added test code for debugging the soundcard timing jitter
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@ -907,6 +907,13 @@ void CClient::AudioCallback ( CVector<int16_t>& psData, void* arg )
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void CClient::ProcessSndCrdAudioData ( CVector<int16_t>& vecsStereoSndCrd )
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{
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/*
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// TEST do a soundcard jitter measurement
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static CTimingMeas JitterMeas ( 1000, "test2.dat" );
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JitterMeas.Measure();
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*/
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// check if a conversion buffer is required or not
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if ( bSndCrdConversionBufferRequired )
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{
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