complete redesign of ASIO conversion buffers to have greater flexibility with different ASIO buffer sizes, not yet working correctly
This commit is contained in:
parent
33be3c0812
commit
2516cf62f9
2 changed files with 122 additions and 187 deletions
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@ -78,13 +78,13 @@ void CSettings::ReadIniFile ( const QString& sFileName )
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}
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// sound card in number of buffers
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if ( GetNumericIniSet ( IniXMLDocument, "client", "audinbuf", 0, AUD_SLIDER_LENGTH, iValue ) )
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if ( GetNumericIniSet ( IniXMLDocument, "client", "audinbuf", 1, AUD_SLIDER_LENGTH, iValue ) )
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{
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pClient->GetSndInterface()->SetInNumBuf( iValue );
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}
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// sound card out number of buffers
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if ( GetNumericIniSet ( IniXMLDocument, "client", "audoutbuf", 0, AUD_SLIDER_LENGTH, iValue ) )
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if ( GetNumericIniSet ( IniXMLDocument, "client", "audoutbuf", 1, AUD_SLIDER_LENGTH, iValue ) )
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{
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pClient->GetSndInterface()->SetOutNumBuf ( iValue );
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}
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@ -57,21 +57,14 @@ int iASIOBufferSizeMono;
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HANDLE m_ASIOEvent;
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// wave in
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int iInCurBlockToWrite;
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short* psSoundcardBuffer[MAX_SND_BUF_IN];
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bool bBufferOverrun;
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short* psCaptureBuffer;
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int iBufferPosCapture;
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bool bCaptureBufferOverrun;
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// wave out
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int iOutCurBlockToWrite;
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short* psPlaybackBuffer[MAX_SND_BUF_OUT];
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bool bBufferUnderrun;
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// ASIO buffer size conversion buffer
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short* psCaptureConvBuf;
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int iCurPosCaptConvBuf;
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short* psPlayConvBuf;
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int iCurPosPlayConvBuf;
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int iASIOConfBufSize;
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short* psPlayBuffer;
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int iBufferPosPlay;
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bool bPlayBufferUnderrun;
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int iCurNumSndBufIn;
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int iCurNumSndBufOut;
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@ -79,8 +72,8 @@ int iNewNumSndBufIn;
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int iNewNumSndBufOut;
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// we must implement these functions here to get access to global variables
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int CSound::GetOutNumBuf() { return iCurNumSndBufOut; }
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int CSound::GetInNumBuf() { return iCurNumSndBufIn; }
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int CSound::GetOutNumBuf() { return iNewNumSndBufOut; }
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int CSound::GetInNumBuf() { return iNewNumSndBufIn; }
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/******************************************************************************\
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@ -88,7 +81,7 @@ int CSound::GetInNumBuf() { return iCurNumSndBufIn; }
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\******************************************************************************/
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bool CSound::Read ( CVector<short>& psData )
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{
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int i, j;
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int i;
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bool bError;
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// check if device must be opened or reinitialized
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@ -101,46 +94,44 @@ bool CSound::Read ( CVector<short>& psData )
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bChangParamIn = false;
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}
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// wait until data is available
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if ( iInCurBlockToWrite == 0 )
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// wait until enough data is available
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while ( iBufferPosCapture < iBufferSizeStereo )
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{
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if ( bBlockingRec )
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if ( bBlockingRec && !bCaptureBufferOverrun )
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{
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WaitForSingleObject ( m_ASIOEvent, INFINITE );
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}
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else
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{
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return false;
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return true;
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}
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}
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ASIOMutex.lock(); // get mutex lock
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{
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// check for buffer overrun in ASIO thread
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bError = bBufferOverrun;
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if ( bBufferOverrun )
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bError = bCaptureBufferOverrun;
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if ( bCaptureBufferOverrun )
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{
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// reset flag
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bBufferOverrun = false;
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bCaptureBufferOverrun = false;
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}
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// copy data from sound card in output buffer
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// copy data from sound card capture buffer in function output buffer
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for ( i = 0; i < iBufferSizeStereo; i++ )
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{
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psData[i] = psSoundcardBuffer[0][i];
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psData[i] = psCaptureBuffer[i];
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}
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// move all other data in buffer
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for ( j = 0; j < iInCurBlockToWrite - 1; j++ )
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const int iLenCopyRegion = iBufferPosCapture - iBufferSizeStereo;
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for ( i = 0; i < iBufferSizeStereo; i++ )
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{
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for ( i = 0; i < iBufferSizeStereo; i++ )
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{
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psSoundcardBuffer[j][i] = psSoundcardBuffer[j + 1][i];
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}
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psCaptureBuffer[i] = psCaptureBuffer[iBufferSizeStereo + i];
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}
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// adjust "current block to write" pointer
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iInCurBlockToWrite--;
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iBufferPosCapture -= iBufferSizeStereo;
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// in case more than one buffer was ready, reset event
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ResetEvent ( m_ASIOEvent );
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@ -187,29 +178,31 @@ bool CSound::Write ( CVector<short>& psData )
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ASIOMutex.lock(); // get mutex lock
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{
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// check for buffer underrun in ASIO thread
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bError = bBufferUnderrun;
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if ( bBufferUnderrun )
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bError = bPlayBufferUnderrun;
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if ( bPlayBufferUnderrun )
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{
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// reset flag
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bBufferUnderrun = false;
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bPlayBufferUnderrun = false;
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}
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// first check if buffer is available
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if ( iOutCurBlockToWrite < iCurNumSndBufOut )
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{
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// copy stereo data from input in soundcard buffer
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for ( int i = 0; i < iBufferSizeStereo; i++ )
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{
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psPlaybackBuffer[iOutCurBlockToWrite][i] = psData[i];
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}
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// first check if enough data in buffer is available
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const int iPlayBufferLen = iCurNumSndBufOut * iBufferSizeStereo;
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iOutCurBlockToWrite++;
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}
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else
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if ( iBufferPosPlay + iBufferSizeStereo > iPlayBufferLen )
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{
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// buffer overrun, return error
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bError = true;
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}
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else
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{
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// copy stereo data from function input in soundcard play buffer
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for ( int i = 0; i < iBufferSizeStereo; i++ )
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{
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psPlayBuffer[iBufferPosPlay + i] = psData[i];
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}
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iBufferPosPlay += iBufferSizeStereo;
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}
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}
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ASIOMutex.unlock();
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@ -238,7 +231,7 @@ void CSound::SetOutNumBuf ( int iNewNum )
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\******************************************************************************/
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void CSound::InitRecordingAndPlayback ( int iNewBufferSize )
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{
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int i, j;
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int i;
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// first, stop audio and dispose ASIO buffers
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ASIOStop();
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@ -313,13 +306,18 @@ void CSound::InitRecordingAndPlayback ( int iNewBufferSize )
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}
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}
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// TEST test if requested buffer size is supported by the audio hardware, if not, fire error
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// TEST test if requested buffer size is supported by the audio hardware, if not, fire error
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if ( iASIOBufferSizeMono != iBufferSizeMono )
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{
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throw CGenErr ( QString ( "Required sound card buffer size of %1 samples "
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"not supported by the audio hardware." ).arg(iBufferSizeMono) );
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}
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// TEST
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//iASIOBufferSizeMono = 256;
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// prepare input channels
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for ( i = 0; i < NUM_IN_OUT_CHANNELS; i++ )
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{
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@ -363,63 +361,32 @@ if ( iASIOBufferSizeMono != iBufferSizeMono )
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iCurNumSndBufOut = iNewNumSndBufOut;
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// initialize write block pointer in and overrun flag
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iInCurBlockToWrite = 0;
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bBufferOverrun = false;
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iBufferPosCapture = 0;
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bCaptureBufferOverrun = false;
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// create memory for sound card buffer
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for ( i = 0; i < iCurNumSndBufIn; i++ )
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{
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if ( psSoundcardBuffer[i] != NULL )
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{
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delete[] psSoundcardBuffer[i];
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}
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psSoundcardBuffer[i] = new short[iBufferSizeStereo];
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}
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// create memory for capture buffer
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if ( psCaptureBuffer != NULL )
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{
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delete[] psCaptureBuffer;
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}
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psCaptureBuffer = new short[iCurNumSndBufIn * iBufferSizeStereo];
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// initialize write block pointer out and underrun flag
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iOutCurBlockToWrite = 0;
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bBufferUnderrun = false;
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iBufferPosPlay = 0;
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bPlayBufferUnderrun = false;
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// create memory for playback buffer
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for ( j = 0; j < iCurNumSndBufOut; j++ )
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{
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if ( psPlaybackBuffer[j] != NULL )
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{
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delete[] psPlaybackBuffer[j];
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}
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// create memory for play buffer
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if ( psPlayBuffer != NULL )
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{
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delete[] psPlayBuffer;
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}
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psPlayBuffer = new short[iCurNumSndBufOut * iBufferSizeStereo];
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psPlaybackBuffer[j] = new short[iBufferSizeStereo];
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// clear new buffer
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for ( i = 0; i < iBufferSizeStereo; i++ )
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{
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psPlaybackBuffer[j][i] = 0;
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}
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}
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// create memory for ASIO buffer conversion if required
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if ( iASIOBufferSizeMono != iBufferSizeMono )
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{
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// required size: two times of one stereo buffer of the larger buffer
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iASIOConfBufSize = max(4 * iASIOBufferSizeMono, 2 * iBufferSizeStereo);
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if ( psCaptureConvBuf != NULL )
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{
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delete[] psCaptureConvBuf;
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}
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psCaptureConvBuf = new short[iASIOConfBufSize];
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iCurPosCaptConvBuf = 0;
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if ( psPlayConvBuf != NULL )
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{
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delete[] psPlayConvBuf;
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}
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psPlayConvBuf = new short[iASIOConfBufSize];
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iCurPosPlayConvBuf = 0;
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}
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// clear new buffer
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for ( i = 0; i < iCurNumSndBufOut * iBufferSizeStereo; i++ )
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{
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psPlayBuffer[i] = 0;
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}
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// reset event
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ResetEvent ( m_ASIOEvent );
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@ -510,7 +477,6 @@ iNumDevs = 1;
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pstrDevices[0] = driverInfo.name;
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// check the number of available channels
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long lNumInChan;
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long lNumOutChan;
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@ -518,7 +484,8 @@ pstrDevices[0] = driverInfo.name;
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if ( ( lNumInChan < NUM_IN_OUT_CHANNELS ) ||
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( lNumOutChan < NUM_IN_OUT_CHANNELS ) )
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{
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throw CGenErr ( "The audio device does not support required number of channels." );
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throw CGenErr ( "The audio device does not support the "
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"required number of channels." );
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}
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// query the usable buffer sizes
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@ -534,7 +501,8 @@ pstrDevices[0] = driverInfo.name;
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ASIOGetSampleRate ( &sampleRate );
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if ( sampleRate != SND_CRD_SAMPLE_RATE )
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{
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throw CGenErr ( "The audio device does not support required sample rate." );
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throw CGenErr ( "The audio device does not support the "
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"required sample rate." );
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}
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// check wether the driver requires the ASIOOutputReady() optimization
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@ -548,19 +516,8 @@ pstrDevices[0] = driverInfo.name;
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asioCallbacks.bufferSwitchTimeInfo = &bufferSwitchTimeInfo;
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// init buffer pointer to zero
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for ( i = 0; i < MAX_SND_BUF_IN; i++ )
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{
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psSoundcardBuffer[i] = NULL;
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}
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for ( i = 0; i < MAX_SND_BUF_OUT; i++ )
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{
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psPlaybackBuffer[i] = NULL;
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}
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// init ASIO convertion buffers
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psCaptureConvBuf = NULL;
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psPlayConvBuf = NULL;
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psCaptureBuffer = NULL;
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psPlayBuffer = NULL;
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// we use an event controlled structure
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// create event
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CSound::~CSound()
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{
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int i;
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// cleanup ASIO stuff
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ASIOStop();
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ASIODisposeBuffers();
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@ -582,21 +537,14 @@ CSound::~CSound()
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asioDrivers->removeCurrentDriver();
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// delete allocated memory
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for ( i = 0; i < iCurNumSndBufIn; i++ )
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{
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if ( psSoundcardBuffer[i] != NULL )
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{
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delete[] psSoundcardBuffer[i];
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}
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}
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for ( i = 0; i < iCurNumSndBufOut; i++ )
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{
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if ( psPlaybackBuffer[i] != NULL )
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{
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delete[] psPlaybackBuffer[i];
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}
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}
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if ( psCaptureBuffer != NULL )
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{
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delete[] psCaptureBuffer;
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}
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if ( psPlayBuffer != NULL )
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{
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delete[] psPlayBuffer;
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}
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// close the handle for the event
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if ( m_ASIOEvent != NULL )
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@ -620,88 +568,75 @@ void CSound::bufferSwitch ( long index, ASIOBool processNow )
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ASIOMutex.lock(); // get mutex lock
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{
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// check if special treatment is required with buffer conversion
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const bool bConvBufNeeded = ( iASIOBufferSizeMono != iBufferSizeMono );
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// first check buffer state of capture and play buffers
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const int iCaptureBufferLen = iCurNumSndBufIn * iBufferSizeStereo;
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bCaptureBufferOverrun =
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( iBufferPosCapture + 2 * iASIOBufferSizeMono > iCaptureBufferLen );
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// TODO implementation of ASIO conversion buffer
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// psCaptureConvBuf
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// iCurPosCaptConvBuf
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// psPlayConvBuf
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// iCurPosPlayConvBuf
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bPlayBufferUnderrun = ( 2 * iASIOBufferSizeMono > iBufferPosPlay );
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// perform the processing for input and output
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// perform the processing for input and output
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for ( int i = 0; i < 2 * NUM_IN_OUT_CHANNELS; i++ ) // stereo
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{
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if ( bufferInfos[i].isInput == ASIOFalse )
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if ( bufferInfos[i].isInput == ASIOTrue )
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{
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// CAPTURE -----------------------------------------------------
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// first check if space in buffer is available
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if ( !bCaptureBufferOverrun )
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{
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// copy new captured block in thread transfer buffer
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for ( iCurSample = 0; iCurSample < iASIOBufferSizeMono; iCurSample++ )
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{
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// copy mono data interleaved in stereo buffer
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psCaptureBuffer[iBufferPosCapture +
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2 * iCurSample + bufferInfos[i].channelNum] =
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((short*) bufferInfos[i].buffers[index])[iCurSample];
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}
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}
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}
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else
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{
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// PLAYBACK ----------------------------------------------------
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if ( iOutCurBlockToWrite > 0 )
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if ( !bPlayBufferUnderrun )
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{
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// copy data from sound card in output buffer
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for ( iCurSample = 0; iCurSample < iASIOBufferSizeMono; iCurSample++ )
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{
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// copy interleaved stereo data in mono sound card buffer
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((short*) bufferInfos[i].buffers[index])[iCurSample] =
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psPlaybackBuffer[0][2 * iCurSample + bufferInfos[i].channelNum];
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psPlayBuffer[2 * iCurSample + bufferInfos[i].channelNum];
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}
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}
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}
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else
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{
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// CAPTURE -----------------------------------------------------
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// first check if space in buffer is available
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if ( iInCurBlockToWrite < iCurNumSndBufIn )
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{
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// copy new captured block in thread transfer buffer
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for ( iCurSample = 0; iCurSample < iASIOBufferSizeMono; iCurSample++ )
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{
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// copy mono data interleaved in stereo buffer
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psSoundcardBuffer[iInCurBlockToWrite][2 * iCurSample + bufferInfos[i].channelNum] =
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((short*) bufferInfos[i].buffers[index])[iCurSample];
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}
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}
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}
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}
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// Manage thread interface buffers for input and output ----------------
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// playback
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if ( iOutCurBlockToWrite > 0 )
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// capture
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if ( !bCaptureBufferOverrun )
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{
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// move all other data in playback buffer
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for ( int j = 0; j < iOutCurBlockToWrite - 1; j++ )
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iBufferPosCapture += 2 * iASIOBufferSizeMono;
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}
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// play
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if ( !bPlayBufferUnderrun )
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{
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// move all other data in play buffer
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const int iLenCopyRegion = iBufferPosPlay - 2 * iASIOBufferSizeMono;
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for ( iCurSample = 0; iCurSample < iLenCopyRegion; iCurSample++ )
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{
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for ( iCurSample = 0; iCurSample < iBufferSizeStereo; iCurSample++ )
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{
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psPlaybackBuffer[j][iCurSample] =
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psPlaybackBuffer[j + 1][iCurSample];
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}
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psPlayBuffer[iCurSample] =
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psPlayBuffer[2 * iASIOBufferSizeMono + iCurSample];
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}
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// adjust "current block to write" pointer
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iOutCurBlockToWrite--;
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}
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else
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{
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// set buffer underrun flag
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bBufferUnderrun = true;
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iBufferPosPlay -= 2 * iASIOBufferSizeMono;
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}
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// capture
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if ( iInCurBlockToWrite < iCurNumSndBufIn )
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{
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iInCurBlockToWrite++;
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}
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else
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{
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||||
// set buffer overrun flag
|
||||
bBufferOverrun = true;
|
||||
}
|
||||
|
||||
// finally if the driver supports the ASIOOutputReady() optimization,
|
||||
// do it here, all data are in place
|
||||
// do it here, all data are in place -----------------------------------
|
||||
if ( bASIOPostOutput )
|
||||
{
|
||||
ASIOOutputReady();
|
||||
|
|
Loading…
Reference in a new issue