added lots of test and debug code, audio interface not working yet
This commit is contained in:
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758e72ffd5
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5b0618e4c6
2 changed files with 321 additions and 58 deletions
351
mac/sound.cpp
351
mac/sound.cpp
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@ -25,89 +25,122 @@
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#include "sound.h"
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// !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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// !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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// !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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// TODO remove the following code as soon as the Coreaudio is working!!!!
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// !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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// !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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// !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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// TEST Debug functions
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#include <string.h>
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void StoreInOutStreamProps ( ComponentInstance in );
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void StoreAudioStreamBasicDescription ( AudioStreamBasicDescription in, std::string text );
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static FILE* pFile = fopen ( "test.dat", "w" );
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// TEST
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// allocated to hold buffer data
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AudioBufferList* theBufferList;
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/* Implementation *************************************************************/
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void CSound::OpenCoreAudio()
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{
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// open the default output unit
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AudioComponentDescription desc;
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UInt32 size;
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ComponentResult err;
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// open the default unit
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ComponentDescription desc;
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desc.componentType = kAudioUnitType_Output;
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desc.componentSubType = kAudioUnitSubType_DefaultOutput;
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desc.componentSubType = kAudioUnitSubType_HALOutput;
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desc.componentManufacturer = kAudioUnitManufacturer_Apple;
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desc.componentFlags = 0;
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desc.componentFlagsMask = 0;
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desc.componentManufacturer = 0;
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AudioComponent comp = AudioComponentFindNext ( NULL, &desc );
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Component comp = FindNextComponent ( NULL, &desc );
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if ( comp == NULL )
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{
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throw CGenErr ( tr ( "No CoreAudio next component found" ) );
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}
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if ( AudioComponentInstanceNew ( comp, &gOutputUnit ) )
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if ( OpenAComponent ( comp, &audioUnit ) )
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{
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throw CGenErr ( tr ( "CoreAudio creating component instance failed" ) );
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}
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// TODO
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UInt32 enableIO = 0;
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err = AudioUnitSetProperty ( audioUnit,
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kAudioOutputUnitProperty_EnableIO,
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kAudioUnitScope_Input,
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1, // input element
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&enableIO,
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sizeof ( enableIO ) );
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enableIO = 1;
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err = AudioUnitSetProperty ( audioUnit,
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kAudioOutputUnitProperty_EnableIO,
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kAudioUnitScope_Output,
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0, // output element
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&enableIO,
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sizeof ( enableIO ) );
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// set up a callback function to generate output to the output unit
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AURenderCallbackStruct input;
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input.inputProc = process;
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input.inputProcRefCon = this;
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if ( AudioUnitSetProperty ( gOutputUnit,
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if ( AudioUnitSetProperty ( audioUnit,
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kAudioUnitProperty_SetRenderCallback,
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kAudioUnitScope_Input,
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kAudioUnitScope_Global,
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0,
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&input,
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sizeof(input) ) )
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sizeof ( input ) ) )
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{
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throw CGenErr ( tr ( "CoreAudio audio unit set property failed" ) );
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}
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}
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void CSound::CloseCoreAudio()
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{
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// clean up "gOutputUnit"
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AudioUnitUninitialize ( gOutputUnit );
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CloseComponent ( gOutputUnit );
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}
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void CSound::Start()
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{
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// start the rendering
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if ( AudioOutputUnitStart ( gOutputUnit ) )
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// set input device
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size = sizeof ( AudioDeviceID );
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AudioDeviceID inputDevice;
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if ( AudioHardwareGetProperty ( kAudioHardwarePropertyDefaultOutputDevice,
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&size,
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&inputDevice ) )
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{
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throw CGenErr ( tr ( "CoreAudio starting failed" ) );
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throw CGenErr ( tr ( "CoreAudio AudioHardwareGetProperty call failed" ) );
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}
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}
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void CSound::Stop()
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{
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// stop the audio stream
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if ( AudioOutputUnitStop ( gOutputUnit ) )
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if ( AudioUnitSetProperty ( audioUnit,
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kAudioOutputUnitProperty_CurrentDevice,
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kAudioUnitScope_Global,
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0,
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&inputDevice,
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sizeof ( inputDevice ) ) )
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{
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throw CGenErr ( tr ( "CoreAudio stopping failed" ) );
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throw CGenErr ( tr ( "CoreAudio AudioUnitSetProperty call failed" ) );
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}
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}
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int CSound::Init ( const int iNewPrefMonoBufferSize )
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{
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// store buffer size
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iCoreAudioBufferSizeMono = iNewPrefMonoBufferSize;
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// first uninitialize unit
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AudioUnitUninitialize ( gOutputUnit );
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// set up stream format
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AudioStreamBasicDescription streamFormat;
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streamFormat.mSampleRate = SYSTEM_SAMPLE_RATE;
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streamFormat.mFormatID = kAudioFormatLinearPCM;
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streamFormat.mFormatFlags = kAudioFormatFlagIsSignedInteger;
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streamFormat.mFramesPerPacket = iCoreAudioBufferSizeMono;
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streamFormat.mBytesPerFrame = streamFormat.mChannelsPerFrame * 2; // short type
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streamFormat.mBytesPerPacket = streamFormat.mBytesPerFrame * streamFormat.mFramesPerPacket;
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streamFormat.mFramesPerPacket = 1;
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streamFormat.mBytesPerFrame = 4;
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streamFormat.mBytesPerPacket = 4;
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streamFormat.mChannelsPerFrame = 2; // stereo
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streamFormat.mBitsPerChannel = 16;
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if ( AudioUnitSetProperty ( gOutputUnit,
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// our output
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if ( AudioUnitSetProperty ( audioUnit,
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kAudioUnitProperty_StreamFormat,
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kAudioUnitScope_Input,
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0,
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@ -117,8 +150,101 @@ int CSound::Init ( const int iNewPrefMonoBufferSize )
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throw CGenErr ( tr ( "CoreAudio stream format set property failed" ) );
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}
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// our input
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if ( AudioUnitSetProperty ( audioUnit,
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kAudioUnitProperty_StreamFormat,
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kAudioUnitScope_Output,
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1,
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&streamFormat,
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sizeof(streamFormat) ) )
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{
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throw CGenErr ( tr ( "CoreAudio stream format set property failed" ) );
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}
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// TEST
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StoreInOutStreamProps ( audioUnit );
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}
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void CSound::CloseCoreAudio()
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{
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// clean up "gOutputUnit"
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AudioUnitUninitialize ( audioUnit );
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CloseComponent ( audioUnit );
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}
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void CSound::Start()
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{
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// start the rendering
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if ( AudioOutputUnitStart ( audioUnit ) )
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{
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throw CGenErr ( tr ( "CoreAudio starting failed" ) );
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}
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// call base class
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CSoundBase::Start();
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// TEST
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printf ( "start\n" );
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}
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void CSound::Stop()
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{
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// stop the audio stream
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if ( AudioOutputUnitStop ( audioUnit ) )
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{
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throw CGenErr ( tr ( "CoreAudio stopping failed" ) );
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}
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// call base class
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CSoundBase::Stop();
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// TEST
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printf ( "stop\n" );
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}
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int CSound::Init ( const int iNewPrefMonoBufferSize )
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{
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// store buffer size
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iCoreAudioBufferSizeMono = iNewPrefMonoBufferSize;
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// TEST
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//Get the size of the IO buffer(s)
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UInt32 bufferSizeFrames, bufferSizeBytes;
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UInt32 propertySize = sizeof(bufferSizeFrames);
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AudioUnitGetProperty(audioUnit, kAudioDevicePropertyBufferFrameSize,
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kAudioUnitScope_Global, 1, &bufferSizeFrames, &propertySize);
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bufferSizeBytes = bufferSizeFrames * sizeof(Float32);
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printf("Buffer_Size: %d", (int) bufferSizeFrames);
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//malloc buffer lists
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theBufferList = (AudioBufferList*) malloc(
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offsetof(AudioBufferList, mBuffers[0]) + (sizeof(AudioBuffer) * 2));
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theBufferList->mNumberBuffers = 2;
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//pre-malloc buffers for AudioBufferLists
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for ( UInt32 i = 0; i < theBufferList->mNumberBuffers; i++ )
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{
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theBufferList->mBuffers[i].mNumberChannels = 2;
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theBufferList->mBuffers[i].mDataByteSize = bufferSizeBytes;
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theBufferList->mBuffers[i].mData = malloc(bufferSizeBytes);
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}
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// (re-)initialize unit
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if ( AudioUnitInitialize ( gOutputUnit ) )
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if ( AudioUnitInitialize ( audioUnit ) )
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{
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throw CGenErr ( tr ( "Initialization of CoreAudio failed" ) );
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}
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{
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CSound* pSound = reinterpret_cast<CSound*> ( inRefCon );
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// TEST
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for ( UInt32 channel = 0; channel < theBufferList->mNumberBuffers; channel++)
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{
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memset ( theBufferList->mBuffers[channel].mData, 0,
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theBufferList->mBuffers[channel].mDataByteSize );
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}
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// get the new audio data
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AudioUnitRender ( pSound->audioUnit,
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ioActionFlags,
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inTimeStamp,
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inBusNumber,
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inNumberFrames,
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theBufferList);
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/*
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// TEST
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//static FILE* pFile = fopen ( "test.dat", "w" );
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for ( int test = 0; test < theBufferList->mBuffers[0].mDataByteSize / 4; test++ )
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{
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fprintf ( pFile, "%e\n", static_cast<float*>(theBufferList->mBuffers[0].mData)[test]);
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}
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fflush ( pFile );
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*/
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/*
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// TEST output seems to work!!!
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for ( UInt32 i = 1; i < ioData->mBuffers[0].mDataByteSize / 2; i++)
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{
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static_cast<short*> ( ioData->mBuffers[0].mData)[i] = (short) ( (double) rand() / RAND_MAX * 10000 );
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}
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*/
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/*
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// TEST
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static FILE* pFile = fopen ( "test.dat", "w" );
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fprintf ( pFile, "%d %d %d\n", ioActionFlags, inNumberFrames, err);
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fflush ( pFile );
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*/
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/*
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// TEST
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static FILE* pFile = fopen ( "test.dat", "w" );
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for ( int test = 0; test < theBufferList->mBuffers[0].mDataByteSize / 4; test++ )
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{
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fprintf ( pFile, "%e %d %d\n", static_cast<float*>(theBufferList->mBuffers[0].mData)[test],
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static_cast<short*>(theBufferList->mBuffers[0].mData)[test],
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static_cast<short*> ( ioData->mBuffers[0].mData)[test]);
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}
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fflush ( pFile );
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*/
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// TEST
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printf ( "processing Core Audio %d, inBusNumber: %d\n", (int) inNumberFrames, (int) inBusNumber );
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/*
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}
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*/
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/*
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// TEST
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for ( int i = 0; i < inNumberFrames; i++ )
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{
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pSound->vecsTmpAudioSndCrdStereo[2 * i] = static_cast<SInt16*>(ioData->mBuffers[0].mData)[i];
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pSound->vecsTmpAudioSndCrdStereo[2 * i + 1] = static_cast<SInt16*>(ioData->mBuffers[0].mData)[i];
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}
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*/
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// call processing callback function
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pSound->ProcessCallback ( pSound->vecsTmpAudioSndCrdStereo );
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ioData->mBuffers[0].mNumberChannels = 1;
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*/
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// TEST
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printf ( "processing Core Audio\n" );
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return noErr;
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}
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// !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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// !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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// !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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// TODO remove the following code as soon as the Coreaudio is working!!!!
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// !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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// !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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// !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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// TEST Debug functions
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void StoreAudioStreamBasicDescription ( AudioStreamBasicDescription in,
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std::string text )
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{
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fprintf ( pFile, "*** AudioStreamBasicDescription: %s***\n", text.c_str() );
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fprintf ( pFile, "mSampleRate: %e\n", in.mSampleRate );
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fprintf ( pFile, "mFormatID: %d\n", (int) in.mFormatID );
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fprintf ( pFile, "mFormatFlags: %d\n", (int) in.mFormatFlags );
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fprintf ( pFile, "mFramesPerPacket: %d\n", (int) in.mFramesPerPacket );
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fprintf ( pFile, "mBytesPerFrame: %d\n", (int) in.mBytesPerFrame );
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fprintf ( pFile, "mBytesPerPacket: %d\n", (int) in.mBytesPerPacket );
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fprintf ( pFile, "mChannelsPerFrame: %d\n", (int) in.mChannelsPerFrame );
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fprintf ( pFile, "mBitsPerChannel: %d\n", (int) in.mBitsPerChannel );
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// fprintf ( pFile, "mReserved %d\n", in.mReserved );
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fflush ( pFile );
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}
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void StoreInOutStreamProps ( ComponentInstance in )
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{
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// input bus 1
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AudioStreamBasicDescription DeviceFormatin1;
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UInt32 size = sizeof ( AudioStreamBasicDescription );
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AudioUnitGetProperty ( in,
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kAudioUnitProperty_StreamFormat,
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kAudioUnitScope_Input,
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1,
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&DeviceFormatin1,
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&size );
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StoreAudioStreamBasicDescription ( DeviceFormatin1, "Input Bus 1" );
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// output bus 1
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AudioStreamBasicDescription DeviceFormatout1;
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size = sizeof ( AudioStreamBasicDescription );
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AudioUnitGetProperty ( in,
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kAudioUnitProperty_StreamFormat,
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kAudioUnitScope_Output,
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1,
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&DeviceFormatout1,
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&size );
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StoreAudioStreamBasicDescription ( DeviceFormatout1, "Output Bus 1" );
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// input bus 0
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AudioStreamBasicDescription DeviceFormatin0;
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size = sizeof ( AudioStreamBasicDescription );
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AudioUnitGetProperty ( in,
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kAudioUnitProperty_StreamFormat,
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kAudioUnitScope_Input,
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0,
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&DeviceFormatin0,
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&size );
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StoreAudioStreamBasicDescription ( DeviceFormatin0, "Input Bus 0" );
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// output bus 0
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AudioStreamBasicDescription DeviceFormatout0;
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size = sizeof ( AudioStreamBasicDescription );
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AudioUnitGetProperty ( in,
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kAudioUnitProperty_StreamFormat,
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kAudioUnitScope_Output,
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0,
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&DeviceFormatout0,
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&size );
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StoreAudioStreamBasicDescription ( DeviceFormatout0, "Output Bus 0" );
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}
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const AudioTimeStamp* inTimeStamp, UInt32 inBusNumber, UInt32 inNumberFrames,
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AudioBufferList* ioData );
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AudioUnit gOutputUnit;
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ComponentInstance audioUnit;
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};
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#endif // !defined(_SOUND_H__9518A621345F78_363456876UZGSDF82CF549__INCLUDED_)
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