Mac Leopard seems not to be happy with explicit instantiation of templates -> move the code back into the header :-(

This commit is contained in:
Volker Fischer 2010-03-03 20:10:37 +00:00
parent 6869f026bc
commit 4a7041a7ea
2 changed files with 142 additions and 164 deletions

View file

@ -29,165 +29,6 @@
/* Implementation *************************************************************/
// Buffer base class -----------------------------------------------------------
// explicit instantiation of the template used in this software (required to
// have the implementation in the cpp file and not in the header file)
template class CBufferBase<uint8_t>; // for network buffer
template class CBufferBase<int16_t>; // for sound card conversion buffer
template<class TData>
void CBufferBase<TData>::Init ( const int iNewMemSize )
{
// store total memory size value
iMemSize = iNewMemSize;
// allocate memory for actual data buffer
vecMemory.Init ( iNewMemSize );
// init buffer pointers and buffer state (empty buffer)
iGetPos = 0;
iPutPos = 0;
eBufState = CBufferBase<TData>::BS_EMPTY;
}
template<class TData>
bool CBufferBase<TData>::Put ( const CVector<TData>& vecData,
const int iInSize )
{
// copy new data in internal buffer
int iCurPos = 0;
if ( iPutPos + iInSize > iMemSize )
{
// remaining space size for second block
const int iRemSpace = iPutPos + iInSize - iMemSize;
// data must be written in two steps because of wrap around
while ( iPutPos < iMemSize )
{
vecMemory[iPutPos++] = vecData[iCurPos++];
}
for ( iPutPos = 0; iPutPos < iRemSpace; iPutPos++ )
{
vecMemory[iPutPos] = vecData[iCurPos++];
}
}
else
{
// data can be written in one step
const int iEnd = iPutPos + iInSize;
while ( iPutPos < iEnd )
{
vecMemory[iPutPos++] = vecData[iCurPos++];
}
}
// set buffer state flag
if ( iPutPos == iGetPos )
{
eBufState = CBufferBase<TData>::BS_FULL;
}
else
{
eBufState = CBufferBase<TData>::BS_OK;
}
return true; // no error check in base class, alyways return ok
}
template<class TData>
bool CBufferBase<TData>::Get ( CVector<TData>& vecData )
{
// get size of data to be get from the buffer
const int iInSize = vecData.Size();
// copy data from internal buffer in output buffer
int iCurPos = 0;
if ( iGetPos + iInSize > iMemSize )
{
// remaining data size for second block
const int iRemData = iGetPos + iInSize - iMemSize;
// data must be read in two steps because of wrap around
while ( iGetPos < iMemSize )
{
vecData[iCurPos++] = vecMemory[iGetPos++];
}
for ( iGetPos = 0; iGetPos < iRemData; iGetPos++ )
{
vecData[iCurPos++] = vecMemory[iGetPos];
}
}
else
{
// data can be read in one step
const int iEnd = iGetPos + iInSize;
while ( iGetPos < iEnd )
{
vecData[iCurPos++] = vecMemory[iGetPos++];
}
}
// set buffer state flag
if ( iPutPos == iGetPos )
{
eBufState = CBufferBase<TData>::BS_EMPTY;
}
else
{
eBufState = CBufferBase<TData>::BS_OK;
}
return true; // no error check in base class, alyways return ok
}
template<class TData>
int CBufferBase<TData>::GetAvailSpace() const
{
// calculate available space in buffer
int iAvSpace = iGetPos - iPutPos;
// check for special case and wrap around
if ( iAvSpace < 0 )
{
iAvSpace += iMemSize; // wrap around
}
else
{
if ( ( iAvSpace == 0 ) && ( eBufState == BS_EMPTY ) )
{
iAvSpace = iMemSize;
}
}
return iAvSpace;
}
template<class TData>
int CBufferBase<TData>::GetAvailData() const
{
// calculate available data in buffer
int iAvData = iPutPos - iGetPos;
// check for special case and wrap around
if ( iAvData < 0 )
{
iAvData += iMemSize; // wrap around
}
else
{
if ( ( iAvData == 0 ) && ( eBufState == BS_FULL ) )
{
iAvData = iMemSize;
}
}
return iAvData;
}
// Network buffer (jitter buffer) ----------------------------------------------
void CNetBuf::Init ( const int iNewBlockSize,
const int iNewNumBlocks )
{

View file

@ -40,13 +40,150 @@
template<class TData> class CBufferBase
{
public:
virtual void Init ( const int iNewMemSize );
virtual void Init ( const int iNewMemSize )
{
// store total memory size value
iMemSize = iNewMemSize;
virtual bool Put ( const CVector<TData>& vecData, const int iInSize );
virtual bool Get ( CVector<TData>& vecData );
// allocate memory for actual data buffer
vecMemory.Init ( iNewMemSize );
virtual int GetAvailSpace() const;
virtual int GetAvailData() const;
// init buffer pointers and buffer state (empty buffer)
iGetPos = 0;
iPutPos = 0;
eBufState = CBufferBase<TData>::BS_EMPTY;
}
virtual bool Put ( const CVector<TData>& vecData, const int iInSize )
{
// copy new data in internal buffer
int iCurPos = 0;
if ( iPutPos + iInSize > iMemSize )
{
// remaining space size for second block
const int iRemSpace = iPutPos + iInSize - iMemSize;
// data must be written in two steps because of wrap around
while ( iPutPos < iMemSize )
{
vecMemory[iPutPos++] = vecData[iCurPos++];
}
for ( iPutPos = 0; iPutPos < iRemSpace; iPutPos++ )
{
vecMemory[iPutPos] = vecData[iCurPos++];
}
}
else
{
// data can be written in one step
const int iEnd = iPutPos + iInSize;
while ( iPutPos < iEnd )
{
vecMemory[iPutPos++] = vecData[iCurPos++];
}
}
// set buffer state flag
if ( iPutPos == iGetPos )
{
eBufState = CBufferBase<TData>::BS_FULL;
}
else
{
eBufState = CBufferBase<TData>::BS_OK;
}
return true; // no error check in base class, alyways return ok
}
virtual bool Get ( CVector<TData>& vecData )
{
// get size of data to be get from the buffer
const int iInSize = vecData.Size();
// copy data from internal buffer in output buffer
int iCurPos = 0;
if ( iGetPos + iInSize > iMemSize )
{
// remaining data size for second block
const int iRemData = iGetPos + iInSize - iMemSize;
// data must be read in two steps because of wrap around
while ( iGetPos < iMemSize )
{
vecData[iCurPos++] = vecMemory[iGetPos++];
}
for ( iGetPos = 0; iGetPos < iRemData; iGetPos++ )
{
vecData[iCurPos++] = vecMemory[iGetPos];
}
}
else
{
// data can be read in one step
const int iEnd = iGetPos + iInSize;
while ( iGetPos < iEnd )
{
vecData[iCurPos++] = vecMemory[iGetPos++];
}
}
// set buffer state flag
if ( iPutPos == iGetPos )
{
eBufState = CBufferBase<TData>::BS_EMPTY;
}
else
{
eBufState = CBufferBase<TData>::BS_OK;
}
return true; // no error check in base class, alyways return ok
}
virtual int GetAvailSpace() const
{
// calculate available space in buffer
int iAvSpace = iGetPos - iPutPos;
// check for special case and wrap around
if ( iAvSpace < 0 )
{
iAvSpace += iMemSize; // wrap around
}
else
{
if ( ( iAvSpace == 0 ) && ( eBufState == BS_EMPTY ) )
{
iAvSpace = iMemSize;
}
}
return iAvSpace;
}
virtual int GetAvailData() const
{
// calculate available data in buffer
int iAvData = iPutPos - iGetPos;
// check for special case and wrap around
if ( iAvData < 0 )
{
iAvData += iMemSize; // wrap around
}
else
{
if ( ( iAvData == 0 ) && ( eBufState == BS_FULL ) )
{
iAvData = iMemSize;
}
}
return iAvData;
}
protected:
enum EBufState { BS_OK, BS_FULL, BS_EMPTY };