fixed column widths are slightly too narrow for "Ping Time" and "Musicians" and typos

This commit is contained in:
Volker Fischer 2020-04-10 16:24:53 +02:00
parent ed46357ac4
commit 4fb9e14669
3 changed files with 9 additions and 11 deletions

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@ -6,17 +6,16 @@
* added support for 64 samples frame size in the server (if server runs in 64 or 128 samples * added support for 64 samples frame size in the server (if server runs in 64 or 128 samples
mode it is still compatible to both, 64 and 128 samples frame size clients) mode it is still compatible to both, 64 and 128 samples frame size clients)
* fixed server not visible if in same local network, coded by pljones (Ticket #27)
* fixed column widths are slightly too narrow for "Ping Time" and "Musicians" and typos
TODO #12 A server in the same NAT region as the client is not visible (https://sourceforge.net/p/llcon/bugs/12/)
TODO https://sourceforge.net/p/llcon/discussion/533517/thread/62bd07fbcb/?limit=25#ea21
1) The column widths are slightly too narrow (UK English) for "Ping Time" and "Musicians" in the "Connection Setup panel.
2) Spellings: It would be nice if the Location Country field had spaces in the data e.g. UnitedKingdom > United Kingdom
Instrument "Acoutic Guitar" > "Acoustic Guitar", Instrument "Accordeon" > "Accordion"
TODO in CreateLevelsForAllConChannels we should call CStereoSignalLevelMeter::CalcLogResult instead -> make it public and static TODO in CreateLevelsForAllConChannels we should call CStereoSignalLevelMeter::CalcLogResult instead -> make it public and static
TODO auto jitter buffer performance not good at 64 samples frame size
TODO for different frame sizes (64/128) the start value of 6 for the jitter buffer might be too low TODO for different frame sizes (64/128) the start value of 6 for the jitter buffer might be too low
TODO offer the Jamulus ASIO settingspanel in case of an ASIO ERROR to fix, e.g., incorrect sample rate (https://sourceforge.net/p/llcon/discussion/533517/thread/777663cf94/#035f) TODO offer the Jamulus ASIO settingspanel in case of an ASIO ERROR to fix, e.g., incorrect sample rate (https://sourceforge.net/p/llcon/discussion/533517/thread/777663cf94/#035f)
@ -26,7 +25,6 @@ TODO Multichannel CoreAudio Support #44 -> integrate important code lines in Mac
TODO update text in CAboutDlg TODO update text in CAboutDlg
TODO client: larger sound card buffers are managed by conversion buffer, not in processintern for loop (note iSndCrdFrameSizeFactor!) TODO client: larger sound card buffers are managed by conversion buffer, not in processintern for loop (note iSndCrdFrameSizeFactor!)
TODO mixer faders linear -> log gain is better TODO mixer faders linear -> log gain is better

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@ -86,8 +86,8 @@ CConnectDlg::CConnectDlg ( const bool bNewShowCompleteRegList,
lvwServers->setColumnWidth ( 2, 100 ); lvwServers->setColumnWidth ( 2, 100 );
#else #else
lvwServers->setColumnWidth ( 0, 180 ); lvwServers->setColumnWidth ( 0, 180 );
lvwServers->setColumnWidth ( 1, 65 ); lvwServers->setColumnWidth ( 1, 75 );
lvwServers->setColumnWidth ( 2, 60 ); lvwServers->setColumnWidth ( 2, 70 );
lvwServers->setColumnWidth ( 3, 220 ); lvwServers->setColumnWidth ( 3, 220 );
#endif #endif
lvwServers->clear(); lvwServers->clear();

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@ -907,12 +907,12 @@ CVector<CInstPictures::CInstPictProps>& CInstPictures::GetTable()
vecDataBase.Add ( CInstPictProps ( "Drum Set", ":/png/instr/res/instrdrumset.png", IC_PERCUSSION_INSTRUMENT ) ); vecDataBase.Add ( CInstPictProps ( "Drum Set", ":/png/instr/res/instrdrumset.png", IC_PERCUSSION_INSTRUMENT ) );
vecDataBase.Add ( CInstPictProps ( "Djembe", ":/png/instr/res/instrdjembe.png", IC_PERCUSSION_INSTRUMENT ) ); vecDataBase.Add ( CInstPictProps ( "Djembe", ":/png/instr/res/instrdjembe.png", IC_PERCUSSION_INSTRUMENT ) );
vecDataBase.Add ( CInstPictProps ( "Electric Guitar", ":/png/instr/res/instreguitar.png", IC_PLUCKING_INSTRUMENT ) ); vecDataBase.Add ( CInstPictProps ( "Electric Guitar", ":/png/instr/res/instreguitar.png", IC_PLUCKING_INSTRUMENT ) );
vecDataBase.Add ( CInstPictProps ( "Acoutic Guitar", ":/png/instr/res/instraguitar.png", IC_PLUCKING_INSTRUMENT ) ); vecDataBase.Add ( CInstPictProps ( "Acoustic Guitar", ":/png/instr/res/instraguitar.png", IC_PLUCKING_INSTRUMENT ) );
vecDataBase.Add ( CInstPictProps ( "Bass Guitar", ":/png/instr/res/instrbassguitar.png", IC_PLUCKING_INSTRUMENT ) ); vecDataBase.Add ( CInstPictProps ( "Bass Guitar", ":/png/instr/res/instrbassguitar.png", IC_PLUCKING_INSTRUMENT ) );
vecDataBase.Add ( CInstPictProps ( "Keyboard", ":/png/instr/res/instrkeyboard.png", IC_KEYBOARD_INSTRUMENT ) ); vecDataBase.Add ( CInstPictProps ( "Keyboard", ":/png/instr/res/instrkeyboard.png", IC_KEYBOARD_INSTRUMENT ) );
vecDataBase.Add ( CInstPictProps ( "Synthesizer", ":/png/instr/res/instrsynthesizer.png", IC_KEYBOARD_INSTRUMENT ) ); vecDataBase.Add ( CInstPictProps ( "Synthesizer", ":/png/instr/res/instrsynthesizer.png", IC_KEYBOARD_INSTRUMENT ) );
vecDataBase.Add ( CInstPictProps ( "Grand Piano", ":/png/instr/res/instrgrandpiano.png", IC_KEYBOARD_INSTRUMENT ) ); vecDataBase.Add ( CInstPictProps ( "Grand Piano", ":/png/instr/res/instrgrandpiano.png", IC_KEYBOARD_INSTRUMENT ) );
vecDataBase.Add ( CInstPictProps ( "Accordeon", ":/png/instr/res/instraccordeon.png", IC_KEYBOARD_INSTRUMENT ) ); vecDataBase.Add ( CInstPictProps ( "Accordion", ":/png/instr/res/instraccordeon.png", IC_KEYBOARD_INSTRUMENT ) );
vecDataBase.Add ( CInstPictProps ( "Vocal", ":/png/instr/res/instrvocal.png", IC_OTHER_INSTRUMENT ) ); vecDataBase.Add ( CInstPictProps ( "Vocal", ":/png/instr/res/instrvocal.png", IC_OTHER_INSTRUMENT ) );
vecDataBase.Add ( CInstPictProps ( "Microphone", ":/png/instr/res/instrmicrophone.png", IC_OTHER_INSTRUMENT ) ); vecDataBase.Add ( CInstPictProps ( "Microphone", ":/png/instr/res/instrmicrophone.png", IC_OTHER_INSTRUMENT ) );
vecDataBase.Add ( CInstPictProps ( "Harmonica", ":/png/instr/res/instrharmonica.png", IC_WIND_INSTRUMENT ) ); vecDataBase.Add ( CInstPictProps ( "Harmonica", ":/png/instr/res/instrharmonica.png", IC_WIND_INSTRUMENT ) );