fixes
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1 changed files with 5 additions and 4 deletions
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@ -869,6 +869,7 @@ OSStatus CSound::callbackIO ( AudioDeviceID inDevice,
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GetSelCHAndAddCH ( iSelInputRightChannel, iNumInChan, iSelCHRight, iSelAddCHRight );
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// check size (float32 has four bytes)
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// TODO assumption that all buffer have same interleaved number of channels is not correct!
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// if ( inInputData->mBuffers[0].mDataByteSize * inInputData->mNumberBuffers ==
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// (UInt32) iNumInChan * static_cast<UInt32> ( iCoreAudioBufferSizeMono * 4 ) )
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// {
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@ -1004,17 +1005,17 @@ OSStatus CSound::callbackIO ( AudioDeviceID inDevice,
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if ( ( inDevice == pSound->CurrentAudioOutputDeviceID ) && outOutputData )
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{
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// check size (float32 has four bytes)
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// if ( inOutputData->mBuffers[0].mDataByteSize * inOutputData->mNumberBuffers ==
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// if ( outOutputData->mBuffers[0].mDataByteSize * outOutputData->mNumberBuffers ==
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// (UInt32) iNumOutChan * static_cast<UInt32> ( iCoreAudioBufferSizeMono * 4 ) )
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// {
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// const int iNumChanPerFrame = iNumOutChan / inOutputData->mNumberBuffers;
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// const int iNumChanPerFrame = iNumOutChan / outOutputData->mNumberBuffers;
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// const int iSelBufferLeft = iSelOutputLeftChannel / iNumChanPerFrame;
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// const int iSelBufferRight = iSelOutputRightChannel / iNumChanPerFrame;
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// const int iSelInterlChLeft = iSelOutputLeftChannel % iNumChanPerFrame;
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// const int iSelInterlChRight = iSelOutputRightChannel % iNumChanPerFrame;
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//
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// Float32* pLeftData = static_cast<Float32*> ( inOutputData->mBuffers[iSelBufferLeft].mData );
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// Float32* pRightData = static_cast<Float32*> ( inOutputData->mBuffers[iSelBufferRight].mData );
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// Float32* pLeftData = static_cast<Float32*> ( outOutputData->mBuffers[iSelBufferLeft].mData );
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// Float32* pRightData = static_cast<Float32*> ( outOutputData->mBuffers[iSelBufferRight].mData );
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//
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// // copy output data
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// for ( int i = 0; i < iCoreAudioBufferSizeMono; i++ )
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