizeSam );
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connected to the server. In this case, exactly the same audio material is
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coming back and we can simply compare the samples */
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/* store send data instatic buffer (may delay is 100 ms) */
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const int iMaxDelaySamples = (int) ((float) 0.3 /*0.1*/ * SERVER_SAMPLE_RATE);
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const int iMaxDelaySamples = (int) ((float) 0.3 /*0.1*/ * SYSTEM_SAMPLE_RATE);
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static CVector<short> vecsOutBuf(iMaxDelaySamples);
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/* update buffer */
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12
src/global.h
12
src/global.h
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@ -52,12 +52,8 @@
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// defined port number for client and server
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#define LLCON_PORT_NUMBER 22122
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// server sample rate
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#define SERVER_SAMPLE_RATE 24000 // TODO: 32000
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// client low quality audio sample rate (high quality is the same as the server
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// sample rate)
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#define CLIENT_LOWQUALITY_SAMPLE_RATE 24000
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// system sample rate
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#define SYSTEM_SAMPLE_RATE 24000
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// sound card sample rate. Should be always 48 kHz to avoid sound card driver
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// internal sample rate conversion which might be buggy
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// of this duration
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#define MIN_BLOCK_DURATION_MS 2 // ms
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// TODO rename MIN_BLOCK_SIZE_SAMPLES -> MIN_CLIENT_LQ_BLOCK_SIZE_SAMPLES
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#define MIN_BLOCK_SIZE_SAMPLES ( MIN_BLOCK_DURATION_MS * CLIENT_LOWQUALITY_SAMPLE_RATE / 1000 )
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#define MIN_SERVER_BLOCK_SIZE_SAMPLES ( MIN_BLOCK_DURATION_MS * SERVER_SAMPLE_RATE / 1000 )
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#define MIN_BLOCK_SIZE_SAMPLES ( MIN_BLOCK_DURATION_MS * SYSTEM_SAMPLE_RATE / 1000 )
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#define MIN_SND_CRD_BLOCK_SIZE_SAMPLES ( MIN_BLOCK_DURATION_MS * SND_CRD_SAMPLE_RATE / 1000 )
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// maximum value of factor for network block size
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@ -29,7 +29,7 @@
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CServer::CServer ( const bool bUseLogging, const quint16 iPortNumber ) :
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Socket ( &ChannelSet, this, iPortNumber )
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{
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vecsSendData.Init ( MIN_SERVER_BLOCK_SIZE_SAMPLES );
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vecsSendData.Init ( MIN_BLOCK_SIZE_SAMPLES );
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// init moving average buffer for response time evaluation
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RespTimeMoAvBuf.Init ( LEN_MOV_AV_RESPONSE );
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void CServer::OnTimer()
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{
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CVector<int> vecChanID;
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CVector<CVector<double> > vecvecdData ( MIN_SERVER_BLOCK_SIZE_SAMPLES );
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CVector<CVector<double> > vecvecdData ( MIN_BLOCK_SIZE_SAMPLES );
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CVector<CVector<double> > vecvecdGains;
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// get data from all connected clients
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CVector<short> CServer::ProcessData ( CVector<CVector<double> >& vecvecdData,
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CVector<double>& vecdGains )
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{
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CVector<short> vecsOutData ( MIN_SERVER_BLOCK_SIZE_SAMPLES );
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CVector<short> vecsOutData ( MIN_BLOCK_SIZE_SAMPLES );
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const int iNumClients = vecvecdData.Size();
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const double dNorm = (double) 2.0;
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// mix all audio data from all clients together
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for ( int i = 0; i < MIN_SERVER_BLOCK_SIZE_SAMPLES; i++ )
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for ( int i = 0; i < MIN_BLOCK_SIZE_SAMPLES; i++ )
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{
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double dMixedData = 0.0;
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@ -140,7 +140,7 @@ CAudioReverb::CAudioReverb ( const double rT60 )
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// delay lengths for 44100 Hz sample rate
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int lengths[9] = { 1777, 1847, 1993, 2137, 389, 127, 43, 211, 179 };
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const double scaler = (double) SERVER_SAMPLE_RATE / 44100.0;
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const double scaler = (double) SYSTEM_SAMPLE_RATE / 44100.0;
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if ( scaler != 1.0 )
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{
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for ( int i = 0; i < 4; i++ )
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{
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combCoefficient_[i] = pow ( (double) 10.0, (double) ( -3.0 *
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combDelays_[i].Size() / ( rT60 * SERVER_SAMPLE_RATE ) ) );
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combDelays_[i].Size() / ( rT60 * SYSTEM_SAMPLE_RATE ) ) );
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}
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}
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