fix for overall delay estimation

This commit is contained in:
Volker Fischer 2009-08-02 20:14:25 +00:00
parent d398c917ff
commit 36c1bc1da4
2 changed files with 22 additions and 13 deletions

View File

@ -289,7 +289,7 @@ void CClient::Init()
CeltDecoder = celt_decoder_create ( CeltMode );
// 16: low/normal quality 132 kbsp (128) / 90 kbps (256)
// 40: high good 204 kbps (128) / 162 kbps (256)
// 40: high quality 204 kbps (128) / 162 kbps (256)
iCeltNumCodedBytes = 16;
vecCeltData.Init ( iCeltNumCodedBytes );

View File

@ -303,33 +303,42 @@ void CClientSettingsDlg::OnPingTimeResult ( int iPingTime )
for the average it is assumed that the buffer is half filled)
- consider the jitter buffer on the server side, too
*/
const int iTotalJitterBufferDelayMS = SYSTEM_BLOCK_DURATION_MS_FLOAT *
( 2 /* buffer at client and server */ * pClient->GetSockBufNumFrames() ) / 2;
// 2 times buffers at client and server divided by 2 (half the buffer
// for the delay) is simply the total socket buffer size
const double dTotalJitterBufferDelayMS =
SYSTEM_BLOCK_DURATION_MS_FLOAT * pClient->GetSockBufNumFrames();
// we assume that we have two period sizes for the input and one for the
// output, therefore we have "3 *" instead of "2 *" (for input and output)
// the actual sound card buffer size
const int iTotalSoundCardDelayMS =
const double dTotalSoundCardDelayMS =
3 * pClient->GetSndCrdActualMonoBlSize() *
1000 / SYSTEM_SAMPLE_RATE;
const double dDelayToFillNetworkPackets =
SYSTEM_BLOCK_DURATION_MS_FLOAT *
pClient->GetSndCrdPrefMonoFrameSizeFactor();
// TODO
const int iDelayToFillNetworkPackets =0;// TEST
// ( pClient->GetNetwBufSizeOut() + pClient->GetAudioBlockSizeIn() ) *
// 1000 / SYSTEM_SAMPLE_RATE;
// CELT additional delay at small frame sizes is half a frame size
const double dAdditionalAudioCodecDelay =
SYSTEM_BLOCK_DURATION_MS_FLOAT / 2;
const int iTotalBufferDelay = iDelayToFillNetworkPackets +
iTotalJitterBufferDelayMS + iTotalSoundCardDelayMS;
const double dTotalBufferDelay =
dDelayToFillNetworkPackets +
dTotalJitterBufferDelayMS +
dTotalSoundCardDelayMS +
dAdditionalAudioCodecDelay;
const int iOverallDelay = iTotalBufferDelay + iPingTime;
const int iOverallDelay =
LlconMath::round ( dTotalBufferDelay + iPingTime );
// apply values to GUI labels, take special care if ping time exceeds
// a certain value
if ( iPingTime > 500 )
{
const QString sErrorText = "<font color=""red""><b>&#62;500 ms</b></font>";
const QString sErrorText =
"<font color=""red""><b>&#62;500 ms</b></font>";
TextLabelPingTime->setText ( sErrorText );
TextLabelOverallDelay->setText ( sErrorText );
}