cleanup
This commit is contained in:
parent
cd8e1cb670
commit
02dfb101f1
1 changed files with 0 additions and 72 deletions
|
@ -869,57 +869,6 @@ OSStatus CSound::callbackIO ( AudioDeviceID inDevice,
|
||||||
GetSelCHAndAddCH ( iSelInputRightChannel, iNumInChan, iSelCHRight, iSelAddCHRight );
|
GetSelCHAndAddCH ( iSelInputRightChannel, iNumInChan, iSelCHRight, iSelAddCHRight );
|
||||||
|
|
||||||
// check size (float32 has four bytes)
|
// check size (float32 has four bytes)
|
||||||
// TODO assumption that all buffer have same interleaved number of channels is not correct!
|
|
||||||
// if ( inInputData->mBuffers[0].mDataByteSize * inInputData->mNumberBuffers ==
|
|
||||||
// (UInt32) iNumInChan * static_cast<UInt32> ( iCoreAudioBufferSizeMono * 4 ) )
|
|
||||||
// {
|
|
||||||
// const int iNumChanPerFrame = iNumInChan / inInputData->mNumberBuffers;
|
|
||||||
// const int iSelBufferLeft = iSelCHLeft / iNumChanPerFrame;
|
|
||||||
// const int iSelBufferRight = iSelCHRight / iNumChanPerFrame;
|
|
||||||
// const int iSelInterlChLeft = iSelCHLeft % iNumChanPerFrame;
|
|
||||||
// const int iSelInterlChRight = iSelCHRight % iNumChanPerFrame;
|
|
||||||
//
|
|
||||||
// Float32* pLeftData = static_cast<Float32*> ( inInputData->mBuffers[iSelBufferLeft].mData );
|
|
||||||
// Float32* pRightData = static_cast<Float32*> ( inInputData->mBuffers[iSelBufferRight].mData );
|
|
||||||
//
|
|
||||||
// // copy input data
|
|
||||||
// for ( int i = 0; i < iCoreAudioBufferSizeMono; i++ )
|
|
||||||
// {
|
|
||||||
// // copy left and right channels separately
|
|
||||||
// pSound->vecsTmpAudioSndCrdStereo[2 * i] = (short) ( pLeftData[iNumChanPerFrame * i + iSelInterlChLeft] * _MAXSHORT );
|
|
||||||
// pSound->vecsTmpAudioSndCrdStereo[2 * i + 1] = (short) ( pRightData[iNumChanPerFrame * i + iSelInterlChRight] * _MAXSHORT );
|
|
||||||
// }
|
|
||||||
//
|
|
||||||
// // add an additional optional channel
|
|
||||||
// if ( iSelAddCHLeft >= 0 )
|
|
||||||
// {
|
|
||||||
// const int iSelAddCHBufferLeft = iSelAddCHLeft / iNumChanPerFrame;
|
|
||||||
// const int iSelAddCHInterlChLeft = iSelAddCHLeft % iNumChanPerFrame;
|
|
||||||
//
|
|
||||||
// pLeftData = static_cast<Float32*> ( inInputData->mBuffers[iSelAddCHBufferLeft].mData );
|
|
||||||
//
|
|
||||||
// for ( int i = 0; i < iCoreAudioBufferSizeMono; i++ )
|
|
||||||
// {
|
|
||||||
// pSound->vecsTmpAudioSndCrdStereo[2 * i] = Double2Short (
|
|
||||||
// pSound->vecsTmpAudioSndCrdStereo[2 * i] + pLeftData[iNumChanPerFrame * i + iSelAddCHInterlChLeft] * _MAXSHORT );
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
//
|
|
||||||
// if ( iSelAddCHRight >= 0 )
|
|
||||||
// {
|
|
||||||
// const int iSelAddCHBufferRight = iSelAddCHRight / iNumChanPerFrame;
|
|
||||||
// const int iSelAddCHInterlChRight = iSelAddCHRight % iNumChanPerFrame;
|
|
||||||
//
|
|
||||||
// pRightData = static_cast<Float32*> ( inInputData->mBuffers[iSelAddCHBufferRight].mData );
|
|
||||||
//
|
|
||||||
// for ( int i = 0; i < iCoreAudioBufferSizeMono; i++ )
|
|
||||||
// {
|
|
||||||
// pSound->vecsTmpAudioSndCrdStereo[2 * i + 1] = Double2Short (
|
|
||||||
// pSound->vecsTmpAudioSndCrdStereo[2 * i + 1] + pRightData[iNumChanPerFrame * i + iSelAddCHInterlChRight] * _MAXSHORT );
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
// else
|
|
||||||
if ( inInputData->mBuffers[0].mDataByteSize ==
|
if ( inInputData->mBuffers[0].mDataByteSize ==
|
||||||
static_cast<UInt32> ( iCoreAudioBufferSizeMono * iNumInChan * 4 ) )
|
static_cast<UInt32> ( iCoreAudioBufferSizeMono * iNumInChan * 4 ) )
|
||||||
{
|
{
|
||||||
|
@ -1005,27 +954,6 @@ OSStatus CSound::callbackIO ( AudioDeviceID inDevice,
|
||||||
if ( ( inDevice == pSound->CurrentAudioOutputDeviceID ) && outOutputData )
|
if ( ( inDevice == pSound->CurrentAudioOutputDeviceID ) && outOutputData )
|
||||||
{
|
{
|
||||||
// check size (float32 has four bytes)
|
// check size (float32 has four bytes)
|
||||||
// if ( outOutputData->mBuffers[0].mDataByteSize * outOutputData->mNumberBuffers ==
|
|
||||||
// (UInt32) iNumOutChan * static_cast<UInt32> ( iCoreAudioBufferSizeMono * 4 ) )
|
|
||||||
// {
|
|
||||||
// const int iNumChanPerFrame = iNumOutChan / outOutputData->mNumberBuffers;
|
|
||||||
// const int iSelBufferLeft = iSelOutputLeftChannel / iNumChanPerFrame;
|
|
||||||
// const int iSelBufferRight = iSelOutputRightChannel / iNumChanPerFrame;
|
|
||||||
// const int iSelInterlChLeft = iSelOutputLeftChannel % iNumChanPerFrame;
|
|
||||||
// const int iSelInterlChRight = iSelOutputRightChannel % iNumChanPerFrame;
|
|
||||||
//
|
|
||||||
// Float32* pLeftData = static_cast<Float32*> ( outOutputData->mBuffers[iSelBufferLeft].mData );
|
|
||||||
// Float32* pRightData = static_cast<Float32*> ( outOutputData->mBuffers[iSelBufferRight].mData );
|
|
||||||
//
|
|
||||||
// // copy output data
|
|
||||||
// for ( int i = 0; i < iCoreAudioBufferSizeMono; i++ )
|
|
||||||
// {
|
|
||||||
// // copy left and right channels separately
|
|
||||||
// pLeftData[iNumChanPerFrame * i + iSelInterlChLeft] = (Float32) pSound->vecsTmpAudioSndCrdStereo[2 * i] / _MAXSHORT;
|
|
||||||
// pRightData[iNumChanPerFrame * i + iSelInterlChRight] = (Float32) pSound->vecsTmpAudioSndCrdStereo[2 * i] / _MAXSHORT;
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
// else
|
|
||||||
if ( outOutputData->mBuffers[0].mDataByteSize ==
|
if ( outOutputData->mBuffers[0].mDataByteSize ==
|
||||||
static_cast<UInt32> ( iCoreAudioBufferSizeMono * iNumOutChan * 4 ) )
|
static_cast<UInt32> ( iCoreAudioBufferSizeMono * iNumOutChan * 4 ) )
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in a new issue