Update translation_it_IT.ts

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<location filename="../../audiomixerboard.cpp" line="133"/> <location filename="../../audiomixerboard.cpp" line="133"/>
<source>Sets the panning position from Left to Right of the channel. Works only in stero or preferably mono in/stereo out mode.</source> <source>Sets the panning position from Left to Right of the channel. Works only in stereo or preferably mono in/stereo out mode.</source>
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<location filename="../../clientdlg.cpp" line="88"/> <location filename="../../clientdlg.cpp" line="88"/>
<source>Push this button to connect a server. A dialog where you can select a server will open. If you are connected, pressing this button will end the session.</source> <source>Push this button to connect to a server. A dialog where you can select a server will open. If you are connected, pressing this button will end the session.</source>
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<location filename="../../clientdlg.cpp" line="125"/> <location filename="../../clientdlg.cpp" line="125"/>
<source>The reverberation effect requires significant CPU so that it should only be used on fast PCs. If the reverberation level fader is set to minimum (which is the default setting), the reverberation effect is switched off and does not cause any additional CPU usage.</source> <source>The reverberation effect requires significant CPU so it should only be used on fast PCs. If the reverberation level fader is set to minimum (which is the default setting), the reverberation effect is switched off and does not cause any additional CPU usage.</source>
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<location filename="../../clientdlg.cpp" line="172"/> <location filename="../../clientdlg.cpp" line="172"/>
<source>The sound card buffer delay (buffer size) is set to a too small value.</source> <source>The sound card buffer delay (buffer size) is set to too small a value.</source>
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<location filename="../../clientsettingsdlg.cpp" line="41"/> <location filename="../../clientsettingsdlg.cpp" line="41"/>
<source>The jitter buffer size can be manually chosen for the local client and the remote server. For the local jitter buffer, dropouts in the audio stream are indicated by the light on the bottom of the jitter buffer size faders. If the light turns to red, a buffer overrun/underrun took place and the audio stream is interrupted.</source> <source>The jitter buffer size can be manually chosen for the local client and the remote server. For the local jitter buffer, dropouts in the audio stream are indicated by the light below the jitter buffer size faders. If the light turns to red, a buffer overrun/underrun took place and the audio stream is interrupted.</source>
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<location filename="../../clientsettingsdlg.cpp" line="56"/> <location filename="../../clientsettingsdlg.cpp" line="56"/>
<source>In case the auto setting of the jitter buffer is enabled, the network buffers of the local client and the remote server are set to a conservative value to minimize the audio dropout probability. To tweak the audio delay/latency it is recommended to disable the auto setting functionality and to lower the jitter buffer size manually by using the sliders until your personal acceptable limit of the amount of dropouts is reached. The LED indicator will visualize the audio dropouts of the local jitter buffer by a red light.</source> <source>If the auto setting of the jitter buffer is enabled, the network buffers of the local client and the remote server are set to a conservative value to minimize the audio dropout probability. To tweak the audio delay/latency it is recommended to disable the auto setting functionality and to lower the jitter buffer size manually by using the sliders until your personal acceptable limit of the amount of dropouts is reached. The LED indicator will visualize the audio dropouts of the local jitter buffer with a red light.</source>
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<location filename="../../clientsettingsdlg.cpp" line="96"/> <location filename="../../clientsettingsdlg.cpp" line="96"/>
<source>In case the ASIO4ALL driver is used, please note that this driver usually introduces approx. 10-30 ms of additional audio delay. Using a sound card with a native ASIO driver is therefore recommended.</source> <source>If the ASIO4ALL driver is used, please note that this driver usually introduces approx. 10-30 ms of additional audio delay. Using a sound card with a native ASIO driver is therefore recommended.</source>
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<location filename="../../clientsettingsdlg.cpp" line="106"/> <location filename="../../clientsettingsdlg.cpp" line="106"/>
<source>In case the selected sound card device offers more than one input or output channel, the Input Channel Mapping and Output Channel Mapping settings are visible.</source> <source>If the selected sound card device offers more than one input or output channel, the Input Channel Mapping and Output Channel Mapping settings are visible.</source>
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<location filename="../../clientsettingsdlg.cpp" line="128"/> <location filename="../../clientsettingsdlg.cpp" line="128"/>
<source> samples. The smaller the network buffers, the smaller the audio latency. But at the same time the network load increases and the probability of audio dropouts also increases.</source> <source> samples. The smaller the network buffers, the lower the audio latency. But at the same time the network load increases and the probability of audio dropouts also increases.</source>
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<location filename="../../clientsettingsdlg.cpp" line="141"/> <location filename="../../clientsettingsdlg.cpp" line="141"/>
<source>64 samples: This is the preferred setting since it gives lowest latency but does not work with all sound cards.</source> <source>64 samples: This is the preferred setting since it provides the lowest latency but does not work with all sound cards.</source>
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<location filename="../../clientsettingsdlg.cpp" line="143"/> <location filename="../../clientsettingsdlg.cpp" line="143"/>
<source>128 samples: This setting should work on most of the available sound cards.</source> <source>128 samples: This setting should work for most available sound cards.</source>
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<location filename="../../clientsettingsdlg.cpp" line="147"/> <location filename="../../clientsettingsdlg.cpp" line="147"/>
<source>Some sound card driver do not allow the buffer delay to be changed from within the </source> <source>Some sound card drivers do not allow the buffer delay to be changed from within the </source>
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<location filename="../../clientsettingsdlg.cpp" line="158"/> <location filename="../../clientsettingsdlg.cpp" line="158"/>
<source>The actual buffer delay has influence on the connection status, the current upload rate and the overall delay. The lower the buffer size, the higher the probability of red light in the status indicator (drop outs) and the higher the upload rate and the lower the overall delay.</source> <source>The actual buffer delay has influence on the connection status, the current upload rate and the overall delay. The lower the buffer size, the higher the probability of a red light in the status indicator (drop outs) and the higher the upload rate and the lower the overall delay.</source>
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<location filename="../../clientsettingsdlg.cpp" line="200"/> <location filename="../../clientsettingsdlg.cpp" line="200"/>
<source>Select the number of audio channels to be used. There are three modes available. The mono and stereo modes use one and two audio channels respectively. In the mono-in/stereo-out mode the audio signal which is sent to the server is mono but the return signal is stereo. This is useful for the case that the sound card puts the instrument on one input channel and the microphone on the other channel. In that case the two input signals can be mixed to one mono channel but the server mix can be heard in stereo.</source> <source>Select the number of audio channels to be used. There are three modes available. The mono and stereo modes use one and two audio channels respectively. In mono-in/stereo-out mode the audio signal which is sent to the server is mono but the return signal is stereo. This is useful if the sound card has the instrument on one input channel and the microphone on the other channel. In that case the two input signals can be mixed to one mono channel but the server mix can be heard in stereo.</source>
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<location filename="../../clientsettingsdlg.cpp" line="261"/> <location filename="../../clientsettingsdlg.cpp" line="261"/>
<source>The ping time is the time required for the audio stream to travel from the client to the server and backwards. This delay is introduced by the network. This delay should be as low as 20-30 ms. If this delay is higher (e.g., 50-60 ms), your distance to the server is too large or your internet connection is not sufficient.</source> <source>The ping time is the time required for the audio stream to travel from the client to the server and back again. This delay is introduced by the network. This delay should be as low as 20-30 ms. If this delay is higher (e.g., 50-60 ms), your distance to the server is too large or your internet connection is not sufficient.</source>
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<location filename="../../util.cpp" line="705"/> <location filename="../../util.cpp" line="705"/>
<source>Set your name or an alias here so that the other musicians you want to play with know who you are. Additionally you may set an instrument picture of the instrument you play and a flag of the country you are living. The city you live in and the skill level of playing your instrument may also be added.</source> <source>Set your name or an alias here so that the other musicians you want to play with know who you are. Additionally you may set an instrument picture of the instrument you play and a flag of the country you are living in. The city you live in and the skill level playing your instrument may also be added.</source>
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<location filename="../../serverdlg.cpp" line="68"/> <location filename="../../serverdlg.cpp" line="68"/>
<source> users can see the server in the connect dialog server list and connect to it. The registering of the server is renewed periodically to make sure that all servers in the connect dialog server list are actually available.</source> <source> users can see the server in the connect dialog server list and connect to it. The registration of the server is renewed periodically to make sure that all servers in the connect dialog server list are actually available.</source>
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<location filename="../../serverdlg.cpp" line="75"/> <location filename="../../serverdlg.cpp" line="75"/>
<source>If the Make My Server Public check box is checked, this will show the success of registration with the central server.</source> <source>If the Make My Server Public check box is checked, this will show whether registration with the central server is successful.</source>
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<location filename="../../../windows/sound.cpp" line="121"/> <location filename="../../../windows/sound.cpp" line="121"/>
<source>The audio device does not support to set the required sampling rate. This error can happen if you have an audio interface like the Roland UA-25EX where you set the sample rate with a hardware switch on the audio device. If this is the case, please change the sample rate to </source> <source>The audio device does not support setting the required sampling rate. This error can happen if you have an audio interface like the Roland UA-25EX where you set the sample rate with a hardware switch on the audio device. If this is the case, please change the sample rate to </source>
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<location filename="../../../windows/sound.cpp" line="519"/> <location filename="../../../windows/sound.cpp" line="519"/>
<source> software requires the low latency audio interface ASIO to work properly. This is no standard Windows audio interface and therefore a special audio driver is required. Either your sound card has a native ASIO driver (which is recommended) or you might want to use alternative drivers like the ASIO4All driver.</source> <source> software requires the low latency audio interface ASIO to work properly. This is not a standard Windows audio interface and therefore a special audio driver is required. Either your sound card has a native ASIO driver (which is recommended) or you might want to use alternative drivers like the ASIO4All driver.</source>
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</context> </context>
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<location filename="../../soundbase.cpp" line="141"/> <location filename="../../soundbase.cpp" line="141"/>
<source>The audio driver properties have changed to a state which is incompatible to this software. The selected audio device could not be used because of the following error:</source> <source>The audio driver properties have changed to a state which is incompatible with this software. The selected audio device could not be used because of the following error:</source>
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