added a TODO comment
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2 changed files with 27 additions and 1 deletions
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@ -1098,6 +1098,24 @@ void CClient::ProcessAudioDataIntern ( CVector<int16_t>& vecsStereoSndCrd )
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// Receive signal ----------------------------------------------------------
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// TODO: Get all the received packets from the Socket interface here in this
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// high priority thread and put them in the jitter buffer. This has the
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// advantage that we only have two threads, one low priority thread for
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// the GUI and one high priority thread for the audio and socket.
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// PROBLEMS: - If we are not connected, the old callback mechanism in the socket
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// must be used instead
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// - The ping message relys on that the packet is immediatly parsed
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// not only if an audio packet has to be processed. Therefore the
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// ping measurements will be too high which is not acceptable.
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// - The thread synchronization is more critical than in the current
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// implementation so that crashes may occur.
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//
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// e.g., do the following:
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// Socket.GetDataFromSocket();
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for ( i = 0; i < iSndCrdFrameSizeFactor; i++ )
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{
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// receive a new block
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@ -47,7 +47,7 @@ void CSocket::Init ( const quint16 iPortNumber )
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( iClientPortIncrement <= NUM_SOCKET_PORTS_TO_TRY ) )
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{
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bSuccess = SocketDevice.bind (
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QHostAddress( QHostAddress::Any ),
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QHostAddress ( QHostAddress::Any ),
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iPortNumber + iClientPortIncrement );
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iClientPortIncrement++;
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@ -187,6 +187,14 @@ void CSocket::OnDataReceived()
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if ( pServer->PutData ( vecbyRecBuf, iNumBytesRead, RecHostAddr ) )
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{
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// TODO: we should only post the event in case the server is turned off for
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// speed optimization and avoiding possible locks
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//if ( !pServer->IsRunning() )
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//{
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// this was an audio packet, start server
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// tell the server object to wake up if it
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// is in sleep mode (Qt will delete the event object when done)
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