Do a test where we use waitforreadyread instead of event driven -> this seems to solve the thread priority issue with the GUI but we get a crash in the Socket (mutex/thread-save issue).

This commit is contained in:
Volker Fischer 2014-02-01 15:14:47 +00:00
parent 76d8de72b6
commit 2ad0890bf2
2 changed files with 40 additions and 2 deletions

View file

@ -74,6 +74,8 @@ void CSocket::Init ( const quint16 iPortNumber )
#ifdef ENABLE_RECEIVE_SOCKET_IN_SEPARATE_THREAD
if ( bIsClient )
{
// TEST We do a test where we call "waitForReadyRead" instead of even driven method.
/*
// We have to use a blocked queued connection since in case we use a
// separate socket thread, the "readyRead" signal would occur and our
// "OnDataReceived" function would be run in another thread. This could
@ -82,6 +84,7 @@ void CSocket::Init ( const quint16 iPortNumber )
// socket notifiers for same socket" may occur.
QObject::connect ( &SocketDevice, SIGNAL ( readyRead() ),
this, SLOT ( OnDataReceived() ), Qt::BlockingQueuedConnection );
*/
}
else
{

View file

@ -72,6 +72,11 @@ public:
bool GetAndResetbJitterBufferOKFlag();
#ifdef ENABLE_RECEIVE_SOCKET_IN_SEPARATE_THREAD
// TEST
void waitForReadyRead() { SocketDevice.waitForReadyRead(); }
#endif
protected:
void Init ( const quint16 iPortNumber = LLCON_DEFAULT_PORT_NUMBER );
@ -117,6 +122,9 @@ public:
// http://qt-project.org/wiki/Threads_Events_QObjects
pSocket = new CSocket ( pNewChannel, iPortNumber );
pSocket->moveToThread ( &NetworkWorkerThread );
NetworkWorkerThread.SetSocket ( pSocket );
NetworkWorkerThread.start ( QThread::TimeCriticalPriority );
// connect the "InvalidPacketReceived" signal
@ -142,7 +150,34 @@ public:
}
protected:
QThread NetworkWorkerThread;
class CSocketThread : public QThread
{
public:
CSocketThread ( CSocket* pNewSocket = NULL, QObject* parent = 0 ) :
pSocket ( pNewSocket ), QThread ( parent ), bRun ( true ) {}
void SetSocket ( CSocket* pNewSocket ) { pSocket = pNewSocket; }
void Stop() { bRun = false;
// TODO wait for thread to be deleted...
}
protected:
void run() {
if ( pSocket != NULL )
{
while ( bRun )
{
pSocket->waitForReadyRead();
pSocket->OnDataReceived();
}
}
}
CSocket* pSocket;
bool bRun;
};
CSocketThread NetworkWorkerThread;
CSocket* pSocket;
signals: