server bug fix: channel name was not reset on new connection leading to be the old name assigned to new client

This commit is contained in:
Volker Fischer 2009-10-04 12:00:35 +00:00
parent 9a03b9e172
commit 44be809457
3 changed files with 7 additions and 1 deletions

View file

@ -28,7 +28,6 @@
/* Implementation *************************************************************/
CChannel::CChannel ( const bool bNIsServer ) :
bIsServer ( bNIsServer ),
sName ( "" ),
vecdGains ( USED_NUM_CHANNELS, (double) 1.0 ),
bIsEnabled ( false ),
iNetwFrameSizeFact ( FRAME_SIZE_FACTOR_DEFAULT ),
@ -49,6 +48,9 @@ CChannel::CChannel ( const bool bNIsServer ) :
CycleTimeVariance.Init ( SYSTEM_FRAME_SIZE_SAMPLES,
SYSTEM_SAMPLE_RATE, TIME_MOV_AV_RESPONSE );
// initialize channel name
ResetName();
// connections -------------------------------------------------------------
QObject::connect ( &Protocol,

View file

@ -77,6 +77,7 @@ public:
bool GetAddress ( CHostAddress& RetAddr );
CHostAddress GetAddress() const { return InetAddr; }
void ResetName() { sName = ""; } // reset does not emit a message
void SetName ( const QString sNNa );
QString GetName();

View file

@ -643,6 +643,9 @@ bool CServer::PutData ( const CVector<uint8_t>& vecbyRecBuf,
// address
vecChannels[iCurChanID].SetAddress ( HostAdr );
// reset channel name
vecChannels[iCurChanID].ResetName();
// reset the channel gains of current channel, at the same
// time reset gains of this channel ID for all other channels
for ( int i = 0; i < USED_NUM_CHANNELS; i++ )