removed old Windows sound interface code because it does not make any sense to be used with the llcon software

This commit is contained in:
Volker Fischer 2009-02-21 17:48:58 +00:00
parent 71598931e2
commit 5eea2d96a9
3 changed files with 10 additions and 739 deletions

View File

@ -417,13 +417,8 @@ bool CConvBuf::Put ( const CVector<short>& vecsData )
vecsMemory[iPutPos++] = vecsData[iCurPos++];
}
bool bBufOk = false;
if ( iEnd == iMemSize )
{
bBufOk = true;
}
return bBufOk;
// return "buffer is ready for readout" flag
return iEnd == iMemSize;
}
CVector<short> CConvBuf::Get()

View File

@ -1,5 +1,5 @@
/******************************************************************************\
* Copyright (c) 2004-2008
* Copyright (c) 2004-2009
*
* Author(s):
* Volker Fischer
@ -29,7 +29,6 @@
/* Implementation *************************************************************/
#ifdef USE_ASIO_SND_INTERFACE
#include <qmutex.h>
// external references
@ -929,643 +928,3 @@ long CSound::asioMessages ( long selector, long value, void* message, double* op
}
return ret;
}
#else // USE_ASIO_SND_INTERFACE
/******************************************************************************\
* Wave in *
\******************************************************************************/
bool CSound::Read ( CVector<short>& psData )
{
int i;
bool bError;
// check if device must be opened or reinitialized
if ( bChangParamIn )
{
OpenInDevice();
// Reinit sound interface
InitRecording ( iBufferSizeIn, bBlockingRec );
// Reset flag
bChangParamIn = false;
}
// wait until data is available
if ( ! ( m_WaveInHeader[iWhichBufferIn].dwFlags & WHDR_DONE ) )
{
if ( bBlockingRec )
{
WaitForSingleObject ( m_WaveInEvent, INFINITE );
}
else
{
return false;
}
}
// check if buffers got lost
int iNumInBufDone = 0;
for ( i = 0; i < iCurNumSndBufIn; i++ )
{
if ( m_WaveInHeader[i].dwFlags & WHDR_DONE )
{
iNumInBufDone++;
}
}
/* If the number of done buffers equals the total number of buffers, it is
very likely that a buffer got lost -> set error flag */
if ( iNumInBufDone == iCurNumSndBufIn )
{
bError = true;
}
else
{
bError = false;
}
// copy data from sound card in output buffer
for ( i = 0; i < iBufferSizeIn; i++ )
{
psData[i] = psSoundcardBuffer[iWhichBufferIn][i];
}
// add the buffer so that it can be filled with new samples
AddInBuffer();
// in case more than one buffer was ready, reset event
ResetEvent ( m_WaveInEvent );
return bError;
}
void CSound::AddInBuffer()
{
// unprepare old wave-header
waveInUnprepareHeader (
m_WaveIn, &m_WaveInHeader[iWhichBufferIn], sizeof ( WAVEHDR ) );
// prepare buffers for sending to sound interface
PrepareInBuffer ( iWhichBufferIn );
// send buffer to driver for filling with new data
waveInAddBuffer ( m_WaveIn, &m_WaveInHeader[iWhichBufferIn], sizeof ( WAVEHDR ) );
// toggle buffers
iWhichBufferIn++;
if ( iWhichBufferIn == iCurNumSndBufIn )
{
iWhichBufferIn = 0;
}
}
void CSound::PrepareInBuffer ( int iBufNum )
{
// set struct entries
m_WaveInHeader[iBufNum].lpData = (LPSTR) &psSoundcardBuffer[iBufNum][0];
m_WaveInHeader[iBufNum].dwBufferLength = iBufferSizeIn * BYTES_PER_SAMPLE;
m_WaveInHeader[iBufNum].dwFlags = 0;
// prepare wave-header
waveInPrepareHeader ( m_WaveIn, &m_WaveInHeader[iBufNum], sizeof ( WAVEHDR ) );
}
void CSound::InitRecording ( int iNewBufferSize, bool bNewBlocking )
{
// check if device must be opened or reinitialized
if ( bChangParamIn )
{
OpenInDevice();
// reset flag
bChangParamIn = false;
}
// set internal parameter
iBufferSizeIn = iNewBufferSize;
bBlockingRec = bNewBlocking;
// reset interface so that all buffers are returned from the interface
waveInReset ( m_WaveIn );
waveInStop ( m_WaveIn );
/* reset current buffer ID (it is important to do this BEFORE calling
"AddInBuffer()" */
iWhichBufferIn = 0;
// create memory for sound card buffer
for ( int i = 0; i < iCurNumSndBufIn; i++ )
{
/* Unprepare old wave-header in case that we "re-initialized" this
module. Calling "waveInUnprepareHeader()" with an unprepared
buffer (when the module is initialized for the first time) has
simply no effect */
waveInUnprepareHeader ( m_WaveIn, &m_WaveInHeader[i], sizeof ( WAVEHDR ) );
if ( psSoundcardBuffer[i] != NULL )
{
delete[] psSoundcardBuffer[i];
}
psSoundcardBuffer[i] = new short[iBufferSizeIn];
// Send all buffers to driver for filling the queue --------------------
// prepare buffers before sending them to the sound interface
PrepareInBuffer ( i );
AddInBuffer();
}
// notify that sound capturing can start now
waveInStart ( m_WaveIn );
/* This reset event is very important for initialization, otherwise we will
get errors! */
ResetEvent ( m_WaveInEvent );
}
void CSound::OpenInDevice()
{
// open wave-input and set call-back mechanism to event handle
if ( m_WaveIn != NULL )
{
waveInReset ( m_WaveIn );
waveInClose ( m_WaveIn );
}
MMRESULT result = waveInOpen ( &m_WaveIn, iCurInDev, &sWaveFormatEx,
(DWORD) m_WaveInEvent, NULL, CALLBACK_EVENT );
if ( result != MMSYSERR_NOERROR )
{
throw CGenErr ( "Sound Interface Start, waveInOpen() failed. This error "
"usually occurs if another application blocks the sound in." );
}
}
void CSound::SetInDev ( int iNewDev )
{
// set device to wave mapper if iNewDev is invalid
if ( ( iNewDev >= iNumDevs ) || ( iNewDev < 0 ) )
{
iNewDev = WAVE_MAPPER;
}
// change only in case new device id is not already active
if ( iNewDev != iCurInDev )
{
iCurInDev = iNewDev;
bChangParamIn = true;
}
}
void CSound::SetInNumBuf ( int iNewNum )
{
// check new parameter
if ( ( iNewNum >= MAX_SND_BUF_IN ) || ( iNewNum < 1 ) )
{
iNewNum = NUM_SOUND_BUFFERS_IN;
}
// change only if parameter is different
if ( iNewNum != iCurNumSndBufIn )
{
iCurNumSndBufIn = iNewNum;
bChangParamIn = true;
}
}
/******************************************************************************\
* Wave out *
\******************************************************************************/
bool CSound::Write ( CVector<short>& psData )
{
int i, j;
int iCntPrepBuf;
int iIndexDoneBuf;
bool bError;
// check if device must be opened or reinitialized
if ( bChangParamOut )
{
OpenOutDevice();
// reinit sound interface
InitPlayback ( iBufferSizeOut, bBlockingPlay );
// reset flag
bChangParamOut = false;
}
// get number of "done"-buffers and position of one of them
GetDoneBuffer ( iCntPrepBuf, iIndexDoneBuf );
// now check special cases (Buffer is full or empty)
if ( iCntPrepBuf == 0 )
{
if ( bBlockingPlay )
{
/* Blocking wave out routine. Always
ensure that the buffer is completely filled to avoid buffer
underruns */
while ( iCntPrepBuf == 0 )
{
WaitForSingleObject ( m_WaveOutEvent, INFINITE );
GetDoneBuffer ( iCntPrepBuf, iIndexDoneBuf );
}
}
else
{
// All buffers are filled, dump new block --------------------------
// It would be better to kill half of the buffer blocks to set the start
// back to the middle: TODO
return true; // an error occurred
}
}
else
{
if ( iCntPrepBuf == iCurNumSndBufOut )
{
/* -----------------------------------------------------------------
Buffer is empty -> send as many cleared blocks to the sound-
interface until half of the buffer size is reached */
// send half of the buffer size blocks to the sound-interface
for ( j = 0; j < iCurNumSndBufOut / 2; j++ )
{
// first, clear these buffers
for ( i = 0; i < iBufferSizeOut; i++ )
{
psPlaybackBuffer[j][i] = 0;
}
// then send them to the interface
AddOutBuffer ( j );
}
// set index for done buffer
iIndexDoneBuf = iCurNumSndBufOut / 2;
bError = true;
}
else
{
bError = false;
}
}
// copy stereo data from input in soundcard buffer
for ( i = 0; i < iBufferSizeOut; i++ )
{
psPlaybackBuffer[iIndexDoneBuf][i] = psData[i];
}
// now, send the current block
AddOutBuffer ( iIndexDoneBuf );
return bError;
}
void CSound::GetDoneBuffer ( int& iCntPrepBuf, int& iIndexDoneBuf )
{
// get number of "done"-buffers and position of one of them
iCntPrepBuf = 0;
for ( int i = 0; i < iCurNumSndBufOut; i++ )
{
if ( m_WaveOutHeader[i].dwFlags & WHDR_DONE )
{
iCntPrepBuf++;
iIndexDoneBuf = i;
}
}
}
void CSound::AddOutBuffer ( int iBufNum )
{
// unprepare old wave-header
waveOutUnprepareHeader (
m_WaveOut, &m_WaveOutHeader[iBufNum], sizeof ( WAVEHDR ) );
// prepare buffers for sending to sound interface
PrepareOutBuffer ( iBufNum );
// send buffer to driver for filling with new data
waveOutWrite ( m_WaveOut, &m_WaveOutHeader[iBufNum], sizeof ( WAVEHDR ) );
}
void CSound::PrepareOutBuffer ( int iBufNum )
{
// set Header data
m_WaveOutHeader[iBufNum].lpData = (LPSTR) &psPlaybackBuffer[iBufNum][0];
m_WaveOutHeader[iBufNum].dwBufferLength = iBufferSizeOut * BYTES_PER_SAMPLE;
m_WaveOutHeader[iBufNum].dwFlags = 0;
// prepare wave-header
waveOutPrepareHeader ( m_WaveOut, &m_WaveOutHeader[iBufNum], sizeof ( WAVEHDR ) );
}
void CSound::InitPlayback ( int iNewBufferSize, bool bNewBlocking )
{
int i, j;
// check if device must be opened or reinitialized
if ( bChangParamOut )
{
OpenOutDevice();
// reset flag
bChangParamOut = false;
}
// set internal parameters
iBufferSizeOut = iNewBufferSize;
bBlockingPlay = bNewBlocking;
// reset interface
waveOutReset ( m_WaveOut );
for ( j = 0; j < iCurNumSndBufOut; j++ )
{
/* Unprepare old wave-header (in case header was not prepared before,
simply nothing happens with this function call */
waveOutUnprepareHeader ( m_WaveOut, &m_WaveOutHeader[j], sizeof ( WAVEHDR ) );
// create memory for playback buffer
if ( psPlaybackBuffer[j] != NULL )
{
delete[] psPlaybackBuffer[j];
}
psPlaybackBuffer[j] = new short[iBufferSizeOut];
// clear new buffer
for ( i = 0; i < iBufferSizeOut; i++ )
{
psPlaybackBuffer[j][i] = 0;
}
// prepare buffer for sending to the sound interface
PrepareOutBuffer ( j );
// initially, send all buffers to the interface
AddOutBuffer ( j );
}
}
void CSound::OpenOutDevice()
{
if ( m_WaveOut != NULL )
{
waveOutReset ( m_WaveOut );
waveOutClose ( m_WaveOut );
}
MMRESULT result = waveOutOpen ( &m_WaveOut, iCurOutDev, &sWaveFormatEx,
(DWORD) m_WaveOutEvent, NULL, CALLBACK_EVENT );
if ( result != MMSYSERR_NOERROR )
{
throw CGenErr ( "Sound Interface Start, waveOutOpen() failed." );
}
}
void CSound::SetOutDev ( int iNewDev )
{
// set device to wave mapper if iNewDev is invalid
if ( ( iNewDev >= iNumDevs ) || ( iNewDev < 0 ) )
{
iNewDev = WAVE_MAPPER;
}
// change only in case new device id is not already active
if ( iNewDev != iCurOutDev )
{
iCurOutDev = iNewDev;
bChangParamOut = true;
}
}
void CSound::SetOutNumBuf ( int iNewNum )
{
// check new parameter
if ( ( iNewNum >= MAX_SND_BUF_OUT ) || ( iNewNum < 1 ) )
{
iNewNum = NUM_SOUND_BUFFERS_OUT;
}
// change only if parameter is different
if ( iNewNum != iCurNumSndBufOut )
{
iCurNumSndBufOut = iNewNum;
bChangParamOut = true;
}
}
/******************************************************************************\
* Common *
\******************************************************************************/
void CSound::Close()
{
int i;
MMRESULT result;
// reset audio driver
if ( m_WaveOut != NULL )
{
result = waveOutReset ( m_WaveOut );
if ( result != MMSYSERR_NOERROR )
{
throw CGenErr ( "Sound Interface, waveOutReset() failed." );
}
}
if ( m_WaveIn != NULL )
{
result = waveInReset ( m_WaveIn );
if ( result != MMSYSERR_NOERROR )
{
throw CGenErr ( "Sound Interface, waveInReset() failed." );
}
}
// set event to ensure that thread leaves the waiting function
if ( m_WaveInEvent != NULL )
{
SetEvent(m_WaveInEvent);
}
// wait for the thread to terminate
Sleep ( 500 );
// unprepare wave-headers
if ( m_WaveIn != NULL )
{
for ( i = 0; i < iCurNumSndBufIn; i++ )
{
result = waveInUnprepareHeader (
m_WaveIn, &m_WaveInHeader[i], sizeof ( WAVEHDR ) );
if ( result != MMSYSERR_NOERROR )
{
throw CGenErr ( "Sound Interface, waveInUnprepareHeader()"
" failed." );
}
}
// close the sound in device
result = waveInClose ( m_WaveIn );
if ( result != MMSYSERR_NOERROR )
{
throw CGenErr ( "Sound Interface, waveInClose() failed." );
}
}
if ( m_WaveOut != NULL )
{
for ( i = 0; i < iCurNumSndBufOut; i++ )
{
result = waveOutUnprepareHeader (
m_WaveOut, &m_WaveOutHeader[i], sizeof ( WAVEHDR ) );
if ( result != MMSYSERR_NOERROR )
{
throw CGenErr ( "Sound Interface, waveOutUnprepareHeader()"
" failed." );
}
}
// close the sound out device
result = waveOutClose ( m_WaveOut );
if ( result != MMSYSERR_NOERROR )
{
throw CGenErr ( "Sound Interface, waveOutClose() failed." );
}
}
// set flag to open devices the next time it is initialized
bChangParamIn = true;
bChangParamOut = true;
}
CSound::CSound()
{
int i;
// init number of sound buffers
iCurNumSndBufIn = NUM_SOUND_BUFFERS_IN;
iCurNumSndBufOut = NUM_SOUND_BUFFERS_OUT;
// should be initialized because an error can occur during init
m_WaveInEvent = NULL;
m_WaveOutEvent = NULL;
m_WaveIn = NULL;
m_WaveOut = NULL;
// init buffer pointer to zero
for ( i = 0; i < MAX_SND_BUF_IN; i++ )
{
memset ( &m_WaveInHeader[i], 0, sizeof ( WAVEHDR ) );
psSoundcardBuffer[i] = NULL;
}
for ( i = 0; i < MAX_SND_BUF_OUT; i++ )
{
memset ( &m_WaveOutHeader[i], 0, sizeof ( WAVEHDR ) );
psPlaybackBuffer[i] = NULL;
}
// init wave-format structure
sWaveFormatEx.wFormatTag = WAVE_FORMAT_PCM;
sWaveFormatEx.nChannels = NUM_IN_OUT_CHANNELS;
sWaveFormatEx.wBitsPerSample = BITS_PER_SAMPLE;
sWaveFormatEx.nSamplesPerSec = SND_CRD_SAMPLE_RATE;
sWaveFormatEx.nBlockAlign = sWaveFormatEx.nChannels *
sWaveFormatEx.wBitsPerSample / 8;
sWaveFormatEx.nAvgBytesPerSec = sWaveFormatEx.nBlockAlign *
sWaveFormatEx.nSamplesPerSec;
sWaveFormatEx.cbSize = 0;
// get the number of digital audio devices in this computer, check range
iNumDevs = waveInGetNumDevs();
if ( iNumDevs > MAX_NUMBER_SOUND_CARDS )
{
iNumDevs = MAX_NUMBER_SOUND_CARDS;
}
// at least one device must exist in the system
if ( iNumDevs == 0 )
{
throw CGenErr ( "No audio device found." );
}
// get info about the devices and store the names
for ( i = 0; i < iNumDevs; i++ )
{
if ( !waveInGetDevCaps ( i, &m_WaveInDevCaps, sizeof ( WAVEINCAPS ) ) )
{
pstrDevices[i] = m_WaveInDevCaps.szPname;
}
}
// we use an event controlled wave-in (wave-out) structure
// create events
m_WaveInEvent = CreateEvent ( NULL, FALSE, FALSE, NULL );
m_WaveOutEvent = CreateEvent ( NULL, FALSE, FALSE, NULL );
// set flag to open devices
bChangParamIn = true;
bChangParamOut = true;
// default device number, "wave mapper"
iCurInDev = WAVE_MAPPER;
iCurOutDev = WAVE_MAPPER;
// non-blocking wave out is default
bBlockingPlay = false;
// blocking wave in is default
bBlockingRec = true;
}
CSound::~CSound()
{
int i;
// delete allocated memory
for ( i = 0; i < iCurNumSndBufIn; i++ )
{
if ( psSoundcardBuffer[i] != NULL )
{
delete[] psSoundcardBuffer[i];
}
}
for ( i = 0; i < iCurNumSndBufOut; i++ )
{
if ( psPlaybackBuffer[i] != NULL )
{
delete[] psPlaybackBuffer[i];
}
}
// close the handle for the events
if ( m_WaveInEvent != NULL )
{
CloseHandle ( m_WaveInEvent );
}
if ( m_WaveOutEvent != NULL )
{
CloseHandle ( m_WaveOutEvent );
}
}
#endif // USE_ASIO_SND_INTERFACE

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@ -1,5 +1,5 @@
/******************************************************************************\
* Copyright (c) 2004-2008
* Copyright (c) 2004-2009
*
* Author(s):
* Volker Fischer
@ -27,23 +27,21 @@
#define AFX_SOUNDIN_H__9518A621_7F78_11D3_8C0D_EEBF182CF549__INCLUDED_
#include <windows.h>
#include <mmsystem.h>
#include <string>
#include <qmessagebox.h>
#include "../src/util.h"
#include "../src/global.h"
// copy the ASIO SDK in the llcon/windows directory: "llcon/windows/ASIOSDK2" to
// get it work
#include "asiosys.h"
#include "asio.h"
#include "asiodrivers.h"
/* Definitions ****************************************************************/
// switch here between ASIO (Steinberg) or native Windows(TM) sound interface
//#undef USE_ASIO_SND_INTERFACE
#define USE_ASIO_SND_INTERFACE
#define NUM_IN_OUT_CHANNELS 2 /* Stereo recording (but we only
use one channel for recording) */
#define BITS_PER_SAMPLE 16 // use all bits of the D/A-converter
#define BYTES_PER_SAMPLE 2 // number of bytes per sample
#define MAX_SND_BUF_IN 100
#define MAX_SND_BUF_OUT 100
@ -53,16 +51,6 @@
/* Classes ********************************************************************/
#ifdef USE_ASIO_SND_INTERFACE
// copy the ASIO SDK in the llcon/windows directory: "llcon/windows/ASIOSDK2" to
// get it work
#include "asiosys.h"
#include "asio.h"
#include "asiodrivers.h"
class CSound
{
public:
@ -127,75 +115,4 @@ protected:
bool bBlockingPlay;
};
#else // USE_ASIO_SND_INTERFACE
class CSound
{
public:
CSound();
virtual ~CSound();
void InitRecording ( int iNewBufferSize, bool bNewBlocking = true );
void InitPlayback ( int iNewBufferSize, bool bNewBlocking = false );
bool Read ( CVector<short>& psData );
bool Write ( CVector<short>& psData );
int GetNumDev() { return iNumDevs; }
std::string GetDeviceName ( int iDiD ) { return pstrDevices[iDiD]; }
// dummy functions
int SetDev ( const int iNewDev ) {}
int GetDev() { return 0; }
void SetOutDev ( int iNewDev );
int GetOutDev() { return iCurOutDev; }
void SetInDev ( int iNewDev );
int GetInDev() { return iCurInDev; }
void SetOutNumBuf ( int iNewNum );
int GetOutNumBuf() { return iCurNumSndBufOut; }
void SetInNumBuf ( int iNewNum );
int GetInNumBuf() { return iCurNumSndBufIn; }
void Close();
protected:
void OpenInDevice();
void OpenOutDevice();
void PrepareInBuffer ( int iBufNum );
void PrepareOutBuffer ( int iBufNum );
void AddInBuffer();
void AddOutBuffer ( int iBufNum );
void GetDoneBuffer ( int& iCntPrepBuf, int& iIndexDoneBuf );
WAVEFORMATEX sWaveFormatEx;
UINT iNumDevs;
std::string pstrDevices[MAX_NUMBER_SOUND_CARDS];
UINT iCurInDev;
UINT iCurOutDev;
bool bChangParamIn;
bool bChangParamOut;
int iCurNumSndBufIn;
int iCurNumSndBufOut;
// wave in
WAVEINCAPS m_WaveInDevCaps;
HWAVEIN m_WaveIn;
HANDLE m_WaveInEvent;
WAVEHDR m_WaveInHeader[MAX_SND_BUF_IN];
int iBufferSizeIn;
int iWhichBufferIn;
short* psSoundcardBuffer[MAX_SND_BUF_IN];
bool bBlockingRec;
// wave out
int iBufferSizeOut;
HWAVEOUT m_WaveOut;
short* psPlaybackBuffer[MAX_SND_BUF_OUT];
WAVEHDR m_WaveOutHeader[MAX_SND_BUF_OUT];
HANDLE m_WaveOutEvent;
bool bBlockingPlay;
};
#endif // USE_ASIO_SND_INTERFACE
#endif // !defined ( AFX_SOUNDIN_H__9518A621_7F78_11D3_8C0D_EEBF182CF549__INCLUDED_ )