better handling of sound card reinits
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e2c98e2384
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3f75913dca
6 changed files with 1962 additions and 1975 deletions
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@ -256,7 +256,7 @@ int CSound::bufferSizeCallback ( jack_nframes_t, void *arg )
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{
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CSound* pSound = reinterpret_cast<CSound*> ( arg );
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pSound->EmitReinitRequestSignal();
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pSound->EmitReinitRequestSignal ( RS_ONLY_RESTART_AND_INIT );
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return 0; // zero on success, non-zero on error
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}
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@ -498,11 +498,7 @@ OSStatus CSound::deviceNotification ( AudioDeviceID,
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// xrun handling (it is important to act on xruns under CoreAudio
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// since it seems that the xrun situation stays stable for a
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// while and would give you a long time bad audio
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// TEST we reuse the signal which was intended only for Windows OS but
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// with a modification in the client (see client.cpp)
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pSound->EmitReinitRequestSignal();
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pSound->EmitReinitRequestSignal ( RS_ONLY_RESTART );
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}
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return noErr;
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@ -128,8 +128,8 @@ CClient::CClient ( const quint16 iPortNumber ) :
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SIGNAL ( CLPingWithNumClientsReceived ( CHostAddress, int, int ) ),
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this, SLOT ( OnCLPingWithNumClientsReceived ( CHostAddress, int, int ) ) );
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QObject::connect ( &Sound, SIGNAL ( ReinitRequest() ),
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this, SLOT ( OnSndCrdReinitRequest() ) );
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QObject::connect ( &Sound, SIGNAL ( ReinitRequest ( ESndCrdResetType ) ),
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this, SLOT ( OnSndCrdReinitRequest ( ESndCrdResetType ) ) );
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}
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void CClient::OnSendProtMessage ( CVector<uint8_t> vecMessage )
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@ -443,7 +443,7 @@ void CClient::SetSndCrdRightOutputChannel ( const int iNewChan )
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}
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}
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void CClient::OnSndCrdReinitRequest()
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void CClient::OnSndCrdReinitRequest ( ESndCrdResetType eSndCrdResetType )
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{
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// if client was running then first
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// stop it and restart again after new initialization
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@ -453,31 +453,20 @@ void CClient::OnSndCrdReinitRequest()
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Sound.Stop();
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}
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// reinit the driver (we use the currently selected driver) and
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// init client object, too
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// perform reinit request as indicated by the request type parameter
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if ( eSndCrdResetType != RS_ONLY_RESTART )
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{
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if ( eSndCrdResetType != RS_ONLY_RESTART_AND_INIT )
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{
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// reinit the driver if requested
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// (we use the currently selected driver)
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Sound.SetDev ( Sound.GetDev() );
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}
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// TODO possible bug: In ASIO driver if set dev is called, the driver is
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// unloaded. See ASIO manual: "Note: A host application has to defer
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// processing of these notification to a later "secure" time as the
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// driver has finish its processing of the notification. Especially on
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// the kAsioResetRequest it is a bad idea to unload the driver during
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// the asioMessage callback since the callback has to return back into
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// the driver, which is no longer present."
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// TODO write separate driver reset function in sound base instead
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// of doing setdev with the old driver ID -> avoid unloading driver
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Sound.SetDev ( Sound.GetDev() );
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// This is a test. We reuse the SndCrdReinitRequest which was
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// initially only intended for the Windows OS. But for Mac we
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// must not call the client Init function to work properly, therefore
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// we add the preprocesser check here
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// TODO better solution was to introduce a new signal in the sound base
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// and a new signal handler in the client
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#if !defined ( __APPLE__ ) && !defined ( __MACOSX )
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Init();
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#endif
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// init client object (must always be performed if the driver
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// was changed)
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Init();
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}
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if ( bWasRunning )
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{
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@ -335,7 +335,7 @@ public slots:
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int iMs,
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int iNumClients );
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void OnSndCrdReinitRequest();
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void OnSndCrdReinitRequest ( ESndCrdResetType eSndCrdResetType );
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signals:
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void ConClientListMesReceived ( CVector<CChannelShortInfo> vecChanInfo );
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@ -32,6 +32,16 @@
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#include "util.h"
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// TODO better solution with enum definition
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// problem: in signals it seems not to work to use CSoundBase::ESndCrdResetType
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enum ESndCrdResetType
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{
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RS_ONLY_RESTART,
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RS_ONLY_RESTART_AND_INIT,
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RS_RELOAD_RESTART_AND_INIT
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};
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/* Classes ********************************************************************/
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class CSoundBase : public QThread
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{
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@ -73,7 +83,8 @@ public:
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// TODO this should be protected but since it is used
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// in a callback function it has to be public -> better solution
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void EmitReinitRequestSignal() { emit ReinitRequest(); }
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void EmitReinitRequestSignal ( const ESndCrdResetType eSndCrdResetType )
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{ emit ReinitRequest ( eSndCrdResetType ); }
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protected:
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// driver handling
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@ -109,7 +120,7 @@ protected:
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QString strDriverNames[MAX_NUMBER_SOUND_CARDS];
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signals:
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void ReinitRequest();
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void ReinitRequest ( ESndCrdResetType eSndCrdResetType );
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};
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#endif /* !defined ( SOUNDBASE_HOIHGEH8_3_4344456456345634565KJIUHF1912__INCLUDED_ ) */
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@ -959,6 +959,7 @@ long CSound::asioMessages ( long selector,
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double* )
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{
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long ret = 0;
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switch ( selector )
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{
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case kAsioEngineVersion:
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@ -968,26 +969,16 @@ long CSound::asioMessages ( long selector,
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// both messages might be send if the buffer size changes
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case kAsioBufferSizeChange:
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pSound->EmitReinitRequestSignal ( RS_ONLY_RESTART_AND_INIT );
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ret = 1L; // 1L if request is accepted or 0 otherwise
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break;
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case kAsioResetRequest:
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// TODO implement separate ASIO reset function in base class!
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// kAsioBufferSizeChange:
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// Informs the application that the driver has a new preferred buffer size.
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//
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// kAsioResetRequest:
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// Requests a driver reset. If accepted, this will close the driver
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// (ASIOExit() ) and re-open it again (ASIOInit() etc.) at the next
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// "safe" time (usually during the application IDLE time). Some
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// drivers need to reconfigure for instance when the sample rate
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// changes, or some basic changes have been made in ASIOControlPanel().
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pSound->EmitReinitRequestSignal();
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pSound->EmitReinitRequestSignal ( RS_RELOAD_RESTART_AND_INIT );
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ret = 1L; // 1L if request is accepted or 0 otherwise
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break;
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}
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return ret;
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}
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