bug fix: isHidden is better than isVisible since we need the correct state even if the window is covered by other windows
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@ -52,7 +52,7 @@ public:
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void SetChannelInfos ( const CChannelInfo& cChanInfo );
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void Show() { pFrame->show(); }
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void Hide() { pFrame->hide(); }
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bool IsVisible() { return plblLabel->isVisible(); }
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bool IsVisible() { return !pFrame->isHidden(); }
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bool IsSolo() { return pcbSolo->isChecked(); }
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bool IsMute() { return pcbMute->isChecked(); }
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void SetGUIDesign ( const EGUIDesign eNewDesign );
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