major rewrite of the CoreAudio code to avoid the runtime warning about depriciated functions/modules
This commit is contained in:
parent
6a55eb3e7e
commit
14d5460fd1
2 changed files with 199 additions and 355 deletions
498
mac/sound.cpp
498
mac/sound.cpp
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@ -41,6 +41,7 @@ CSound::CSound ( void (*fpNewProcessCallback) ( CVector<short>& psData, void* ar
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AudioObjectPropertyAddress property = { kAudioHardwarePropertyRunLoop,
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kAudioObjectPropertyScopeGlobal,
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kAudioObjectPropertyElementMaster };
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AudioObjectSetPropertyData ( kAudioObjectSystemObject,
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&property,
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0,
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@ -48,113 +49,6 @@ CSound::CSound ( void (*fpNewProcessCallback) ( CVector<short>& psData, void* ar
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sizeof ( CFRunLoopRef ),
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&theRunLoop );
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// set up stream format
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streamFormat.mSampleRate = SYSTEM_SAMPLE_RATE_HZ;
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streamFormat.mFormatID = kAudioFormatLinearPCM;
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streamFormat.mFormatFlags = kAudioFormatFlagIsSignedInteger;
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streamFormat.mFramesPerPacket = 1;
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streamFormat.mBytesPerFrame = 4;
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streamFormat.mBytesPerPacket = 4;
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streamFormat.mChannelsPerFrame = 2; // stereo
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streamFormat.mBitsPerChannel = 16;
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// set up a callback struct for new input data
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inputCallbackStruct.inputProc = processInput;
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inputCallbackStruct.inputProcRefCon = this;
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// set up a callback struct for new output data
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outputCallbackStruct.inputProc = processOutput;
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outputCallbackStruct.inputProcRefCon = this;
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// allocate memory for buffer struct
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pBufferList = (AudioBufferList*) malloc ( offsetof ( AudioBufferList,
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mBuffers[0] ) + sizeof ( AudioBuffer ) );
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// open the default unit
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ComponentDescription desc;
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desc.componentType = kAudioUnitType_Output;
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desc.componentSubType = kAudioUnitSubType_HALOutput;
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desc.componentManufacturer = kAudioUnitManufacturer_Apple;
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desc.componentFlags = 0;
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desc.componentFlagsMask = 0;
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Component comp = FindNextComponent ( NULL, &desc );
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if ( comp == NULL )
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{
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throw CGenErr ( tr ( "No CoreAudio next component found" ) );
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}
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if ( OpenAComponent ( comp, &audioInputUnit ) )
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{
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throw CGenErr ( tr ( "CoreAudio creating input component instance failed" ) );
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}
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if ( OpenAComponent ( comp, &audioOutputUnit ) )
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{
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throw CGenErr ( tr ( "CoreAudio creating output component instance failed" ) );
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}
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// we enable input and disable output for input component
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UInt32 enableIO = 1;
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AudioUnitSetProperty ( audioInputUnit,
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kAudioOutputUnitProperty_EnableIO,
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kAudioUnitScope_Input,
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1, // input element
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&enableIO,
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sizeof ( enableIO ) );
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enableIO = 0;
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AudioUnitSetProperty ( audioInputUnit,
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kAudioOutputUnitProperty_EnableIO,
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kAudioUnitScope_Output,
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0, // output element
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&enableIO,
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sizeof ( enableIO ) );
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// set up a callback function for new input data
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if ( AudioUnitSetProperty ( audioInputUnit,
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kAudioOutputUnitProperty_SetInputCallback,
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kAudioUnitScope_Global,
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0,
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&inputCallbackStruct,
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sizeof ( inputCallbackStruct ) ) )
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{
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throw CGenErr ( tr ( "CoreAudio audio unit set property failed" ) );
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}
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// set input stream format
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if ( AudioUnitSetProperty ( audioInputUnit,
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kAudioUnitProperty_StreamFormat,
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kAudioUnitScope_Output,
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1,
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&streamFormat,
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sizeof ( streamFormat ) ) )
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{
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throw CGenErr ( tr ( "CoreAudio stream format set property failed" ) );
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}
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// set up a callback function for new output data
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if ( AudioUnitSetProperty ( audioOutputUnit,
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kAudioUnitProperty_SetRenderCallback,
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kAudioUnitScope_Global,
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0,
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&outputCallbackStruct,
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sizeof ( outputCallbackStruct ) ) )
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{
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throw CGenErr ( tr ( "CoreAudio audio unit set property failed" ) );
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}
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// set output stream format
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if ( AudioUnitSetProperty ( audioOutputUnit,
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kAudioUnitProperty_StreamFormat,
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kAudioUnitScope_Input,
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0,
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&streamFormat,
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sizeof ( streamFormat ) ) )
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{
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throw CGenErr ( tr ( "CoreAudio stream format set property failed" ) );
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}
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// Get available input/output devices --------------------------------------
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UInt32 iPropertySize;
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@ -183,7 +77,7 @@ CSound::CSound ( void (*fpNewProcessCallback) ( CVector<short>& psData, void* ar
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audioDevices );
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// calculate device count based on size of returned data array
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const UInt32 deviceCount = ( iPropertySize / sizeof ( AudioDeviceID ) );
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const UInt32 deviceCount = iPropertySize / sizeof ( AudioDeviceID );
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// always add system default devices for input and output as first entry
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lNumDevs = 0;
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@ -263,6 +157,8 @@ CSound::CSound ( void (*fpNewProcessCallback) ( CVector<short>& psData, void* ar
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}
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}
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free ( audioDevices );
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// init device index as not initialized (invalid)
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lCurDev = INVALID_SNC_CARD_DEVICE;
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CurrentAudioInputDeviceID = 0;
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@ -273,41 +169,46 @@ void CSound::GetAudioDeviceInfos ( const AudioDeviceID DeviceID,
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bool& bIsInput,
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bool& bIsOutput )
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{
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// check if device is input or output or both (is that possible?)
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// we do this by trying to set the current device for the audio unit
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// with the parameter input and output and then we simply check the
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// error/ok result
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bIsInput = !AudioUnitSetProperty ( audioInputUnit,
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kAudioOutputUnitProperty_CurrentDevice,
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kAudioUnitScope_Global,
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1,
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&DeviceID,
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sizeof ( AudioDeviceID ) );
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UInt32 iPropertySize;
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AudioObjectPropertyAddress stPropertyAddress;
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bIsOutput = !AudioUnitSetProperty ( audioOutputUnit,
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kAudioOutputUnitProperty_CurrentDevice,
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kAudioUnitScope_Global,
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// init return values
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strDeviceName = "UNKNOWN"; // init value in case no name is available
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bIsInput = false;
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bIsOutput = false;
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// check if device is input or output or both (is that possible?)
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stPropertyAddress.mSelector = kAudioDevicePropertyStreams;
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stPropertyAddress.mElement = kAudioObjectPropertyElementMaster;
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// input check
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stPropertyAddress.mScope = kAudioDevicePropertyScopeInput;
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AudioObjectGetPropertyDataSize ( DeviceID,
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&stPropertyAddress,
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0,
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&DeviceID,
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sizeof ( AudioDeviceID ) );
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NULL,
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&iPropertySize );
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bIsInput = ( iPropertySize > 0 ); // check if any input streams are available
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// output check
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stPropertyAddress.mScope = kAudioDevicePropertyScopeOutput;
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AudioObjectGetPropertyDataSize ( DeviceID,
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&stPropertyAddress,
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0,
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NULL,
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&iPropertySize );
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bIsOutput = ( iPropertySize > 0 ); // check if any output streams are available
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// get property name
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UInt32 iPropertySize = sizeof ( CFStringRef );
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CFStringRef sPropertyStringValue;
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AudioObjectPropertyAddress stPropertyAddress;
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stPropertyAddress.mSelector = kAudioObjectPropertyName;
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if ( bIsInput )
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{
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stPropertyAddress.mScope = kAudioDevicePropertyScopeInput;
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}
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else
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{
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stPropertyAddress.mScope = kAudioDevicePropertyScopeOutput;
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}
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stPropertyAddress.mElement = 0;
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stPropertyAddress.mScope = kAudioObjectPropertyScopeGlobal;
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iPropertySize = sizeof ( CFStringRef );
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AudioObjectGetPropertyData ( DeviceID,
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&stPropertyAddress,
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@ -317,8 +218,6 @@ void CSound::GetAudioDeviceInfos ( const AudioDeviceID DeviceID,
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&sPropertyStringValue );
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// first check if the string is not empty
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strDeviceName = "UNKNOWN"; // init value in case no name is available
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if ( CFStringGetLength ( sPropertyStringValue ) > 0 )
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{
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// convert CFString in c-string (quick hack!) and then in QString
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@ -332,33 +231,13 @@ void CSound::GetAudioDeviceInfos ( const AudioDeviceID DeviceID,
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{
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strDeviceName = sC_strPropValue;
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}
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free ( sC_strPropValue );
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}
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}
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QString CSound::LoadAndInitializeDriver ( int iDriverIdx )
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{
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// set input device
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if ( AudioUnitSetProperty ( audioInputUnit,
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kAudioOutputUnitProperty_CurrentDevice,
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kAudioUnitScope_Global,
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1,
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&audioInputDevice[iDriverIdx],
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sizeof ( AudioDeviceID ) ) )
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{
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throw CGenErr ( tr ( "CoreAudio input AudioUnitSetProperty call failed" ) );
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}
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// set output device
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if ( AudioUnitSetProperty ( audioOutputUnit,
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kAudioOutputUnitProperty_CurrentDevice,
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kAudioUnitScope_Global,
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0,
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&audioOutputDevice[iDriverIdx],
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sizeof ( AudioDeviceID ) ) )
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{
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throw CGenErr ( tr ( "CoreAudio output AudioUnitSetProperty call failed" ) );
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}
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// check device capabilities if it fullfills our requirements
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const QString strStat = CheckDeviceCapabilities ( iDriverIdx );
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@ -368,19 +247,6 @@ QString CSound::LoadAndInitializeDriver ( int iDriverIdx )
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// store ID of selected driver if initialization was successful
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lCurDev = iDriverIdx;
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CurrentAudioInputDeviceID = audioInputDevice[iDriverIdx];
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// TODO why is only the input enough...?
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// setup callback for xruns (only for input is enough)
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AudioObjectPropertyAddress stPropertyAddress;
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stPropertyAddress.mSelector = kAudioDeviceProcessorOverload;
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stPropertyAddress.mScope = kAudioObjectPropertyScopeGlobal;
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stPropertyAddress.mElement = kAudioObjectPropertyElementMaster;
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AudioObjectAddPropertyListener ( audioInputDevice[lCurDev],
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&stPropertyAddress,
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deviceNotification,
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this );
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}
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return strStat;
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@ -388,30 +254,31 @@ QString CSound::LoadAndInitializeDriver ( int iDriverIdx )
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QString CSound::CheckDeviceCapabilities ( const int iDriverIdx )
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{
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UInt32 size;
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const Float64 fSystemSampleRate = (Float64) SYSTEM_SAMPLE_RATE_HZ;
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AudioObjectPropertyAddress stSRatePropertyAddress;
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UInt32 iPropertySize;
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Float64 inputSampleRate;
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AudioStreamBasicDescription CurDevStreamFormat;
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const Float64 fSystemSampleRate = static_cast<Float64> ( SYSTEM_SAMPLE_RATE_HZ );
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AudioObjectPropertyAddress stPropertyAddress;
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stSRatePropertyAddress.mSelector = kAudioDevicePropertyNominalSampleRate;
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stSRatePropertyAddress.mScope = kAudioObjectPropertyScopeGlobal;
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stSRatePropertyAddress.mElement = kAudioObjectPropertyElementMaster;
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stPropertyAddress.mScope = kAudioObjectPropertyScopeGlobal;
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stPropertyAddress.mElement = kAudioObjectPropertyElementMaster;
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// check input device sample rate
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size = sizeof ( Float64 );
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Float64 inputSampleRate;
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stPropertyAddress.mSelector = kAudioDevicePropertyNominalSampleRate;
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iPropertySize = sizeof ( Float64 );
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AudioUnitGetProperty ( audioInputUnit,
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kAudioUnitProperty_SampleRate,
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kAudioUnitScope_Input,
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1,
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&inputSampleRate,
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&size );
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AudioObjectGetPropertyData ( audioInputDevice[iDriverIdx],
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&stPropertyAddress,
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0,
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NULL,
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&iPropertySize,
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&inputSampleRate );
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if ( static_cast<int> ( inputSampleRate ) != SYSTEM_SAMPLE_RATE_HZ )
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if ( inputSampleRate != fSystemSampleRate )
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{
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// try to change the sample rate
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if ( AudioObjectSetPropertyData ( audioInputDevice[iDriverIdx],
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&stSRatePropertyAddress,
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&stPropertyAddress,
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0,
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NULL,
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sizeof ( Float64 ),
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@ -425,20 +292,21 @@ QString CSound::CheckDeviceCapabilities ( const int iDriverIdx )
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}
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// check output device sample rate
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size = sizeof ( Float64 );
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iPropertySize = sizeof ( Float64 );
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Float64 outputSampleRate;
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AudioUnitGetProperty ( audioOutputUnit,
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kAudioUnitProperty_SampleRate,
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kAudioUnitScope_Output,
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0,
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&outputSampleRate,
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&size );
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if ( static_cast<int> ( outputSampleRate ) != SYSTEM_SAMPLE_RATE_HZ )
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AudioObjectGetPropertyData ( audioOutputDevice[iDriverIdx],
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&stPropertyAddress,
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0,
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NULL,
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&iPropertySize,
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&outputSampleRate );
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if ( outputSampleRate != fSystemSampleRate )
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{
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// try to change the sample rate
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if ( AudioObjectSetPropertyData ( audioOutputDevice[iDriverIdx],
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&stSRatePropertyAddress,
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&stPropertyAddress,
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0,
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NULL,
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sizeof ( Float64 ),
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@ -451,24 +319,77 @@ QString CSound::CheckDeviceCapabilities ( const int iDriverIdx )
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}
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}
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// According to the AudioHardware documentation: "If the format is a linear PCM
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// format, the data will always be presented as 32 bit, native endian floating
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// point. All conversions to and from the true physical format of the hardware
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// is handled by the devices driver."
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// So we check for the fixed values here.
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iPropertySize = sizeof ( AudioStreamBasicDescription );
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stPropertyAddress.mSelector = kAudioStreamPropertyVirtualFormat;
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AudioObjectGetPropertyData ( audioOutputDevice[iDriverIdx],
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&stPropertyAddress,
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0,
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NULL,
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&iPropertySize,
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&CurDevStreamFormat );
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if ( ( CurDevStreamFormat.mFormatID != kAudioFormatLinearPCM ) ||
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( CurDevStreamFormat.mFramesPerPacket != 1 ) ||
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( CurDevStreamFormat.mBytesPerFrame != 8 ) ||
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( CurDevStreamFormat.mBytesPerPacket != 8 ) ||
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( CurDevStreamFormat.mChannelsPerFrame != 2 ) ||
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( CurDevStreamFormat.mBitsPerChannel != 32 ) )
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{
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return QString ( tr ( "The audio stream format for this audio device is"
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"not compatible with the requirements." ) );
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}
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// TODO mSampleRate, mFormatFlags = kAudioFormatFlagIsSignedInteger
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// TODO check input device, too!
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qDebug() << "mBitsPerChannel" << CurDevStreamFormat.mBitsPerChannel;
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qDebug() << "mBytesPerFrame" << CurDevStreamFormat.mBytesPerFrame;
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qDebug() << "mBytesPerPacket" << CurDevStreamFormat.mBytesPerPacket;
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qDebug() << "mChannelsPerFrame" << CurDevStreamFormat.mChannelsPerFrame;
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qDebug() << "mFramesPerPacket" << CurDevStreamFormat.mFramesPerPacket;
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qDebug() << "mSampleRate" << CurDevStreamFormat.mSampleRate;
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// everything is ok, return empty string for "no error" case
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return "";
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}
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void CSound::CloseCoreAudio()
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{
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// clean up
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AudioUnitUninitialize ( audioInputUnit );
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AudioUnitUninitialize ( audioOutputUnit );
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CloseComponent ( audioInputUnit );
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CloseComponent ( audioOutputUnit );
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}
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void CSound::Start()
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{
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// start the rendering
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AudioOutputUnitStart ( audioInputUnit );
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AudioOutputUnitStart ( audioOutputUnit );
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// setup callback for xruns (only for input is enough)
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AudioObjectPropertyAddress stPropertyAddress;
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stPropertyAddress.mSelector = kAudioDeviceProcessorOverload;
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stPropertyAddress.mElement = kAudioObjectPropertyElementMaster;
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stPropertyAddress.mScope = kAudioObjectPropertyScopeGlobal;
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AudioObjectAddPropertyListener ( audioInputDevice[lCurDev],
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&stPropertyAddress,
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deviceNotification,
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this );
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// register the callback function for input and output
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AudioDeviceCreateIOProcID ( audioInputDevice[lCurDev],
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callbackIO,
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this,
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&audioInputProcID );
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AudioDeviceCreateIOProcID ( audioOutputDevice[lCurDev],
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callbackIO,
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this,
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&audioOutputProcID );
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// start the audio stream
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AudioDeviceStart ( audioInputDevice[lCurDev], audioInputProcID );
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AudioDeviceStart ( audioOutputDevice[lCurDev], audioOutputProcID );
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// call base class
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CSoundBase::Start();
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@ -477,8 +398,24 @@ void CSound::Start()
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void CSound::Stop()
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{
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// stop the audio stream
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AudioOutputUnitStop ( audioInputUnit );
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AudioOutputUnitStop ( audioOutputUnit );
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AudioDeviceStop ( audioInputDevice[lCurDev], audioInputProcID );
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AudioDeviceStop ( audioOutputDevice[lCurDev], audioOutputProcID );
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// unregister the callback function for input and output
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AudioDeviceDestroyIOProcID ( audioInputDevice[lCurDev], audioInputProcID );
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AudioDeviceDestroyIOProcID ( audioOutputDevice[lCurDev], audioOutputProcID );
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// unregister the callback function for xruns
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AudioObjectPropertyAddress stPropertyAddress;
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stPropertyAddress.mSelector = kAudioDeviceProcessorOverload;
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stPropertyAddress.mElement = kAudioObjectPropertyElementMaster;
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stPropertyAddress.mScope = kAudioObjectPropertyScopeGlobal;
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AudioObjectRemovePropertyListener( audioInputDevice[lCurDev],
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&stPropertyAddress,
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deviceNotification,
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this );
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// call base class
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CSoundBase::Stop();
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@ -530,41 +467,6 @@ int CSound::Init ( const int iNewPrefMonoBufferSize )
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// create memory for intermediate audio buffer
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vecsTmpAudioSndCrdStereo.Init ( iCoreAudioBufferSizeStereo );
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// fill audio unit buffer struct
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pBufferList->mNumberBuffers = 1;
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pBufferList->mBuffers[0].mNumberChannels = 2; // stereo
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pBufferList->mBuffers[0].mDataByteSize = iCoreAudioBufferSizeMono * 4; // 2 bytes, 2 channels
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pBufferList->mBuffers[0].mData = &vecsTmpAudioSndCrdStereo[0];
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// initialize units
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if ( AudioUnitInitialize ( audioInputUnit ) )
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{
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throw CGenErr ( tr ( "Initialization of CoreAudio failed" ) );
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}
|
||||
|
||||
if ( AudioUnitInitialize ( audioOutputUnit ) )
|
||||
{
|
||||
throw CGenErr ( tr ( "Initialization of CoreAudio failed" ) );
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
// TEST
|
||||
AudioDeviceIOProcID testIn;
|
||||
AudioDeviceCreateIOProcID ( audioInputDevice[lCurDev],
|
||||
callbackIO,
|
||||
this,
|
||||
&testIn );
|
||||
|
||||
AudioDeviceIOProcID testOut;
|
||||
AudioDeviceCreateIOProcID ( audioOutputDevice[lCurDev],
|
||||
callbackIO,
|
||||
this,
|
||||
&testOut );
|
||||
*/
|
||||
|
||||
|
||||
|
||||
return iCoreAudioBufferSizeMono;
|
||||
}
|
||||
|
||||
|
@ -584,7 +486,7 @@ UInt32 CSound::SetBufferSize ( AudioDeviceID& audioDeviceID,
|
|||
stPropertyAddress.mScope = kAudioDevicePropertyScopeOutput;
|
||||
}
|
||||
|
||||
stPropertyAddress.mElement = 0;
|
||||
stPropertyAddress.mElement = kAudioObjectPropertyElementMaster;
|
||||
|
||||
// first set the value
|
||||
UInt32 iSizeBufValue = sizeof ( UInt32 );
|
||||
|
@ -609,29 +511,25 @@ UInt32 CSound::SetBufferSize ( AudioDeviceID& audioDeviceID,
|
|||
|
||||
OSStatus CSound::deviceNotification ( AudioDeviceID,
|
||||
UInt32,
|
||||
const AudioObjectPropertyAddress* inAddresses,
|
||||
void* inRefCon )
|
||||
const AudioObjectPropertyAddress* /* inAddresses */,
|
||||
void* /* inRefCon */ )
|
||||
{
|
||||
// TODO: Do we need this anymore? If not, we can completely remove this function...
|
||||
/*
|
||||
CSound* pSound = static_cast<CSound*> ( inRefCon );
|
||||
|
||||
if ( inAddresses->mSelector == kAudioDeviceProcessorOverload )
|
||||
{
|
||||
|
||||
// TODO: Do we need this anymore? If not, we can completely remove this function...
|
||||
/*
|
||||
// xrun handling (it is important to act on xruns under CoreAudio
|
||||
// since it seems that the xrun situation stays stable for a
|
||||
// while and would give you a long time bad audio)
|
||||
pSound->EmitReinitRequestSignal ( RS_ONLY_RESTART );
|
||||
*/
|
||||
}
|
||||
*/
|
||||
|
||||
return noErr;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
// TEST
|
||||
OSStatus CSound::callbackIO ( AudioDeviceID inDevice,
|
||||
const AudioTimeStamp*,
|
||||
const AudioBufferList* inInputData,
|
||||
|
@ -642,70 +540,46 @@ OSStatus CSound::callbackIO ( AudioDeviceID inDevice,
|
|||
{
|
||||
CSound* pSound = static_cast<CSound*> ( inRefCon );
|
||||
|
||||
// both, the input and output device use the same callback function
|
||||
QMutexLocker locker ( &pSound->Mutex );
|
||||
|
||||
if ( inDevice == pSound->CurrentAudioInputDeviceID )
|
||||
{
|
||||
// audio input callback, copy data first
|
||||
memcpy ( &pSound->vecsTmpAudioSndCrdStereo[0],
|
||||
inInputData->mBuffers[0].mData,
|
||||
inInputData->mBuffers[0].mDataByteSize );
|
||||
// check size (float32 has four bytes)
|
||||
if ( inInputData->mBuffers[0].mDataByteSize ==
|
||||
static_cast<UInt32> ( pSound->iCoreAudioBufferSizeStereo * 4 ) )
|
||||
{
|
||||
// get a pointer to the input data of the correct type
|
||||
Float32* pInData = static_cast<Float32*> ( inInputData->mBuffers[0].mData );
|
||||
|
||||
// copy input data
|
||||
for ( int i = 0; i < pSound->iCoreAudioBufferSizeStereo; i++ )
|
||||
{
|
||||
pSound->vecsTmpAudioSndCrdStereo[i] =
|
||||
(short) ( pInData[i] * _MAXSHORT );
|
||||
}
|
||||
|
||||
// call processing callback function
|
||||
pSound->ProcessCallback ( pSound->vecsTmpAudioSndCrdStereo );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// audio output callback, simply copy data
|
||||
memcpy ( outOutputData->mBuffers[0].mData,
|
||||
&pSound->vecsTmpAudioSndCrdStereo[0],
|
||||
outOutputData->mBuffers[0].mDataByteSize );
|
||||
// check size (float32 has four bytes)
|
||||
if ( outOutputData->mBuffers[0].mDataByteSize ==
|
||||
static_cast<UInt32> ( pSound->iCoreAudioBufferSizeStereo * 4 ) )
|
||||
{
|
||||
// get a pointer to the input data of the correct type
|
||||
Float32* pOutData = static_cast<Float32*> ( outOutputData->mBuffers[0].mData );
|
||||
|
||||
// copy output data
|
||||
for ( int i = 0; i < pSound->iCoreAudioBufferSizeStereo; i++ )
|
||||
{
|
||||
pOutData[i] = (Float32)
|
||||
pSound->vecsTmpAudioSndCrdStereo[i] / _MAXSHORT;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return kAudioHardwareNoError;
|
||||
}
|
||||
*/
|
||||
|
||||
|
||||
|
||||
|
||||
OSStatus CSound::processInput ( void* inRefCon,
|
||||
AudioUnitRenderActionFlags* ioActionFlags,
|
||||
const AudioTimeStamp* inTimeStamp,
|
||||
UInt32 inBusNumber,
|
||||
UInt32 inNumberFrames,
|
||||
AudioBufferList* )
|
||||
{
|
||||
CSound* pSound = static_cast<CSound*> ( inRefCon );
|
||||
|
||||
QMutexLocker locker ( &pSound->Mutex );
|
||||
|
||||
// get the new audio data
|
||||
AudioUnitRender ( pSound->audioInputUnit,
|
||||
ioActionFlags,
|
||||
inTimeStamp,
|
||||
inBusNumber,
|
||||
inNumberFrames,
|
||||
pSound->pBufferList );
|
||||
|
||||
// call processing callback function
|
||||
pSound->ProcessCallback ( pSound->vecsTmpAudioSndCrdStereo );
|
||||
|
||||
return noErr;
|
||||
}
|
||||
|
||||
OSStatus CSound::processOutput ( void* inRefCon,
|
||||
AudioUnitRenderActionFlags*,
|
||||
const AudioTimeStamp*,
|
||||
UInt32,
|
||||
UInt32,
|
||||
AudioBufferList* ioData )
|
||||
{
|
||||
CSound* pSound = static_cast<CSound*> ( inRefCon );
|
||||
|
||||
QMutexLocker locker ( &pSound->Mutex );
|
||||
|
||||
memcpy ( ioData->mBuffers[0].mData,
|
||||
&pSound->vecsTmpAudioSndCrdStereo[0],
|
||||
pSound->pBufferList->mBuffers[0].mDataByteSize );
|
||||
|
||||
return noErr;
|
||||
}
|
||||
|
|
36
mac/sound.h
36
mac/sound.h
|
@ -25,11 +25,8 @@
|
|||
#if !defined(_SOUND_H__9518A621345F78_363456876UZGSDF82CF549__INCLUDED_)
|
||||
#define _SOUND_H__9518A621345F78_363456876UZGSDF82CF549__INCLUDED_
|
||||
|
||||
#include <CoreServices/CoreServices.h>
|
||||
#include <AudioUnit/AudioUnit.h>
|
||||
#include <CoreAudio/AudioHardware.h>
|
||||
#include <CoreAudio/CoreAudio.h>
|
||||
#include <QMutex>
|
||||
#include "util.h"
|
||||
#include "soundbase.h"
|
||||
#include "global.h"
|
||||
|
||||
|
@ -39,7 +36,6 @@ class CSound : public CSoundBase
|
|||
{
|
||||
public:
|
||||
CSound ( void (*fpNewProcessCallback) ( CVector<short>& psData, void* arg ), void* arg );
|
||||
virtual ~CSound() { CloseCoreAudio(); }
|
||||
|
||||
virtual int Init ( const int iNewPrefMonoBufferSize );
|
||||
virtual void Start();
|
||||
|
@ -57,8 +53,6 @@ protected:
|
|||
|
||||
QString CheckDeviceCapabilities ( const int iDriverIdx );
|
||||
|
||||
void CloseCoreAudio();
|
||||
|
||||
UInt32 SetBufferSize ( AudioDeviceID& audioDeviceID,
|
||||
const bool bIsInput,
|
||||
UInt32 iPrefBufferSize );
|
||||
|
@ -74,8 +68,6 @@ protected:
|
|||
const AudioObjectPropertyAddress* inAddresses,
|
||||
void* inRefCon );
|
||||
|
||||
/*
|
||||
// TEST
|
||||
static OSStatus callbackIO ( AudioDeviceID inDevice,
|
||||
const AudioTimeStamp*,
|
||||
const AudioBufferList* inInputData,
|
||||
|
@ -83,33 +75,11 @@ protected:
|
|||
AudioBufferList* outOutputData,
|
||||
const AudioTimeStamp*,
|
||||
void* inRefCon );
|
||||
*/
|
||||
|
||||
static OSStatus processInput ( void* inRefCon,
|
||||
AudioUnitRenderActionFlags* ioActionFlags,
|
||||
const AudioTimeStamp* inTimeStamp,
|
||||
UInt32 inBusNumber,
|
||||
UInt32 inNumberFrames,
|
||||
AudioBufferList* );
|
||||
|
||||
static OSStatus processOutput ( void* inRefCon,
|
||||
AudioUnitRenderActionFlags*,
|
||||
const AudioTimeStamp*,
|
||||
UInt32,
|
||||
UInt32,
|
||||
AudioBufferList* ioData );
|
||||
|
||||
AudioStreamBasicDescription streamFormat;
|
||||
|
||||
AURenderCallbackStruct inputCallbackStruct;
|
||||
AURenderCallbackStruct outputCallbackStruct;
|
||||
|
||||
ComponentInstance audioInputUnit;
|
||||
AudioDeviceID audioInputDevice[MAX_NUMBER_SOUND_CARDS];
|
||||
ComponentInstance audioOutputUnit;
|
||||
AudioDeviceID audioOutputDevice[MAX_NUMBER_SOUND_CARDS];
|
||||
|
||||
AudioBufferList* pBufferList;
|
||||
AudioDeviceIOProcID audioInputProcID;
|
||||
AudioDeviceIOProcID audioOutputProcID;
|
||||
|
||||
QMutex Mutex;
|
||||
};
|
||||
|
|
Loading…
Reference in a new issue