Do a test where we use waitforreadyread instead of event driven -> this seems to solve the thread priority issue with the GUI but we get a crash in the Socket (mutex/thread-save issue).
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76d8de72b6
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2ad0890bf2
2 changed files with 40 additions and 2 deletions
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@ -74,6 +74,8 @@ void CSocket::Init ( const quint16 iPortNumber )
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#ifdef ENABLE_RECEIVE_SOCKET_IN_SEPARATE_THREAD
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if ( bIsClient )
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{
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// TEST We do a test where we call "waitForReadyRead" instead of even driven method.
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/*
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// We have to use a blocked queued connection since in case we use a
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// separate socket thread, the "readyRead" signal would occur and our
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// "OnDataReceived" function would be run in another thread. This could
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@ -82,6 +84,7 @@ void CSocket::Init ( const quint16 iPortNumber )
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// socket notifiers for same socket" may occur.
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QObject::connect ( &SocketDevice, SIGNAL ( readyRead() ),
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this, SLOT ( OnDataReceived() ), Qt::BlockingQueuedConnection );
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*/
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}
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else
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{
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37
src/socket.h
37
src/socket.h
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@ -72,6 +72,11 @@ public:
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bool GetAndResetbJitterBufferOKFlag();
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#ifdef ENABLE_RECEIVE_SOCKET_IN_SEPARATE_THREAD
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// TEST
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void waitForReadyRead() { SocketDevice.waitForReadyRead(); }
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#endif
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protected:
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void Init ( const quint16 iPortNumber = LLCON_DEFAULT_PORT_NUMBER );
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@ -117,6 +122,9 @@ public:
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// http://qt-project.org/wiki/Threads_Events_QObjects
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pSocket = new CSocket ( pNewChannel, iPortNumber );
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pSocket->moveToThread ( &NetworkWorkerThread );
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NetworkWorkerThread.SetSocket ( pSocket );
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NetworkWorkerThread.start ( QThread::TimeCriticalPriority );
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// connect the "InvalidPacketReceived" signal
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@ -142,7 +150,34 @@ public:
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}
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protected:
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QThread NetworkWorkerThread;
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class CSocketThread : public QThread
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{
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public:
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CSocketThread ( CSocket* pNewSocket = NULL, QObject* parent = 0 ) :
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pSocket ( pNewSocket ), QThread ( parent ), bRun ( true ) {}
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void SetSocket ( CSocket* pNewSocket ) { pSocket = pNewSocket; }
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void Stop() { bRun = false;
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// TODO wait for thread to be deleted...
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}
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protected:
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void run() {
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if ( pSocket != NULL )
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{
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while ( bRun )
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{
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pSocket->waitForReadyRead();
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pSocket->OnDataReceived();
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}
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}
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}
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CSocket* pSocket;
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bool bRun;
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};
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CSocketThread NetworkWorkerThread;
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CSocket* pSocket;
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signals:
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