speed optimizations
This commit is contained in:
parent
85d37b53b5
commit
55c680e6fd
7 changed files with 186 additions and 172 deletions
102
src/client.cpp
102
src/client.cpp
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@ -27,7 +27,8 @@
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/* Implementation *************************************************************/
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CClient::CClient ( const quint16 iPortNumber ) : bRun ( false ),
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iSndCrdBlockSizeSam ( MIN_SND_CRD_BLOCK_SIZE_SAMPLES ),
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iSndCrdMonoBlockSizeSam ( MIN_SND_CRD_BLOCK_SIZE_SAMPLES ),
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iSndCrdStereoBlockSizeSam ( 2 * MIN_SND_CRD_BLOCK_SIZE_SAMPLES ),
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Sound ( MIN_SND_CRD_BLOCK_SIZE_SAMPLES * 2 /* stereo */ ),
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Socket ( &Channel, iPortNumber ),
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iAudioInFader ( AUD_FADER_IN_MAX / 2 ),
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@ -172,30 +173,27 @@ void CClient::OnProtocolStatus ( bool bOk )
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void CClient::Init()
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{
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// set block size (in samples)
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iBlockSizeSam = MIN_BLOCK_SIZE_SAMPLES;
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iMonoBlockSizeSam = MIN_BLOCK_SIZE_SAMPLES;
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iStereoBlockSizeSam = 2 * MIN_BLOCK_SIZE_SAMPLES;
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vecsAudioSndCrd.Init ( iSndCrdBlockSizeSam * 2 ); // stereo
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vecdAudioSndCrdL.Init ( iSndCrdBlockSizeSam );
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vecdAudioSndCrdR.Init ( iSndCrdBlockSizeSam );
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vecsAudioSndCrd.Init ( iSndCrdStereoBlockSizeSam );
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vecdAudioSndCrd.Init ( iSndCrdStereoBlockSizeSam );
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vecdAudioL.Init ( iBlockSizeSam );
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vecdAudioR.Init ( iBlockSizeSam );
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vecdAudio.Init ( iStereoBlockSizeSam );
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Sound.InitRecording();
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Sound.InitPlayback();
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// resample objects are always initialized with the input block size
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// record
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ResampleObjDownL.Init ( iSndCrdBlockSizeSam, SND_CRD_SAMPLE_RATE, SYSTEM_SAMPLE_RATE );
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ResampleObjDownR.Init ( iSndCrdBlockSizeSam, SND_CRD_SAMPLE_RATE, SYSTEM_SAMPLE_RATE );
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ResampleObjDown.Init ( iSndCrdMonoBlockSizeSam, SND_CRD_SAMPLE_RATE, SYSTEM_SAMPLE_RATE );
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// playback
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ResampleObjUpL.Init ( iBlockSizeSam, SYSTEM_SAMPLE_RATE, SND_CRD_SAMPLE_RATE );
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ResampleObjUpR.Init ( iBlockSizeSam, SYSTEM_SAMPLE_RATE, SND_CRD_SAMPLE_RATE );
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ResampleObjUp.Init ( iMonoBlockSizeSam, SYSTEM_SAMPLE_RATE, SND_CRD_SAMPLE_RATE );
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// init network buffers
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vecsNetwork.Init ( iBlockSizeSam );
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vecdNetwData.Init ( iBlockSizeSam );
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vecsNetwork.Init ( iMonoBlockSizeSam );
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vecdNetwData.Init ( iMonoBlockSizeSam );
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// init moving average buffer for response time evaluation
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RespTimeMoAvBuf.Init ( LEN_MOV_AV_RESPONSE );
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@ -208,7 +206,7 @@ void CClient::Init()
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void CClient::run()
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{
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int i, iInCnt;
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int i, j;
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// Set thread priority (The working thread should have a higher
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// priority than the GUI)
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@ -242,7 +240,7 @@ void CClient::run()
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}
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// runtime phase ------------------------------------------------------------
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// runtime phase -----------------------------------------------------------
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// enable channel
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Channel.SetEnable ( true );
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@ -261,21 +259,17 @@ void CClient::run()
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PostWinMessage ( MS_SOUND_IN, MUL_COL_LED_GREEN );
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}
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// copy data from one stereo buffer in two separate buffers
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iInCnt = 0;
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for ( i = 0; i < iSndCrdBlockSizeSam; i++ )
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// convert data from short to double
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for ( i = 0; i < iSndCrdStereoBlockSizeSam; i++ )
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{
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vecdAudioSndCrdL[i] = (double) vecsAudioSndCrd[iInCnt++];
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vecdAudioSndCrdR[i] = (double) vecsAudioSndCrd[iInCnt++];
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vecdAudioSndCrd[i] = (double) vecsAudioSndCrd[i];
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}
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// resample data for each channel seaparately
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ResampleObjDownL.Resample ( vecdAudioSndCrdL, vecdAudioL );
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ResampleObjDownR.Resample ( vecdAudioSndCrdR, vecdAudioR );
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ResampleObjDown.Resample ( vecdAudioSndCrd, vecdAudio );
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// update signal level meters
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SignalLevelMeterL.Update ( vecdAudioL );
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SignalLevelMeterR.Update ( vecdAudioR );
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// update stereo signal level meter
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SignalLevelMeter.Update ( vecdAudio );
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// add reverberation effect if activated
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if ( iReverbLevel != 0 )
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@ -285,20 +279,20 @@ void CClient::run()
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if ( bReverbOnLeftChan )
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{
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for ( i = 0; i < iBlockSizeSam; i++ )
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for ( i = 0; i < iStereoBlockSizeSam; i += 2 )
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{
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// left channel
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vecdAudioL[i] +=
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dRevLev * AudioReverb.ProcessSample ( vecdAudioL[i] );
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vecdAudio[i] +=
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dRevLev * AudioReverb.ProcessSample ( vecdAudio[i] );
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}
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}
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else
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{
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for ( i = 0; i < iBlockSizeSam; i++ )
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for ( i = 1; i < iStereoBlockSizeSam; i += 2 )
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{
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// right channel
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vecdAudioR[i] +=
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dRevLev * AudioReverb.ProcessSample ( vecdAudioR[i] );
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vecdAudio[i] +=
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dRevLev * AudioReverb.ProcessSample ( vecdAudio[i] );
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}
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}
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}
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@ -309,20 +303,23 @@ void CClient::run()
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(double) ( iMiddleOfFader - abs ( iMiddleOfFader - iAudioInFader ) ) /
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iMiddleOfFader;
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for ( i = 0; i < iBlockSizeSam; i++ )
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{
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double dMixedSignal;
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if ( iAudioInFader > iMiddleOfFader )
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{
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dMixedSignal = vecdAudioL[i] + dAttFact * vecdAudioR[i];
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for ( i = 0, j = 0; i < iMonoBlockSizeSam; i++, j += 2 )
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{
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// attenuation on right channel
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vecsNetwork[i] =
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Double2Short ( vecdAudio[j] + dAttFact * vecdAudio[j + 1] );
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}
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}
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else
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{
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dMixedSignal = vecdAudioR[i] + dAttFact * vecdAudioL[i];
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for ( i = 0, j = 0; i < iMonoBlockSizeSam; i++, j += 2 )
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{
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// attenuation on left channel
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vecsNetwork[i] =
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Double2Short ( vecdAudio[j + 1] + dAttFact * vecdAudio[j] );
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}
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vecsNetwork[i] = Double2Short ( dMixedSignal );
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}
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// send it through the network
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@ -344,7 +341,7 @@ void CClient::run()
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// fid=fopen('v.dat','r');x=fread(fid,'int16');fclose(fid);
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static FILE* pFileDelay = fopen("v.dat", "wb");
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short sData[2];
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for (i = 0; i < iBlockSizeSam; i++)
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for (i = 0; i < iMonoBlockSizeSam; i++)
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{
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sData[0] = (short) vecdNetwData[i];
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fwrite(&sData, size_t(2), size_t(1), pFileDelay);
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@ -356,30 +353,24 @@ fflush(pFileDelay);
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if ( Channel.IsConnected() )
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{
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// write mono input signal in both sound-card channels
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for ( i = 0; i < iBlockSizeSam; i++ )
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for ( i = 0, j = 0; i < iMonoBlockSizeSam; i++, j += 2 )
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{
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vecdAudioL[i] = vecdAudioR[i] = vecdNetwData[i];
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vecdAudio[j] = vecdAudio[j + 1] = vecdNetwData[i];
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}
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}
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else
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{
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// if not connected, clear data
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for ( i = 0; i < iBlockSizeSam; i++ )
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{
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vecdAudioL[i] = vecdAudioR[i] = 0.0;
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}
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vecdAudio.Reset ( 0.0 );
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}
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// resample data for each channel separately
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ResampleObjUpL.Resample ( vecdAudioL, vecdAudioSndCrdL );
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ResampleObjUpR.Resample ( vecdAudioR, vecdAudioSndCrdR );
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// resample data
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ResampleObjUp.Resample ( vecdAudio, vecdAudioSndCrd );
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// copy data from one stereo buffer in two separate buffers
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iInCnt = 0;
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for ( i = 0; i < iSndCrdBlockSizeSam; i++ )
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// convert data from double to short type
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for ( i = 0; i < iSndCrdStereoBlockSizeSam; i++ )
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{
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vecsAudioSndCrd[iInCnt++] = Double2Short ( vecdAudioSndCrdL[i] );
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vecsAudioSndCrd[iInCnt++] = Double2Short ( vecdAudioSndCrdR[i] );
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vecsAudioSndCrd[i] = Double2Short ( vecdAudioSndCrd[i] );
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}
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// play the new block
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@ -404,8 +395,7 @@ fflush(pFileDelay);
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Sound.Close();
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// reset current signal level and LEDs
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SignalLevelMeterL.Reset();
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SignalLevelMeterR.Reset();
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SignalLevelMeter.Reset();
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PostWinMessage ( MS_RESET_ALL, 0 );
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}
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27
src/client.h
27
src/client.h
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@ -68,8 +68,8 @@ public:
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bool Stop();
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bool IsRunning() { return bRun; }
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bool SetServerAddr ( QString strNAddr );
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double MicLevelL() { return SignalLevelMeterL.MicLevel(); }
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double MicLevelR() { return SignalLevelMeterR.MicLevel(); }
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double MicLevelL() { return SignalLevelMeter.MicLevelLeft(); }
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double MicLevelR() { return SignalLevelMeter.MicLevelRight(); }
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bool IsConnected() { return Channel.IsConnected(); }
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/* We want to return the standard deviation. For that we need to calculate
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@ -157,8 +157,7 @@ protected:
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CSocket Socket;
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CSound Sound;
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CSignalLevelMeter SignalLevelMeterL;
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CSignalLevelMeter SignalLevelMeterR;
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CStereoSignalLevelMeter SignalLevelMeter;
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bool bRun;
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CVector<double> vecdNetwData;
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int iReverbLevel;
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CAudioReverb AudioReverb;
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int iSndCrdBlockSizeSam;
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int iBlockSizeSam;
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int iSndCrdMonoBlockSizeSam;
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int iSndCrdStereoBlockSizeSam;
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int iMonoBlockSizeSam;
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int iStereoBlockSizeSam;
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int iNetwBufSizeFactIn;
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bool bOpenChatOnNewMessage;
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CVector<short> vecsAudioSndCrd;
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CVector<double> vecdAudioSndCrdL;
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CVector<double> vecdAudioSndCrdR;
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CVector<double> vecdAudioL;
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CVector<double> vecdAudioR;
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CVector<double> vecdAudioSndCrd;
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CVector<double> vecdAudio;
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CVector<short> vecsNetwork;
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// resample objects
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CAudioResample ResampleObjDownL; // left channel
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CAudioResample ResampleObjDownR; // right channel
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CAudioResample ResampleObjUpL; // left channel
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CAudioResample ResampleObjUpR; // right channel
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CStereoAudioResample ResampleObjDown;
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CStereoAudioResample ResampleObjUp;
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// for ping measurement and standard deviation of audio interface
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CPreciseTime PreciseTime;
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@ -1,5 +1,5 @@
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/******************************************************************************\
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* Copyright (c) 2004-2008
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* Copyright (c) 2004-2009
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*
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* Author(s):
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* Volker Fischer
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@ -92,10 +92,6 @@
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// (just search for the tag in the entire code)
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#define MAX_NUM_CHANNELS 6 // max number channels for server
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// sample rate offset estimation algorithm
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// time interval for sample rate offset estimation
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#define TIME_INT_SAM_OFFS_EST 60 // s
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// length of the moving average buffer for response time measurement
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#define TIME_MOV_AV_RESPONSE 30 // seconds
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#define LEN_MOV_AV_RESPONSE ( TIME_MOV_AV_RESPONSE * 1000 / MIN_BLOCK_DURATION_MS )
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@ -134,9 +134,9 @@ void CResample::Init ( const int iNewInputBlockSize )
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/******************************************************************************\
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* Audio Resampler *
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* Stereo Audio Resampler *
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\******************************************************************************/
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void CAudioResample::Resample ( CVector<double>& vecdInput,
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void CStereoAudioResample::Resample ( CVector<double>& vecdInput,
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CVector<double>& vecdOutput )
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{
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int j;
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@ -148,50 +148,58 @@ void CAudioResample::Resample ( CVector<double>& vecdInput,
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}
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else
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{
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const int iTwoTimesNumTaps = 2 * iNumTaps;
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/* move old data from the end to the history part of the buffer and
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add new data (shift register) */
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// shift old values
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int iMovLen = iInputBlockSize;
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for ( j = 0; j < iNumTaps; j++ )
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int iMovLen = iStereoInputBlockSize;
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for ( j = 0; j < iTwoTimesNumTaps; j++ )
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{
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vecdIntBuff[j] = vecdIntBuff[iMovLen++];
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}
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// add new block of data
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int iBlockEnd = iNumTaps;
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for ( j = 0; j < iInputBlockSize; j++ )
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int iBlockEnd = iTwoTimesNumTaps;
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for ( j = 0; j < iStereoInputBlockSize; j++ )
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{
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vecdIntBuff[iBlockEnd++] = vecdInput[j];
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}
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// main loop
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for ( j = 0; j < iOutputBlockSize; j++ )
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for ( j = 0; j < iMonoOutputBlockSize; j++ )
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{
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// calculate filter phase
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const int ip = (int) ( j * iI / dRation ) % iI;
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// sample position in input vector
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const int in = (int) ( j / dRation ) + iNumTaps - 1;
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// sample position in stereo input vector
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const int in = 2 * ( (int) ( j / dRation ) + iNumTaps - 1 );
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// convolution
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double dy = 0.0;
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double dyL = 0.0;
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double dyR = 0.0;
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for ( int i = 0; i < iNumTaps; i++ )
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{
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dy += pFiltTaps[ip + i * iI] * vecdIntBuff[in - i];
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const double dCurFiltTap = pFiltTaps[ip + i * iI];
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const int iCurSamplePos = in - 2 * i;
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dyL += dCurFiltTap * vecdIntBuff[iCurSamplePos];
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dyR += dCurFiltTap * vecdIntBuff[iCurSamplePos + 1];
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}
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vecdOutput[j] = dy;
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vecdOutput[2 * j] = dyL;
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vecdOutput[2 * j + 1] = dyR;
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}
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}
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}
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void CAudioResample::Init ( const int iNewInputBlockSize,
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void CStereoAudioResample::Init ( const int iNewMonoInputBlockSize,
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const int iFrom,
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const int iTo )
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{
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dRation = ( (double) iTo ) / iFrom;
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iInputBlockSize = iNewInputBlockSize;
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iOutputBlockSize = (int) ( iInputBlockSize * dRation );
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iStereoInputBlockSize = 2 * iNewMonoInputBlockSize;
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iMonoOutputBlockSize = (int) ( iNewMonoInputBlockSize * dRation );
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// set correct parameters
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if ( iFrom == SND_CRD_SAMPLE_RATE ) // downsampling case
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}
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}
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// allocate memory for internal buffer, clear sample history
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vecdIntBuff.Init ( iInputBlockSize + iNumTaps, 0.0 );
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// allocate memory for internal buffer, clear sample history (we have
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// to consider stereo data here -> two times the number of taps of
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// additional memory is required)
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vecdIntBuff.Init ( iStereoInputBlockSize + 2 * iNumTaps, 0.0 );
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}
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int iInputBlockSize;
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};
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class CAudioResample
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class CStereoAudioResample
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{
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public:
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CAudioResample() {}
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virtual ~CAudioResample() {}
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CStereoAudioResample() {}
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virtual ~CStereoAudioResample() {}
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void Init ( const int iNewInputBlockSize, const int iFrom, const int iTo );
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void Init ( const int iNewMonoInputBlockSize, const int iFrom, const int iTo );
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void Resample ( CVector<double>& vecdInput, CVector<double>& vecdOutput );
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protected:
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CVector<double> vecdIntBuff;
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int iHistorySize;
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int iInputBlockSize;
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int iOutputBlockSize;
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int iStereoInputBlockSize;
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int iMonoOutputBlockSize;
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float* pFiltTaps;
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int iNumTaps;
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38
src/util.cpp
38
src/util.cpp
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/* Implementation *************************************************************/
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// Input level meter implementation --------------------------------------------
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void CSignalLevelMeter::Update ( CVector<double>& vecdAudio )
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void CStereoSignalLevelMeter::Update ( CVector<double>& vecdAudio )
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{
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// get the vector size
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const int iVecSize = vecdAudio.Size();
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// get the stereo vector size
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const int iStereoVecSize = vecdAudio.Size();
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// Get maximum of current block
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//
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// special cases but for the average music signals the following code
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// should give good results.
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//
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double dMax = 0.0;
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for ( int i = 0; i < iVecSize; i += 3 )
|
||||
double dMaxL = 0.0;
|
||||
double dMaxR = 0.0;
|
||||
for ( int i = 0; i < iStereoVecSize; i += 6 ) // 2 * 3 = 6 -> stereo
|
||||
{
|
||||
if ( dMax < vecdAudio[i] )
|
||||
// left channel
|
||||
if ( dMaxL < vecdAudio[i] )
|
||||
{
|
||||
dMax = vecdAudio[i];
|
||||
dMaxL = vecdAudio[i];
|
||||
}
|
||||
|
||||
// right channel
|
||||
if ( dMaxR < vecdAudio[i + 1] )
|
||||
{
|
||||
dMaxR = vecdAudio[i + 1];
|
||||
}
|
||||
}
|
||||
|
||||
dCurLevelL = UpdateCurLevel ( dCurLevelL, dMaxL );
|
||||
dCurLevelR = UpdateCurLevel ( dCurLevelR, dMaxR );
|
||||
}
|
||||
|
||||
double CStereoSignalLevelMeter::UpdateCurLevel ( double dCurLevel, const double& dMax )
|
||||
{
|
||||
// decrease max with time
|
||||
if ( dCurLevel >= METER_FLY_BACK )
|
||||
{
|
||||
|
@ -66,13 +80,17 @@ void CSignalLevelMeter::Update ( CVector<double>& vecdAudio )
|
|||
// update current level -> only use maximum
|
||||
if ( dMax > dCurLevel )
|
||||
{
|
||||
dCurLevel = dMax;
|
||||
return dMax;
|
||||
}
|
||||
else
|
||||
{
|
||||
return dCurLevel;
|
||||
}
|
||||
}
|
||||
|
||||
double CSignalLevelMeter::MicLevel()
|
||||
double CStereoSignalLevelMeter::CalcLogResult ( const double& dLinearLevel )
|
||||
{
|
||||
const double dNormMicLevel = dCurLevel / _MAXSHORT;
|
||||
const double dNormMicLevel = dLinearLevel / _MAXSHORT;
|
||||
|
||||
// logarithmic measure
|
||||
if ( dNormMicLevel > 0 )
|
||||
|
|
19
src/util.h
19
src/util.h
|
@ -356,19 +356,24 @@ public slots:
|
|||
|
||||
|
||||
/* Other Classes **************************************************************/
|
||||
// Signal Level Meter ----------------------------------------------------------
|
||||
class CSignalLevelMeter
|
||||
// Stereo Signal Level Meter ---------------------------------------------------
|
||||
class CStereoSignalLevelMeter
|
||||
{
|
||||
public:
|
||||
CSignalLevelMeter() : dCurLevel ( 0.0 ) {}
|
||||
virtual ~CSignalLevelMeter() {}
|
||||
CStereoSignalLevelMeter() { Reset(); }
|
||||
virtual ~CStereoSignalLevelMeter() {}
|
||||
|
||||
void Update ( CVector<double>& vecdAudio );
|
||||
double MicLevel();
|
||||
void Reset() { dCurLevel = 0.0; }
|
||||
double MicLevelLeft() { return CalcLogResult ( dCurLevelL ); }
|
||||
double MicLevelRight() { return CalcLogResult ( dCurLevelR ); }
|
||||
void Reset() { dCurLevelL = 0.0; dCurLevelR = 0.0; }
|
||||
|
||||
protected:
|
||||
double dCurLevel;
|
||||
double CalcLogResult ( const double& dLinearLevel );
|
||||
double UpdateCurLevel ( double dCurLevel, const double& dMax );
|
||||
|
||||
double dCurLevelL;
|
||||
double dCurLevelR;
|
||||
};
|
||||
|
||||
class CHostAddress
|
||||
|
|
Loading…
Reference in a new issue