first working stereo version (algorithm part)
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parent
7173108c77
commit
2a77dbda58
3 changed files with 137 additions and 40 deletions
157
src/client.cpp
157
src/client.cpp
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@ -51,10 +51,11 @@ CClient::CClient ( const quint16 iPortNumber ) :
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bFraSiFactSafeSupported ( false ),
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iCeltNumCodedBytes ( CELT_NUM_BYTES_MONO_NORMAL_QUALITY ),
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bCeltDoHighQuality ( false ),
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bStereo ( false ),
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bSndCrdConversionBufferRequired ( false ),
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iSndCardMonoBlockSizeSamConvBuff ( 0 )
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{
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// init audio endocder/decoder (mono)
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// init audio encoder/decoder (mono)
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CeltModeMono = celt_mode_create (
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SYSTEM_SAMPLE_RATE, 1, SYSTEM_FRAME_SIZE_SAMPLES, NULL );
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@ -67,7 +68,7 @@ CClient::CClient ( const quint16 iPortNumber ) :
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CELT_SET_COMPLEXITY_REQUEST, celt_int32_t ( 1 ) );
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#endif
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// init audio endocder/decoder (stereo)
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// init audio encoder/decoder (stereo)
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CeltModeStereo = celt_mode_create (
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SYSTEM_SAMPLE_RATE, 2, SYSTEM_FRAME_SIZE_SAMPLES, NULL );
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@ -511,22 +512,48 @@ void CClient::Init()
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// inits for CELT coding
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if ( bCeltDoHighQuality )
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{
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iCeltNumCodedBytes = CELT_NUM_BYTES_MONO_HIGH_QUALITY;
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if ( bStereo )
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{
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iCeltNumCodedBytes = CELT_NUM_BYTES_STEREO_HIGH_QUALITY;
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}
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else
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{
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iCeltNumCodedBytes = CELT_NUM_BYTES_MONO_HIGH_QUALITY;
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}
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}
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else
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{
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iCeltNumCodedBytes = CELT_NUM_BYTES_MONO_NORMAL_QUALITY;
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if ( bStereo )
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{
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iCeltNumCodedBytes = CELT_NUM_BYTES_STEREO_NORMAL_QUALITY;
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}
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else
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{
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iCeltNumCodedBytes = CELT_NUM_BYTES_MONO_NORMAL_QUALITY;
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}
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}
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vecCeltData.Init ( iCeltNumCodedBytes );
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// init network buffers
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vecsNetwork.Init ( iMonoBlockSizeSam );
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// inits for network and channel
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vecbyNetwData.Init ( iCeltNumCodedBytes );
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if ( bStereo )
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{
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vecsNetwork.Init ( iStereoBlockSizeSam );
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// set the channel network properties
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Channel.SetAudioStreamProperties ( iCeltNumCodedBytes,
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iSndCrdFrameSizeFactor,
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1 /* only mono right now */ );
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// set the channel network properties
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Channel.SetAudioStreamProperties ( iCeltNumCodedBytes,
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iSndCrdFrameSizeFactor,
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2 );
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}
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else
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{
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vecsNetwork.Init ( iMonoBlockSizeSam );
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// set the channel network properties
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Channel.SetAudioStreamProperties ( iCeltNumCodedBytes,
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iSndCrdFrameSizeFactor,
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1 );
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}
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}
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void CClient::AudioCallback ( CVector<int16_t>& psData, void* arg )
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@ -614,16 +641,37 @@ void CClient::ProcessAudioDataIntern ( CVector<int16_t>& vecsStereoSndCrd )
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// from double to short
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if ( iAudioInFader == AUD_FADER_IN_MIDDLE )
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{
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// just mix channels together
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for ( i = 0, j = 0; i < iMonoBlockSizeSam; i++, j += 2 )
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if ( bStereo )
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{
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vecsNetwork[i] =
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Double2Short ( ( vecdAudioStereo[j] +
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vecdAudioStereo[j + 1] ) / 2 );
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// perform type conversion
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for ( i = 0; i < iStereoBlockSizeSam; i++ )
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{
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vecsNetwork[i] = Double2Short ( vecdAudioStereo[i] );
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}
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}
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else
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{
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// mix channels together
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for ( i = 0, j = 0; i < iMonoBlockSizeSam; i++, j += 2 )
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{
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vecsNetwork[i] =
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Double2Short ( ( vecdAudioStereo[j] +
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vecdAudioStereo[j + 1] ) / 2 );
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}
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}
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}
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else
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{
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// TODO for stereo!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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// TODO for stereo!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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// TODO for stereo!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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// TODO for stereo!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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// TODO for stereo!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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// TODO for stereo!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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// make sure that in the middle position the two channels are
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// amplified by 1/2, if the pan is set to one channel, this
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// channel should have an amplification of 1
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@ -659,12 +707,24 @@ void CClient::ProcessAudioDataIntern ( CVector<int16_t>& vecsStereoSndCrd )
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for ( i = 0; i < iSndCrdFrameSizeFactor; i++ )
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{
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// encode current audio frame with CELT encoder
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celt_encode ( CeltEncoderMono,
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&vecsNetwork[i * SYSTEM_FRAME_SIZE_SAMPLES],
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NULL,
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&vecCeltData[0],
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iCeltNumCodedBytes );
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if ( bStereo )
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{
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// encode current audio frame with CELT encoder
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celt_encode ( CeltEncoderStereo,
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&vecsNetwork[i * 2 * SYSTEM_FRAME_SIZE_SAMPLES],
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NULL,
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&vecCeltData[0],
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iCeltNumCodedBytes );
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}
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else
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{
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// encode current audio frame with CELT encoder
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celt_encode ( CeltEncoderMono,
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&vecsNetwork[i * SYSTEM_FRAME_SIZE_SAMPLES],
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NULL,
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&vecCeltData[0],
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iCeltNumCodedBytes );
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}
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// send coded audio through the network
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Socket.SendPacket ( Channel.PrepSendPacket ( vecCeltData ),
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@ -691,29 +751,60 @@ void CClient::ProcessAudioDataIntern ( CVector<int16_t>& vecsStereoSndCrd )
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// CELT decoding
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if ( bReceiveDataOk )
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{
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celt_decode ( CeltDecoderMono,
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&vecbyNetwData[0],
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iCeltNumCodedBytes,
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&vecsAudioSndCrdMono[i * SYSTEM_FRAME_SIZE_SAMPLES] );
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if ( bStereo )
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{
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celt_decode ( CeltDecoderStereo,
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&vecbyNetwData[0],
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iCeltNumCodedBytes,
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&vecsAudioSndCrdStereo[i * 2 * SYSTEM_FRAME_SIZE_SAMPLES] );
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}
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else
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{
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celt_decode ( CeltDecoderMono,
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&vecbyNetwData[0],
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iCeltNumCodedBytes,
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&vecsAudioSndCrdMono[i * SYSTEM_FRAME_SIZE_SAMPLES] );
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}
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}
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else
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{
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// lost packet
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celt_decode ( CeltDecoderMono,
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NULL,
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0,
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&vecsAudioSndCrdMono[i * SYSTEM_FRAME_SIZE_SAMPLES] );
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if ( bStereo )
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{
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celt_decode ( CeltDecoderStereo,
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NULL,
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0,
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&vecsAudioSndCrdStereo[i * 2 * SYSTEM_FRAME_SIZE_SAMPLES] );
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}
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else
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{
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celt_decode ( CeltDecoderMono,
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NULL,
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0,
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&vecsAudioSndCrdMono[i * SYSTEM_FRAME_SIZE_SAMPLES] );
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}
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}
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}
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// check if channel is connected
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if ( Channel.IsConnected() )
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{
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// copy mono data in stereo sound card buffer
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for ( i = 0, j = 0; i < iMonoBlockSizeSam; i++, j += 2 )
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if ( bStereo )
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{
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vecsStereoSndCrd[j] = vecsStereoSndCrd[j + 1] =
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vecsAudioSndCrdMono[i];
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// copy data
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for ( i = 0; i < iStereoBlockSizeSam; i++ )
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{
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vecsStereoSndCrd[i] = vecsAudioSndCrdStereo[i];
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}
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}
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else
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{
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// copy mono data in stereo sound card buffer
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for ( i = 0, j = 0; i < iMonoBlockSizeSam; i++, j += 2 )
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{
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vecsStereoSndCrd[j] = vecsStereoSndCrd[j + 1] =
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vecsAudioSndCrdMono[i];
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}
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}
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}
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else
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18
src/client.h
18
src/client.h
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@ -57,18 +57,23 @@
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/* Definitions ****************************************************************/
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// audio in fader range
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#define AUD_FADER_IN_MIN 0
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#define AUD_FADER_IN_MAX 100
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#define AUD_FADER_IN_MIDDLE ( AUD_FADER_IN_MAX / 2 )
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#define AUD_FADER_IN_MIN 0
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#define AUD_FADER_IN_MAX 100
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#define AUD_FADER_IN_MIDDLE ( AUD_FADER_IN_MAX / 2 )
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// audio reverberation range
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#define AUD_REVERB_MAX 100
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#define AUD_REVERB_MAX 100
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// CELT number of coded bytes per audio packet
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// 24: mono low/normal quality 156 kbsp (128) / 114 kbps (256)
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// 44: mono high quality 216 kbps (128) / 174 kbps (256)
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#define CELT_NUM_BYTES_MONO_NORMAL_QUALITY 24
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#define CELT_NUM_BYTES_MONO_HIGH_QUALITY 44
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#define CELT_NUM_BYTES_MONO_NORMAL_QUALITY 24
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#define CELT_NUM_BYTES_MONO_HIGH_QUALITY 44
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// 46: stereo low/normal quality 222 kbsp (128) / 180 kbps (256)
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// 70: stereo high quality 294 kbps (128) / 252 kbps (256)
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#define CELT_NUM_BYTES_STEREO_NORMAL_QUALITY 46
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#define CELT_NUM_BYTES_STEREO_HIGH_QUALITY 70
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/* Classes ********************************************************************/
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@ -231,6 +236,7 @@ protected:
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CELTDecoder* CeltDecoderStereo;
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int iCeltNumCodedBytes;
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bool bCeltDoHighQuality;
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bool bStereo;
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CVector<unsigned char> vecCeltData;
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CSocket Socket;
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@ -6,7 +6,7 @@
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<x>0</x>
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<y>0</y>
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<width>535</width>
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<height>382</height>
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<height>374</height>
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</rect>
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</property>
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<property name="windowTitle" >
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