fixed column widths are slightly too narrow for "Ping Time" and "Musicians" and typos
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3 changed files with 9 additions and 11 deletions
12
ChangeLog
12
ChangeLog
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@ -6,17 +6,16 @@
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* added support for 64 samples frame size in the server (if server runs in 64 or 128 samples
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* added support for 64 samples frame size in the server (if server runs in 64 or 128 samples
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mode it is still compatible to both, 64 and 128 samples frame size clients)
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mode it is still compatible to both, 64 and 128 samples frame size clients)
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* fixed server not visible if in same local network, coded by pljones (Ticket #27)
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* fixed column widths are slightly too narrow for "Ping Time" and "Musicians" and typos
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TODO #12 A server in the same NAT region as the client is not visible (https://sourceforge.net/p/llcon/bugs/12/)
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TODO https://sourceforge.net/p/llcon/discussion/533517/thread/62bd07fbcb/?limit=25#ea21
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1) The column widths are slightly too narrow (UK English) for "Ping Time" and "Musicians" in the "Connection Setup panel.
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2) Spellings: It would be nice if the Location Country field had spaces in the data e.g. UnitedKingdom > United Kingdom
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Instrument "Acoutic Guitar" > "Acoustic Guitar", Instrument "Accordeon" > "Accordion"
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TODO in CreateLevelsForAllConChannels we should call CStereoSignalLevelMeter::CalcLogResult instead -> make it public and static
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TODO in CreateLevelsForAllConChannels we should call CStereoSignalLevelMeter::CalcLogResult instead -> make it public and static
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TODO auto jitter buffer performance not good at 64 samples frame size
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TODO for different frame sizes (64/128) the start value of 6 for the jitter buffer might be too low
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TODO for different frame sizes (64/128) the start value of 6 for the jitter buffer might be too low
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TODO offer the Jamulus ASIO settingspanel in case of an ASIO ERROR to fix, e.g., incorrect sample rate (https://sourceforge.net/p/llcon/discussion/533517/thread/777663cf94/#035f)
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TODO offer the Jamulus ASIO settingspanel in case of an ASIO ERROR to fix, e.g., incorrect sample rate (https://sourceforge.net/p/llcon/discussion/533517/thread/777663cf94/#035f)
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@ -26,7 +25,6 @@ TODO Multichannel CoreAudio Support #44 -> integrate important code lines in Mac
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TODO update text in CAboutDlg
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TODO update text in CAboutDlg
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TODO client: larger sound card buffers are managed by conversion buffer, not in processintern for loop (note iSndCrdFrameSizeFactor!)
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TODO client: larger sound card buffers are managed by conversion buffer, not in processintern for loop (note iSndCrdFrameSizeFactor!)
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TODO mixer faders linear -> log gain is better
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TODO mixer faders linear -> log gain is better
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@ -86,8 +86,8 @@ CConnectDlg::CConnectDlg ( const bool bNewShowCompleteRegList,
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lvwServers->setColumnWidth ( 2, 100 );
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lvwServers->setColumnWidth ( 2, 100 );
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#else
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#else
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lvwServers->setColumnWidth ( 0, 180 );
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lvwServers->setColumnWidth ( 0, 180 );
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lvwServers->setColumnWidth ( 1, 65 );
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lvwServers->setColumnWidth ( 1, 75 );
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lvwServers->setColumnWidth ( 2, 60 );
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lvwServers->setColumnWidth ( 2, 70 );
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lvwServers->setColumnWidth ( 3, 220 );
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lvwServers->setColumnWidth ( 3, 220 );
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#endif
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#endif
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lvwServers->clear();
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lvwServers->clear();
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@ -907,12 +907,12 @@ CVector<CInstPictures::CInstPictProps>& CInstPictures::GetTable()
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vecDataBase.Add ( CInstPictProps ( "Drum Set", ":/png/instr/res/instrdrumset.png", IC_PERCUSSION_INSTRUMENT ) );
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vecDataBase.Add ( CInstPictProps ( "Drum Set", ":/png/instr/res/instrdrumset.png", IC_PERCUSSION_INSTRUMENT ) );
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vecDataBase.Add ( CInstPictProps ( "Djembe", ":/png/instr/res/instrdjembe.png", IC_PERCUSSION_INSTRUMENT ) );
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vecDataBase.Add ( CInstPictProps ( "Djembe", ":/png/instr/res/instrdjembe.png", IC_PERCUSSION_INSTRUMENT ) );
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vecDataBase.Add ( CInstPictProps ( "Electric Guitar", ":/png/instr/res/instreguitar.png", IC_PLUCKING_INSTRUMENT ) );
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vecDataBase.Add ( CInstPictProps ( "Electric Guitar", ":/png/instr/res/instreguitar.png", IC_PLUCKING_INSTRUMENT ) );
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vecDataBase.Add ( CInstPictProps ( "Acoutic Guitar", ":/png/instr/res/instraguitar.png", IC_PLUCKING_INSTRUMENT ) );
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vecDataBase.Add ( CInstPictProps ( "Acoustic Guitar", ":/png/instr/res/instraguitar.png", IC_PLUCKING_INSTRUMENT ) );
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vecDataBase.Add ( CInstPictProps ( "Bass Guitar", ":/png/instr/res/instrbassguitar.png", IC_PLUCKING_INSTRUMENT ) );
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vecDataBase.Add ( CInstPictProps ( "Bass Guitar", ":/png/instr/res/instrbassguitar.png", IC_PLUCKING_INSTRUMENT ) );
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vecDataBase.Add ( CInstPictProps ( "Keyboard", ":/png/instr/res/instrkeyboard.png", IC_KEYBOARD_INSTRUMENT ) );
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vecDataBase.Add ( CInstPictProps ( "Keyboard", ":/png/instr/res/instrkeyboard.png", IC_KEYBOARD_INSTRUMENT ) );
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vecDataBase.Add ( CInstPictProps ( "Synthesizer", ":/png/instr/res/instrsynthesizer.png", IC_KEYBOARD_INSTRUMENT ) );
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vecDataBase.Add ( CInstPictProps ( "Synthesizer", ":/png/instr/res/instrsynthesizer.png", IC_KEYBOARD_INSTRUMENT ) );
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vecDataBase.Add ( CInstPictProps ( "Grand Piano", ":/png/instr/res/instrgrandpiano.png", IC_KEYBOARD_INSTRUMENT ) );
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vecDataBase.Add ( CInstPictProps ( "Grand Piano", ":/png/instr/res/instrgrandpiano.png", IC_KEYBOARD_INSTRUMENT ) );
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vecDataBase.Add ( CInstPictProps ( "Accordeon", ":/png/instr/res/instraccordeon.png", IC_KEYBOARD_INSTRUMENT ) );
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vecDataBase.Add ( CInstPictProps ( "Accordion", ":/png/instr/res/instraccordeon.png", IC_KEYBOARD_INSTRUMENT ) );
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vecDataBase.Add ( CInstPictProps ( "Vocal", ":/png/instr/res/instrvocal.png", IC_OTHER_INSTRUMENT ) );
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vecDataBase.Add ( CInstPictProps ( "Vocal", ":/png/instr/res/instrvocal.png", IC_OTHER_INSTRUMENT ) );
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vecDataBase.Add ( CInstPictProps ( "Microphone", ":/png/instr/res/instrmicrophone.png", IC_OTHER_INSTRUMENT ) );
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vecDataBase.Add ( CInstPictProps ( "Microphone", ":/png/instr/res/instrmicrophone.png", IC_OTHER_INSTRUMENT ) );
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vecDataBase.Add ( CInstPictProps ( "Harmonica", ":/png/instr/res/instrharmonica.png", IC_WIND_INSTRUMENT ) );
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vecDataBase.Add ( CInstPictProps ( "Harmonica", ":/png/instr/res/instrharmonica.png", IC_WIND_INSTRUMENT ) );
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