bug fix with channel time out, set the default time out to 20 seconds
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2efdb7775d
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24a7740438
2 changed files with 33 additions and 27 deletions
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@ -606,6 +606,14 @@ CChannel::CChannel ( const bool bNIsServer ) : bIsServer ( bNIsServer ),
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vecNetwBufferInProps[iMSIdx].eAudComprType );
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vecNetwBufferInProps[iMSIdx].eAudComprType );
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}
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}
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// initial value for connection time out counter, we calculate the total
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// number of samples here and subtract the number of samples of the block
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// which we take out of the buffer to be independent of block sizes
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iConTimeOutStartVal = CON_TIME_OUT_SEC_MAX * SYSTEM_SAMPLE_RATE;
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// init time-out for the buffer with zero -> no connection
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iConTimeOut = 0;
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// init the socket buffer
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// init the socket buffer
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SetSockBufSize ( DEF_NET_BUF_SIZE_NUM_BL );
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SetSockBufSize ( DEF_NET_BUF_SIZE_NUM_BL );
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@ -619,10 +627,6 @@ CChannel::CChannel ( const bool bNIsServer ) : bIsServer ( bNIsServer ),
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// set initial audio compression format for output
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// set initial audio compression format for output
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SetAudioCompressionOut ( CT_MSADPCM );
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SetAudioCompressionOut ( CT_MSADPCM );
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// init time-out for the buffer with zero -> no connection
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iConTimeOut = 0;
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// connections -------------------------------------------------------------
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// connections -------------------------------------------------------------
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QObject::connect ( &Protocol,
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QObject::connect ( &Protocol,
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SIGNAL ( MessReadyForSending ( CVector<uint8_t> ) ),
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SIGNAL ( MessReadyForSending ( CVector<uint8_t> ) ),
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@ -723,13 +727,6 @@ void CChannel::SetAudioBlockSizeAndComprIn ( const int iNewBlockSize,
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// init audio compression unit
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// init audio compression unit
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AudioCompressionIn.Init ( iNewBlockSize, eNewAudComprType );
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AudioCompressionIn.Init ( iNewBlockSize, eNewAudComprType );
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// initial value for connection time out counter
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// TODO FIXME this does not work correctly -> bug
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// (the calculation is correct but the value is not correctly applied)
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iConTimeOutStartVal =
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( CON_TIME_OUT_SEC_MAX * SYSTEM_SAMPLE_RATE ) / iNewBlockSize;
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}
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}
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void CChannel::SetNetwBufSizeOut ( const int iNewAudioBlockSizeOut )
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void CChannel::SetNetwBufSizeOut ( const int iNewAudioBlockSizeOut )
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@ -1097,20 +1094,29 @@ EGetDataStat CChannel::GetData ( CVector<double>& vecdData )
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{
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{
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QMutexLocker locker ( &Mutex );
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QMutexLocker locker ( &Mutex );
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// init with ok flag
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EGetDataStat eGetStatus;
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EGetDataStat eGetStatus = GS_BUFFER_OK;
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if ( !SockBuf.Get ( vecdData ) )
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const bool bSockBufState = SockBuf.Get ( vecdData );
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// decrease time-out counter
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if ( iConTimeOut > 0 )
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{
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{
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// decrease time-out counter
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// subtract the number of samples of the current block since the
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if ( iConTimeOut > 0 )
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// time out counter is based on samples not on blocks
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{
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iConTimeOut -= vecdData.Size();
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iConTimeOut--;
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if ( iConTimeOut == 0 )
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if ( iConTimeOut <= 0 )
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{
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// channel is just disconnected
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eGetStatus = GS_CHAN_NOW_DISCONNECTED;
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iConTimeOut = 0; // make sure we do not have negative values
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}
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else
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{
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if ( bSockBufState )
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{
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{
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// channel is just disconnected
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// everything is ok
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eGetStatus = GS_CHAN_NOW_DISCONNECTED;
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eGetStatus = GS_BUFFER_OK;
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}
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}
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else
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else
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{
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{
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@ -1118,11 +1124,11 @@ EGetDataStat CChannel::GetData ( CVector<double>& vecdData )
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eGetStatus = GS_BUFFER_UNDERRUN;
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eGetStatus = GS_BUFFER_UNDERRUN;
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}
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}
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}
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}
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else
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}
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{
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else
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// channel is disconnected
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{
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eGetStatus = GS_CHAN_NOT_CONNECTED;
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// channel is disconnected
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}
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eGetStatus = GS_CHAN_NOT_CONNECTED;
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}
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}
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return eGetStatus;
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return eGetStatus;
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@ -41,7 +41,7 @@
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// Set the time-out for the input buffer until the state changes from
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// Set the time-out for the input buffer until the state changes from
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// connected to not-connected (the actual time depends on the way the error
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// connected to not-connected (the actual time depends on the way the error
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// correction is implemented)
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// correction is implemented)
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#define CON_TIME_OUT_SEC_MAX 5 // seconds
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#define CON_TIME_OUT_SEC_MAX 20 // seconds
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// no valid channel number
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// no valid channel number
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#define INVALID_CHANNEL_ID ( MAX_NUM_CHANNELS + 1 )
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#define INVALID_CHANNEL_ID ( MAX_NUM_CHANNELS + 1 )
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