some more cleanup
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0e624d3b99
commit
106cec35d9
1 changed files with 17 additions and 121 deletions
132
mac/sound.cpp
132
mac/sound.cpp
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@ -25,24 +25,6 @@
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#include "sound.h"
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// !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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// !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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// !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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// TODO remove the following code as soon as the Coreaudio is working!!!!
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// !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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// !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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// !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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// TEST Debug functions
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#include <string.h>
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void StoreInOutStreamProps ( ComponentInstance in );
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void StoreAudioStreamBasicDescription ( AudioStreamBasicDescription in, std::string text );
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static FILE* pFile = fopen ( "test.dat", "w" );
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/* Implementation *************************************************************/
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void CSound::OpenCoreAudio()
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{
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@ -76,19 +58,19 @@ void CSound::OpenCoreAudio()
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// we enable input and disable output for input component
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UInt32 enableIO = 1;
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err = AudioUnitSetProperty ( audioInputUnit,
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kAudioOutputUnitProperty_EnableIO,
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kAudioUnitScope_Input,
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1, // input element
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&enableIO,
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sizeof ( enableIO ) );
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kAudioOutputUnitProperty_EnableIO,
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kAudioUnitScope_Input,
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1, // input element
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&enableIO,
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sizeof ( enableIO ) );
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enableIO = 0;
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err = AudioUnitSetProperty ( audioInputUnit,
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kAudioOutputUnitProperty_EnableIO,
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kAudioUnitScope_Output,
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0, // output element
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&enableIO,
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sizeof ( enableIO ) );
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kAudioOutputUnitProperty_EnableIO,
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kAudioUnitScope_Output,
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0, // output element
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&enableIO,
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sizeof ( enableIO ) );
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// set input device
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size = sizeof ( AudioDeviceID );
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@ -227,12 +209,9 @@ void CSound::OpenCoreAudio()
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static_cast<int> ( outputSampleRate ) ).arg ( SYSTEM_SAMPLE_RATE ) );
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}
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// TEST
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StoreInOutStreamProps ( audioInputUnit );
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StoreInOutStreamProps ( audioOutputUnit );
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// allocate memory for buffer struct
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pBufferList = (AudioBufferList*) malloc ( offsetof ( AudioBufferList,
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mBuffers[0] ) + sizeof ( AudioBuffer ) );
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}
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void CSound::CloseCoreAudio()
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@ -298,15 +277,7 @@ int CSound::Init ( const int iNewPrefMonoBufferSize )
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// create memory for intermediate audio buffer
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vecsTmpAudioSndCrdStereo.Init ( iCoreAudioBufferSizeStero );
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// TODO
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// fill audio unit buffer struct
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pBufferList = (AudioBufferList*) malloc ( offsetof ( AudioBufferList,
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mBuffers[0] ) + sizeof(AudioBuffer) );
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//(sizeof(AudioBufferList) + (numChannels-1)) * sizeof(AudioBuffer)
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// fill audio unit buffer struct
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pBufferList->mNumberBuffers = 1;
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pBufferList->mBuffers[0].mNumberChannels = 2; // stereo
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pBufferList->mBuffers[0].mDataByteSize = iCoreAudioBufferSizeMono * 4; // 2 bytes, 2 channels
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@ -395,78 +366,3 @@ OSStatus CSound::processOutput ( void* inRefCon,
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return noErr;
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}
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// !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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// !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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// !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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// TODO remove the following code as soon as the Coreaudio is working!!!!
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// !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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// !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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// !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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// TEST Debug functions
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void StoreAudioStreamBasicDescription ( AudioStreamBasicDescription in,
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std::string text )
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{
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fprintf ( pFile, "*** AudioStreamBasicDescription: %s***\n", text.c_str() );
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fprintf ( pFile, "mSampleRate: %e\n", in.mSampleRate );
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fprintf ( pFile, "mFormatID: %d\n", (int) in.mFormatID );
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fprintf ( pFile, "mFormatFlags: %d\n", (int) in.mFormatFlags );
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fprintf ( pFile, "mFramesPerPacket: %d\n", (int) in.mFramesPerPacket );
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fprintf ( pFile, "mBytesPerFrame: %d\n", (int) in.mBytesPerFrame );
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fprintf ( pFile, "mBytesPerPacket: %d\n", (int) in.mBytesPerPacket );
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fprintf ( pFile, "mChannelsPerFrame: %d\n", (int) in.mChannelsPerFrame );
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fprintf ( pFile, "mBitsPerChannel: %d\n", (int) in.mBitsPerChannel );
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// fprintf ( pFile, "mReserved %d\n", in.mReserved );
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fflush ( pFile );
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}
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void StoreInOutStreamProps ( ComponentInstance in )
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{
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// input bus 1
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AudioStreamBasicDescription DeviceFormatin1;
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UInt32 size = sizeof ( AudioStreamBasicDescription );
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AudioUnitGetProperty ( in,
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kAudioUnitProperty_StreamFormat,
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kAudioUnitScope_Input,
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1,
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&DeviceFormatin1,
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&size );
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StoreAudioStreamBasicDescription ( DeviceFormatin1, "Input Bus 1" );
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// output bus 1
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AudioStreamBasicDescription DeviceFormatout1;
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size = sizeof ( AudioStreamBasicDescription );
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AudioUnitGetProperty ( in,
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kAudioUnitProperty_StreamFormat,
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kAudioUnitScope_Output,
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1,
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&DeviceFormatout1,
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&size );
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StoreAudioStreamBasicDescription ( DeviceFormatout1, "Output Bus 1" );
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// input bus 0
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AudioStreamBasicDescription DeviceFormatin0;
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size = sizeof ( AudioStreamBasicDescription );
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AudioUnitGetProperty ( in,
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kAudioUnitProperty_StreamFormat,
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kAudioUnitScope_Input,
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0,
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&DeviceFormatin0,
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&size );
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StoreAudioStreamBasicDescription ( DeviceFormatin0, "Input Bus 0" );
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// output bus 0
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AudioStreamBasicDescription DeviceFormatout0;
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size = sizeof ( AudioStreamBasicDescription );
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AudioUnitGetProperty ( in,
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kAudioUnitProperty_StreamFormat,
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kAudioUnitScope_Output,
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0,
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&DeviceFormatout0,
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&size );
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StoreAudioStreamBasicDescription ( DeviceFormatout0, "Output Bus 0" );
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}
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